Available to hire
I’m a 3D artist and designer with years of experience creating immersive environments, asset-driven gameplay, and mentoring teams within AAA game studios. I specialize in modeling, texturing, and game-engine integration, with advanced skills in Unreal Engine, 3ds Max, ZBrush, Substance Painter, and Unity.
I’m passionate about crafting visually dynamic worlds and characters that heighten player immersion. I enjoy leading teams, collaborating with designers on gameplay, and guiding junior artists to grow their craft while upholding artistic and technical standards.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Senior Artist and Designer at Pipeworks Studios
September 1, 2022 - March 31, 2024Led the design of environments and assets for high-profile clients, supporting user interface design needs. Contributed to design concepts that enhanced the visual identity of the brand, emphasizing user experience and aesthetic appeal. Mentored and trained junior artists in design workflows, ensuring high-quality output and adherence to project deadlines.
Senior Designer at Merri
September 1, 2020 - September 30, 2022Designed branding assets, print layouts, and digital collateral for a diverse client base. Created interactive 3D models for web applications, optimizing user experience. Provided design leadership and mentoring to junior designers, improving team productivity and design consistency.
Graphic Designer at Lee Enterprises
January 1, 2019 - July 31, 2020Developed branding suites and promotional materials for national clients. Specialized in page layout and motion graphics for both print and digital media. Produced social media content and advertising collateral aligned with brand goals.
Senior Artist at Creative Kingdoms
April 1, 2013 - January 31, 2016Created assets for interactive experiences, using design principles to enhance gameplay experience. Focused on artistic direction of visual content, ensuring artistic integrity while meeting project requirements.
Art and Design Instructor at Madison Media Institute
January 1, 2010 - October 31, 2014Developed curriculum and taught courses in graphic design, 3D modeling, and animation, with a focus on industry-standard software and design techniques. Led workshops and team training sessions to enhance design understanding, focusing on real-world applications and portfolio development.
Artist and Quality Assurance Tester at Microsoft
March 1, 2005 - March 31, 2006Member of the team responsible for porting the game "Prey" to Xbox 360. Playtested game on Xbox 360 and reported bugs and adjusted visual assets.
Artist and Designer at Human Head Studios
July 1, 2000 - October 31, 2009Produced visual content for mobile, desktop, and console platforms. Collaborated with cross-functional teams to ensure design consistency across several game titles. Trained new employees in design techniques and software, contributing to team development and cohesion.
Senior Environment Artist at Pipeworks Studios, Eugene, OR (Remote)
March 1, 2024 - August 7, 2025Contributed to the development of Call of Duty: Modern Warfare III, focusing on 3D environment creation and asset integration. Modeled, textured, and optimized high-fidelity environments to enhance realism and player immersion. Led the development of modular environment kits to support rapid iteration and level design needs. Mentored junior and associate artists, fostering skill development and maintaining a high-quality visual standard across the team. Collaborated closely with designers to ensure art assets aligned with gameplay mechanics and environmental storytelling.
Senior 3D Artist at Merri, New York, NY (Remote)
September 1, 2022 - August 7, 2025Created 3D environments based on real-world venues using photoreference and architectural drawings. Integrated 3D assets into Unity and optimized them for WebGL deployment. Trained new employees on industry-standard content creation techniques, tools, and workflows.
Graphic Designer at Lee Enterprises, Madison, WI
July 1, 2020 - August 7, 2025Responsible for graphic design, page layout, and motion design for a wide variety of national clients. Created new and unique branding suites for business and lifestyle publications.
Senior Artist at Creative Kingdoms, Madison, WI
January 1, 2016 - August 7, 2025Created stylized 3D character assets for a location-based video game played at resorts worldwide. Supervised artists and animators, ensuring assets adhered to production pipelines and quality standards. Modeled and sculpted high-detail 3D characters, integrating them into the game engine for real-time use.
3D Art and Animation Instructor at Madison Media Institute, Madison, WI
October 1, 2014 - August 7, 2025Developed and taught curriculum for the Game Art and Animation program, which became the second-largest program at the school. Instructed students in 3D modeling, texturing, lighting, and game engine integration, preparing them for careers in the computer graphics industry. Guided students in their creative growth by providing feedback on portfolio work and technical skills.
3D Environment Artist at Human Head Studios, Madison, WI
October 1, 2009 - August 7, 2025Created high-quality artwork for the game Prey, which sold over 1 million copies worldwide. Developed assets for multiple platforms, including mobile, desktop, and console, ensuring optimal visual performance across all devices. Trained new employees on the use of industry-standard tools and workflows, improving team productivity.
Senior Environment Artist at Pipeworks Studios
March 1, 2024 - September 23, 2025Contributed to the development of Call of Duty: Modern Warfare III, focusing on 3D environment creation and asset integration. Modeled, textured, and optimized high-fidelity environments to enhance realism and player immersion. Led the development of modular environment kits, supporting rapid iteration and level design needs. Mentored junior artists and associate artists, fostering skill development and maintaining a high-quality visual standard across the team. Collaborated closely with designers to ensure art assets aligned with gameplay mechanics and environmental storytelling.
Senior 3D Artist at Merri
September 1, 2022 - September 23, 2025Created 3D environments based on real-world venues using photo references and architectural drawings. Integrated 3D assets into Unity and optimized them for WebGL deployment. Trained new employees on industry-standard content creation techniques, tools, and workflows.
Graphic Designer at Lee Enterprises
July 1, 2020 - September 23, 2025Responsible for graphic design, page layout, and motion design for a wide variety of national clients. Created new branding suites for business and lifestyle publications.
Senior Artist at Creative Kingdoms
January 1, 2016 - September 23, 2025Created stylized 3D character assets for a location-based video game played at resorts worldwide. Supervised artists and animators, ensuring assets adhered to production pipelines and quality standards. Modeled and sculpted high-detail 3D characters, integrating them into the game engine for real-time use.
3D Artist and Animation Instructor at Madison Media Institute
October 1, 2014 - September 23, 2025Developed and taught curriculum for the Game Art and Animation program, which became the second-largest program at the school. Instructed students in 3D modeling, texturing, lighting, and game engine integration, preparing them for careers in the computer graphics industry. Guided students in their creative growth, providing feedback on portfolio work and technical skills.
3D Environment Artist at Human Head Studios
October 1, 2009 - September 23, 2025Created high-quality artwork for the game Prey, which sold over 1 million copies worldwide. Developed assets for multiple platforms, including mobile, desktop, and console, ensuring optimal visual performance across devices. Trained new employees on industry-standard tools and workflows, improving team productivity.
Environment Artist and Motion Designer at Ole Red Venue Visualization
May 1, 2021 - September 23, 20253D visualization project for Ole Red Venue using Unreal Engine 5; created environment art and assets, textured and lit scenes for real-time presentation.
Education
Bachelor of Arts at Southern New Hampshire University
January 7, 2019Bachelor Of Arts at Southern New Hampshire University
January 1, 2016 - January 31, 2019Associate Of Arts at Madison College
January 1, 1998 - May 31, 2000Bachelor Of Arts - Graphic Design and Media Arts at Southern New Hampshire University, Manchester, NH (online)
January 1, 2016 - January 1, 2019Associate Of Arts - Graphic Design and Media Arts at Madison College, Madison, WI
January 1, 1998 - May 1, 2000Bachelor of Arts - Graphic Design and Media Arts at Southern New Hampshire University
January 1, 2016 - January 1, 2019Associate of Arts - Graphic Design and Media Arts at Madison College
January 1, 1998 - May 1, 2000Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
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