I am a Full Stack Game Developer with over 4 years of experience specializing in Unity 2D, 3D, Multiplayer, FPS, RPG, Hyper Casual, Puzzle, EdTech, AR/VR, and Web3 games development. I have led and contributed to various game projects, handling everything from gameplay mechanics and backend integration to UI/UX design and real-time multiplayer functionality. I enjoy collaborating with teams and clients to create engaging and educational gaming experiences across multiple platforms. My technical skills span Unity Engine, C#, Photon PUN2, Firebase, and backend APIs, combined with a strong focus on player experience, performance optimization, and project management.

Dilawar Hussain

I am a Full Stack Game Developer with over 4 years of experience specializing in Unity 2D, 3D, Multiplayer, FPS, RPG, Hyper Casual, Puzzle, EdTech, AR/VR, and Web3 games development. I have led and contributed to various game projects, handling everything from gameplay mechanics and backend integration to UI/UX design and real-time multiplayer functionality. I enjoy collaborating with teams and clients to create engaging and educational gaming experiences across multiple platforms. My technical skills span Unity Engine, C#, Photon PUN2, Firebase, and backend APIs, combined with a strong focus on player experience, performance optimization, and project management.

Available to hire

I am a Full Stack Game Developer with over 4 years of experience specializing in Unity 2D, 3D, Multiplayer, FPS, RPG, Hyper Casual, Puzzle, EdTech, AR/VR, and Web3 games development. I have led and contributed to various game projects, handling everything from gameplay mechanics and backend integration to UI/UX design and real-time multiplayer functionality.

I enjoy collaborating with teams and clients to create engaging and educational gaming experiences across multiple platforms. My technical skills span Unity Engine, C#, Photon PUN2, Firebase, and backend APIs, combined with a strong focus on player experience, performance optimization, and project management.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Advanced
Urdu
Fluent

Work Experience

Senior Unity Engineer
December 31, 2025 - August 28, 2025
Led the development and design of Kream and Sugar, a 2D virtual cafe game with social features including proximity voice chat, quests, and real-time moderation. Managed client-side gameplay mechanics, backend integration with Firebase, UI/UX design, animations, voice chat, and admin tools.
Unity Game Developer
December 31, 2025 - August 28, 2025
Implemented full game logic for Batre Checkers, a competitive turn-based multiplayer board game. Integrated Photon PUN2 for multiplayer functionality and used Firebase for data storage, analytics, and web hosting.
Unity Engineer
December 31, 2025 - August 28, 2025
Developed Player Sense, a football sports management simulation app, including team organization system, real-time chat, and project sharing features backed by Firebase. Collaborated closely with design team for seamless UI integration.
Software Engineer
December 31, 2025 - August 28, 2025
Implemented game mechanics, user interface, and vital features for Matty The Water Molecules, an educational game about water cycle and climate change. Collaborated with clients, designers, and artists to align technical requirements with educational objectives.
Software Engineer
December 31, 2025 - August 28, 2025
Developed programming, design, and game mechanics for Zombie Survival, an intense mobile shooter game. Designed levels and features to ensure engaging player experience.
Game Developer
December 31, 2025 - August 28, 2025
Developed a 2D side-scrolling shooting game, including player controls, combat, enemy AI, and progression systems.
Software Engineer
December 31, 2023 - August 28, 2025
Led development of Alpha Kids, an educational game for children consisting of nine mini-games. Ensured smooth performance and high standards of software quality and game design.
Software Engineer
December 31, 2025 - August 28, 2025
Implemented game mechanics, controls, animations, sound effects, and level progression for Popit Maze, an arcade puzzle game with over 500 levels designed to ease stress.
Software Engineer
December 31, 2025 - August 28, 2025
Developed gameplay mechanics, graphics, sound effects, and game testing for Bricks Puzzle Construction Set, a children's game using virtual bricks to construct models and solve puzzles.
Game Developer
December 31, 2025 - August 28, 2025
Completed development of Horse Racing - Multiplayer game using Unity and Photon Fusion. Managed racing mechanics, matchmaking, customization, and progression backend integration.
Developer and Designer
December 31, 2025 - August 28, 2025
Created Whack Flag, a fraud awareness game for social events, designing game flow, integrating video content, quiz mechanics, PlayFab leaderboards, and visual/sound enhancements.
Lead Developer
December 31, 2025 - August 28, 2025
Led development of Blades of Destiny, an RPG adventure game, including combat mechanics, enemy AI, mission flow, weapon upgrades, ability systems, and performance optimization.

Education

Bachelor in Computer Sciences at University Of Gujrat, Gujrat
September 17, 2017 - November 25, 2001
BS Computer Science at University of Narowal, Narowal
January 1, 2017 - January 1, 2021

Qualifications

Unity Associate Developer
January 11, 2030 - August 28, 2025
Performance based rewards from my employer
January 11, 2030 - August 28, 2025
Participate in Kenney Game Jam 2023
January 1, 2023 - August 28, 2025

Industry Experience

Gaming, Software & Internet, Education
    paper Lone Hero

    Lone Hero –Top Down Shooter: Survive waves of zombies and enemies in this intense mobile shooter game. Shoot to stay alive and become the ultimate survivor!

    ● My Role: As a Software Engineer, my role was to encompassed the programming, designing, and overall development process. I crafted the game mechanics, designed the levels, and implemented the features to ensure an engaging player experience.
    ● Tech Stack: Unity, C#, Shader Graph, Adobe Photoshop, Adobe Illustrator

    uniE621 Matty the Water Molecule Game
    Matty The Educational Game - A game for students to explore the ocean, water cycle, related phenomena, and their impacts on Earth, how temperature change contributes to extreme weather, and actions we can take for a stable climate. The game guides Matty and his water molecule friends around the world in the ocean, up to the surface to evaporate, bonding with other water molecules to form droplets in clouds, traveling back to the surface as precipitation is pulled down by gravity, allowing ecosystems to flourish, and more. ● My Role: As a Software Engineer, I implemented the game's mechanics, user interface and other vital features. I was also collaborating with the client, game designers, and artists to determine the game's technical requirements and ensure that the game's mechanics, features, and user interface aligned with its educational objectives. I was also responsible for conducting tests to identify and fix bugs or issues with the game and working with other team members to integrate new features, optimize performance, and improve the game's overall quality. ● Tech Stack: Unity, C, Shader Graph, Adobe Photoshop, Adobe Illustrator, Git Android APP: https://www.twine.net/signin
    uniE608 Cooking On The Go
    Cooking on the Go:Recipe Runner Is a hyper-casual, Food Truck side-scrolling action game with a live cooking simulation twist. Players become chefs racing against the clock to gather ingredients for a specific recipe. They navigate a vibrant spline and city environments, strategically collecting the correct ingredients while avoiding obstacles and mischievous critters.