David McDonough
I am a game designer and engineer devoted to the creation of deep player experiences, to finding rich expressions of challenge and engagement, and to the emotional reward that players find when a game captures them.
About
I am a game designer and engineer devoted to the creation of deep player experiences, to finding rich expressions of challenge and engagement, and to the emotional reward that players find when a game captures them. As a designer / programmer, I view the two disciplines as inseparable. I believe that game design is a craft blending artistry and mechanical cunning, and that the best designs are hammered out through implementation, iteration, and relentless playtesting by designers that work directly in the code.
- 16 years' experience
- Joined October 2025
Skills· 14
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience· 5 roles
Led the design and execution for the upcoming multiplayer immersive sim Thick as Thieves; shaped the vision and intended experience and oversaw a team of five designers handling all aspects of gameplay; worked closely with discipline leads to realize the vision through art, audio, and implementation; collaborated with company directors to identify and tackle project risks, schedule, and market positioning; mentored and coached team members and guided their skill development and careers.
Supervised a team of systems designers to conceive, prototype, and maintain world interaction and player progression features for the upcoming BioShock sequel. Documented feature uses and practices and provided feedback and support to level design, content design, narrative, and combat teams.
Conceived and executed multiple complete game projects from vision to launch. Directly responsible for a major share of game core architecture and implementation in C++, Unity, and Unreal Engine 4. Maintained the vision for the game and supervised all team members and discipline sub-leads. Oversaw all aspects of game development from product budget and resource planning to daily team management and work allocation. Worked closely with company directors to ensure vision met quality-of-experience standards and aligned with company product and resource plans.
Education
Certifications and awards
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