I am a PhD-trained XR Unity3D developer specializing in surgical and clinical simulation and visualization systems. I design and validate prototypes across VR/AR/MR platforms and work with clinicians and researchers to translate complex data into interactive experiences. I am open to opportunities involving Unity and Unreal Engine development and am eager to continue advancing XR applications, collaborating with multidisciplinary teams to improve training, visualization, and patient care.

Denis Kikinov

I am a PhD-trained XR Unity3D developer specializing in surgical and clinical simulation and visualization systems. I design and validate prototypes across VR/AR/MR platforms and work with clinicians and researchers to translate complex data into interactive experiences. I am open to opportunities involving Unity and Unreal Engine development and am eager to continue advancing XR applications, collaborating with multidisciplinary teams to improve training, visualization, and patient care.

Available to hire

I am a PhD-trained XR Unity3D developer specializing in surgical and clinical simulation and visualization systems. I design and validate prototypes across VR/AR/MR platforms and work with clinicians and researchers to translate complex data into interactive experiences.

I am open to opportunities involving Unity and Unreal Engine development and am eager to continue advancing XR applications, collaborating with multidisciplinary teams to improve training, visualization, and patient care.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
French
Intermediate
Russian
Intermediate

Work Experience

AR Software Engineer at XRMedix
August 1, 2024 - Present
Designing and developing MVP features for a clinical augmented reality-based navigation system using Unity, enabling interactive 3D visualization of patient data. Conducting R&D on emerging AR/VR/computer vision techniques, evaluating and testing new approaches to determine feasibility and align with clinical requirements. Engineering and integrating custom C++ DLL plugins to extend Unity’s functionality using third-party libraries and APIs. Iterating product prototypes by incorporating surgeon feedback to refine application reliability, responsiveness and accuracy.
Graduate Researcher at The University of Western Ontario
May 1, 2024 - September 20, 2025
Developed multiple AR/VR simulators using Unity and their respective plugins (MRTK/Oculus/SteamVR/Vuforia) as alternatives to an existing neurosurgical training system for HoloLens, Quest 2, Vive and Android. Built a mobile AR application to display a structural, functional and diffusion MRI data-derived model, enabling path planning for 200+ white matter fiber bundles and gray matter connectivity. Initiated an AR simulator prototype for muscle injection training with real-time visual and auditory feedback for needle insertion paths. Conducted cross-platform benchmarking, calibration, verification and user studies of AR/VR projects across 3D engines, demonstrating feasibility and accuracy for neurosurgical and medical training contexts.
AR Software Engineer at XRMedix
August 1, 2024 - Present
Designing and developing MVP features for a clinical augmented reality-based navigation system using Unity, enabling interactive 3D visualization of patient data. Conducting R&D on emerging and existing AR/VR/computer vision techniques, evaluating and testing new approaches to determine feasibility and alignment with clinical requirements. Engineering and integrating custom C++ DLL plugins to extend Unity’s functionality using third-party libraries and APIs. Iterating product prototypes by incorporating surgeon feedback to refine application reliability, responsiveness and accuracy.
Graduate Researcher at The University of Western Ontario
May 1, 2024 - September 20, 2025
Developed multiple AR/VR simulators using Unity and their respective plugins (MRTK/Oculus/SteamVR/Vuforia) as alternatives to an existing neurosurgical training system for HoloLens, Quest 2, Vive and Android. Created a mobile AR application to display a structural, functional and diffusion MRI data-derived model enabling path planning for 200+ white matter fiber bundles and gray matter connectivity. Built an AR simulator prototype for muscle injection training overlaying musculature on a physical model with real-time visual and auditory feedback for needle insertion paths. Conducted cross-platform benchmarking, calibration, verification and user studies of AR/VR projects using 3D engines, demonstrating feasibility and accuracy for neurosurgical and medical training contexts.
AR Software Engineer at XRMedix
August 1, 2024 - Present
Designing and developing MVP features for a clinical augmented reality-based navigation system using Unity, enabling interactive 3D visualization of patient data. Conducting R&D on AR/VR/computer vision techniques, evaluating and testing new approaches to align with clinical requirements. Engineering and integrating custom C++ DLL plugins to extend Unity's functionality with third-party libraries and APIs. Iterating product prototypes by incorporating surgeon feedback to refine reliability, responsiveness and accuracy.
Graduate Researcher at The University of Western Ontario
May 1, 2024 - September 20, 2025
Developed AR/VR simulators using Unity and plugins (MRTK/Oculus/SteamVR/Vuforia) as alternatives to an existing neurosurgical training system for HoloLens, Quest 2, Vive and Android. Developed a mobile AR application displaying MRI data-derived models enabling path planning for 200+ white matter fiber bundles and gray matter connectivity. Built the initial prototype for an AR muscle injection simulator overlaying musculature on a physical model with real-time visual and auditory feedback for needle insertion paths. Conducted cross-platform benchmarking, calibration, verification and user studies of AR/VR projects using 3D Engines, demonstrating feasibility and accuracy for neurosurgical and medical training contexts.
AR Software Engineer at XRMedix
August 1, 2024 - Present
Designing and developing MVP features for a clinical augmented reality-based navigation system using Unity, enabling interactive 3D visualization of patient data. Conducting R&D on AR/VR/computer vision techniques, evaluating and testing new approaches to determine feasibility and align with clinical requirements. Engineering and integrating custom C++ DLL plugins to extend Unity's functionality using third-party libraries and APIs. Iterating product prototypes by incorporating surgeon feedback to refine application reliability, responsiveness and accuracy.
Graduate Researcher at The University of Western Ontario
May 1, 2024 - September 20, 2025
Developed AR/VR simulators using Unity and plugins (MRTK/Oculus/SteamVR/Vuforia) as alternatives to an existing neurosurgical training system for HoloLens, Quest 2, Vive and Android. Developed a mobile AR application to display a structural, functional and diffusion MRI data-derived model enabling path planning for 200+ white matter fiber bundles and gray matter connectivity. Built the initial prototype for an AR simulator for muscle injection training overlaying musculature on a physical model with real-time visual and auditory feedback for needle insertion paths. Conducted cross-platform benchmarking, calibration, verification and user studies of AR/VR projects using 3D Engines, demonstrating feasibility and accuracy in neurosurgical and medical training contexts.

Education

PhD in Electrical and Computer Engineering (Biomedical Systems) at The University of Western Ontario
May 1, 2018 - May 1, 2024
BESc in Software Engineering at The University of Western Ontario
May 1, 2014 - May 1, 2018
PhD in Electrical and Computer Engineering at The University of Western Ontario
May 1, 2018 - May 1, 2024
BESc in Software Engineering at The University of Western Ontario
September 1, 2014 - May 1, 2018
PhD in Electrical and Computer Engineering at The University of Western Ontario
May 1, 2018 - May 1, 2024
BESc in Software Engineering at The University of Western Ontario
September 1, 2014 - May 1, 2018
PhD in Electrical and Computer Engineering at The University of Western Ontario
May 1, 2018 - May 1, 2024
BESc in Software Engineering at The University of Western Ontario
September 1, 2014 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Software & Internet, Media & Entertainment, Education, Professional Services, Life Sciences