I’m a game-focused software developer who enjoys building fun, reliable gameplay experiences from design through implementation. I’ve worked across QA, development, and independent game creation, including contributing to systems and gameplay logic while collaborating with small teams to ship polished results. I also bring a strong passion for gaming and long-term motivation to learn, iterate, and improve what players experience.
In addition to development, I’ve contributed substantial value through quality assurance on PC and consoles—logging and tracking issues, running black-box and localization testing, and helping teams resolve problems efficiently. I’m comfortable working solo or in cross-functional groups, and I aim to create immersive, enjoyable games using the tools and skills I’ve built over time, including C++ and C# with engine workflows like Unreal and Godot.
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