I’m a game developer with a background in both Unity and C++ development. 10 years of experience in the mobile game industry. building and maintaining cross-platform games, including feature development, game mechanics, UI implementation, audio integration, data tracking, and platform porting for Android, iOS, and Windows.
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Built and maintained all UWP‑specifi c systems for the Unity remake of Disney Magic Kingdom.
Created custom Unity plugins for:
● In‑game web browser on UWP
● Popup library supporting static/animated images with custommizable redirection link and tappable areas
Implemented UWP Snap Screen Mode:
● Automatically detects unknown aspect ratios
● Pauses the game and displays game stats
Successfully ported 5 new game titles and updated 9 existing titles to meet Amazon Kids platform requirements.
Adapted games to comply with strict child safety rules, including:
Disabling data collection and analytics.
Removing ads, tracking, and external links.
Updating age-appropriate content based on Amazon guidelines.
Ensured compatibility across Amazon tablets and Kids devices.
Led the implementation of full foldable device support for Modern Combat 5, ensuring the game functions seamlessly across multiple posture states.
Folded Mode: Standard single-screen version of the game, optimized for normal mobile play.
Tabletop Mode:
● Detected hinge angle and system posture changes.
● Designed and implemented a new upper-screen UI layout for game
stats and information.
● Ensured gameplay remained stable on the upper screen during split posture.
Unfolded Mode:
● Transformed the experience into a dual-screen layout.
● Lower screen dedicated to map display and controller UI.
● Upper screen is focused entirely on gameplay visuals and HUD.
Adjusted rendering logic, UI scaling, touch input, and layout responsiveness to dynamically adapt to posture changes in real-time.
Solved various foldable-specifi c issues such as:
● Resolution changes when switching modes
● Aspect ratio adjustments
● Layout persistence when folding/unfolding
● Multi-window lifecycle handling on Android
Work featured at the Google Pixel 9 Fold Launch Event.
Managing active titles for Modern Combat 5 and Dungeon Hunter 5 across Android and iOS.
Ensuring smooth compliance with Google Play and App Store policies.
Ensure the stability of live builds, including monitoring crash reports, device issues, performance bottlenecks, and compatibility risks.
Deliver regular maintenance updates, hotfixes, and technical patches addressing urgent issues.
Assisted CS team by providing technical answers for complex player issues, including missing purchases, progression issues, device incompatibility, and account linking problems.
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