Hi, I’m Dessy Markova, a Senior 3D Artist and visual development specialist with 8+ years of experience delivering real-time and cinematic content across virtual production, film, animation, interactive experiences and emerging technologies. I’ve worked across the full production pipeline, from concept and look development through to final delivery, blending artistic vision with technical know-how in Unreal Engine, lighting, cinematography and real-time workflows. I enjoy collaborating with directors, producers and multidisciplinary teams to translate creative ideas into compelling visual experiences, with a strong focus on composition, cinematography and storytelling.

Dessy Markova

Hi, I’m Dessy Markova, a Senior 3D Artist and visual development specialist with 8+ years of experience delivering real-time and cinematic content across virtual production, film, animation, interactive experiences and emerging technologies. I’ve worked across the full production pipeline, from concept and look development through to final delivery, blending artistic vision with technical know-how in Unreal Engine, lighting, cinematography and real-time workflows. I enjoy collaborating with directors, producers and multidisciplinary teams to translate creative ideas into compelling visual experiences, with a strong focus on composition, cinematography and storytelling.

Available to hire

Hi, I’m Dessy Markova, a Senior 3D Artist and visual development specialist with 8+ years of experience delivering real-time and cinematic content across virtual production, film, animation, interactive experiences and emerging technologies. I’ve worked across the full production pipeline, from concept and look development through to final delivery, blending artistic vision with technical know-how in Unreal Engine, lighting, cinematography and real-time workflows.

I enjoy collaborating with directors, producers and multidisciplinary teams to translate creative ideas into compelling visual experiences, with a strong focus on composition, cinematography and storytelling.

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Work Experience

3D Artist at Dimension Studio
July 1, 2022 - Present
Lead and deliver real-time and cinematic projects across virtual production, animation, film and interactive media. Create high-quality real-time environments, lighting and visual development assets for film, interactive experiences and mixed-media projects in both hyperreal and stylised styles. Collaborate with directors, producers and multidisciplinary teams to scope projects, shape creative vision and support delivery planning. Contribute to pitches, balancing creative ambition with production constraints. Guide visual direction to ensure consistency and high-quality output across all stages of production. Introduce and integrate AI-assisted workflows to accelerate visual development and optimise production processes. Manage and support artists across multiple time zones, projects and production stages.
Lead UE Artist at Baya Dynamic
May 1, 2022 - July 31, 2022
Led the development of high-end real-time architectural visualisations across a multidisciplinary team. Delivered 3D modelling, texturing, lighting, and composition with a strong focus on realism and atmosphere for high-end architects and interior designers.
Creative Lead/ Real-time Artist at Soluis
October 1, 2017 - May 31, 2022
Led pre-production and visual development, translating briefs into marketing collateral and immersive experiences. Directed daily scrum, sprint planning and creative reviews across multiple teams. Worked closely with project managers to coordinate resources, schedules and project delivery. Collaborated with clients and multidisciplinary teams throughout production by presenting concepts and progress updates. Ensured cohesive, high-quality outcomes from concept to final delivery. Managed the full production pipeline from modelling, optimisation, texturing, lighting and final deliverables creation. Mentored junior team members and contributed to creative standards and best practices.
Digital Artist Associate at Disney Research, Edinburgh
March 1, 2017 - September 30, 2017
Delivered real-time content across games, VR, AR, and short-form projects. Solved technical challenges to translate emerging tech into visual outcomes. Managed art projects, developing realistic and stylised concept work. Mentored students through the Disney Research mentorship scheme.

Education

BSc (Hons) Digital Media Global at Edinburgh Napier University, Edinburgh, UK
September 1, 2013 - July 1, 2017
BA AudioVisual Media (exchange semester) at Hochschule der Medien, Stuttgart, Germany
March 1, 2016 - July 1, 2016

Qualifications

Creative Director course
July 1, 2020 - June 10, 2026
IRIDiuM+ Deep-Media Storytelling With Non-linear Light-Field Video
January 11, 2030 - June 10, 2026
Real-time Rendering of Animated Light Fields
January 11, 2030 - June 10, 2026
ACM SIGGRAPH 2017 VR Village
January 11, 2030 - June 10, 2026

Industry Experience

Media & Entertainment