I’m Donald Fergus, a senior animator focused on expressive character animation, creative direction, and building multidisciplinary teams. I’ve led workflows, production schedules, and client communications for real-time animation projects, partnering with clients like Double Fine and Meta. I provide direct, actionable feedback through detailed notes to ensure high-quality, shippable assets. I thrive in collaborative environments, keeping projects moving and morale high from concept to final delivery. I excel at mentoring junior animators, optimizing pipelines to meet aggressive development schedules, and maintaining artistic cohesion across diverse styles. My deep work approach helps me deliver expressive performances on time and within budget, while fostering strong client relationships and teams that stay motivated throughout a project’s lifecycle.

Donald Fergus

I’m Donald Fergus, a senior animator focused on expressive character animation, creative direction, and building multidisciplinary teams. I’ve led workflows, production schedules, and client communications for real-time animation projects, partnering with clients like Double Fine and Meta. I provide direct, actionable feedback through detailed notes to ensure high-quality, shippable assets. I thrive in collaborative environments, keeping projects moving and morale high from concept to final delivery. I excel at mentoring junior animators, optimizing pipelines to meet aggressive development schedules, and maintaining artistic cohesion across diverse styles. My deep work approach helps me deliver expressive performances on time and within budget, while fostering strong client relationships and teams that stay motivated throughout a project’s lifecycle.

Available to hire

I’m Donald Fergus, a senior animator focused on expressive character animation, creative direction, and building multidisciplinary teams. I’ve led workflows, production schedules, and client communications for real-time animation projects, partnering with clients like Double Fine and Meta. I provide direct, actionable feedback through detailed notes to ensure high-quality, shippable assets. I thrive in collaborative environments, keeping projects moving and morale high from concept to final delivery.

I excel at mentoring junior animators, optimizing pipelines to meet aggressive development schedules, and maintaining artistic cohesion across diverse styles. My deep work approach helps me deliver expressive performances on time and within budget, while fostering strong client relationships and teams that stay motivated throughout a project’s lifecycle.

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Work Experience

Lead Animator at SuperGenius
April 1, 2022 - February 1, 2026
Managed workflows, production schedules, client communications, creative direction & critique for real time animation projects. Directed teams for a diverse set of clients including Double Fine, Meta, and assorted indie studios. Optimized animation tracking and delivery pipelines to ensure seamless operations, reducing forgotten assets and tasks. Cultivated strong client relationships for effective collaboration that maximizes efficiency within game productions and aggressive development schedules. Cleverly assign tasks to team members based on their niche talents to fit everything into tight production schedules. Provided actionable critiques to maintain standards and artistic cohesion. Led teams to hit deadlines with minimal drama.
Senior Animator at SuperGenius
April 1, 2018 - April 1, 2022
Created keyframe character animation and mocap cleanup for teams directed by colleagues with clients like Stoic, Twisted Pixel, and Wildcard. Produced animations in realistic, cartoony, and puppet styles, reducing client and director critique time by quickly meeting quality benchmarks. Mentored junior animators, improving talent retention and adherence to best practices. Delivered expressive 3D character performances on schedule and on budget across multiple graphical styles. Crafted complex motion sets, hit reactions, and combat maneuvers for humanoids, creatures, plants, and more.
Technical Animator at SuperGenius
April 1, 2013 - April 1, 2018
Produced high-fidelity keyframe animation and refined motion capture data for diverse game genres and cinematic sequences. Matched expected animation style and polish quality for AAA and indie projects. Rigged and animated 2D characters and props using Rive, Spine, and Adobe for mobile games and social platforms. Engineered custom 2D/3D rigs using proprietary studio tools and several auto-rigging systems, prioritizing animator usability to improve day-to-day effectiveness.

Education

Bachelor of Science - Media Arts and Animation at The Art Institute of Portland
January 11, 2030 - April 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming