I'm a game developer with a background in both Unity and C++ development. 10 years of experience in the mobile game industry. building and maintaining cross-platform games, including feature development, game mechanics, UI implementation, audio integration, data tracking, and platform porting for Android, iOS, and Windows.

Deri Resdiana

I'm a game developer with a background in both Unity and C++ development. 10 years of experience in the mobile game industry. building and maintaining cross-platform games, including feature development, game mechanics, UI implementation, audio integration, data tracking, and platform porting for Android, iOS, and Windows.

Available to hire

I’m a game developer with a background in both Unity and C++ development. 10 years of experience in the mobile game industry. building and maintaining cross-platform games, including feature development, game mechanics, UI implementation, audio integration, data tracking, and platform porting for Android, iOS, and Windows.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Sundanese
Intermediate

Work Experience

Supervisor Programmer at Gameloft
September 1, 2019 - Present
Functioned as the technical liaison between the programmer team and the game producer, optimizing communication to ensure seamless integration of feature implementation and design iteration. Provided technical oversight, defining task delivery timelines, managing team performance metrics, and proactively eliminating potential road blocks for all programmers.
Senior Programmer at Gameloft
April 1, 2017 - August 1, 2019
Resolved high-priority, critical-severity bugs in production. Distributed tasks from the Supervisor and ensured code quality and time delivery. Managed the integration and lifecycle of critical external SDKs for In-App Purchases (IAP) and advertising, maximizing game monetization streams. Led multi-platform porting and ensured compliance with platform-specific requirements (e.g., Windows Store, Amazon Store), facilitating broader market reach.
Junior Programmer at Gameloft
January 1, 2015 - March 1, 2017
Participated in full-cycle development of mobile games from start to finish, coding and debugging, implementing UI, sound, data tracking in-game projects, and other game components. Delivered video games on all supported mobile devices.

Education

Associate Degree of Telecommunication Engineering at Politeknik Negeri Bandung
January 1, 2010 - January 1, 2013

Qualifications

Associate Degree of Telecommunication Engineering
January 1, 2010 - January 1, 2013

Industry Experience

Gaming, Software & Internet
    paper Disney Magic Kingdom Remake (Unity Engine) — Universal Windows Platform (UWP)

    Built and maintained all UWP‑specifi c systems for the Unity remake of Disney Magic Kingdom.
    Created custom Unity plugins for:
    ● In‑game web browser on UWP
    ● Popup library supporting static/animated images with custommizable redirection link and tappable areas
    Implemented UWP Snap Screen Mode:
    ● Automatically detects unknown aspect ratios
    ● Pauses the game and displays game stats

    paper Amazon Kids Porting Project — 5 new titles, 9 title requirement update compliance

    Successfully ported 5 new game titles and updated 9 existing titles to meet Amazon Kids platform requirements.
    Adapted games to comply with strict child safety rules, including:
    Disabling data collection and analytics.
    Removing ads, tracking, and external links.
    Updating age-appropriate content based on Amazon guidelines.
    Ensured compatibility across Amazon tablets and Kids devices.

    paper Foldable Device Support — for Modern Combat 5 and Dungeon Hunter 5 Mobile Games

    Led the implementation of full foldable device support for Modern Combat 5, ensuring the game functions seamlessly across multiple posture states.
    Folded Mode: Standard single-screen version of the game, optimized for normal mobile play.
    Tabletop Mode:
    ● Detected hinge angle and system posture changes.
    ● Designed and implemented a new upper-screen UI layout for game
    stats and information.
    ● Ensured gameplay remained stable on the upper screen during split posture.
    Unfolded Mode:
    ● Transformed the experience into a dual-screen layout.
    ● Lower screen dedicated to map display and controller UI.
    ● Upper screen is focused entirely on gameplay visuals and HUD.
    Adjusted rendering logic, UI scaling, touch input, and layout responsiveness to dynamically adapt to posture changes in real-time.
    Solved various foldable-specifi c issues such as:
    ● Resolution changes when switching modes
    ● Aspect ratio adjustments
    ● Layout persistence when folding/unfolding
    ● Multi-window lifecycle handling on Android
    Work featured at the Google Pixel 9 Fold Launch Event.

    paper Live Ops / Maintenance — for Modern Combat 5 and Dungeon Hunter 5 Mobile Games

    Managing active titles for Modern Combat 5 and Dungeon Hunter 5 across Android and iOS.
    Ensuring smooth compliance with Google Play and App Store policies.
    Ensure the stability of live builds, including monitoring crash reports, device issues, performance bottlenecks, and compatibility risks.
    Deliver regular maintenance updates, hotfixes, and technical patches addressing urgent issues.
    Assisted CS team by providing technical answers for complex player issues, including missing purchases, progression issues, device incompatibility, and account linking problems.