I am a multilingual programmer with a focus on Unity 3D development and eight years of professional Unity development. I love problem-solving and building useful, reusable, and efficient code. Beyond coding, I enjoy collaborating with teams, mentoring others, and pushing the boundaries of AR/VR with Unity to deliver high-quality experiences.

Daniel Oelbaum

I am a multilingual programmer with a focus on Unity 3D development and eight years of professional Unity development. I love problem-solving and building useful, reusable, and efficient code. Beyond coding, I enjoy collaborating with teams, mentoring others, and pushing the boundaries of AR/VR with Unity to deliver high-quality experiences.

Available to hire

I am a multilingual programmer with a focus on Unity 3D development and eight years of professional Unity development. I love problem-solving and building useful, reusable, and efficient code.

Beyond coding, I enjoy collaborating with teams, mentoring others, and pushing the boundaries of AR/VR with Unity to deliver high-quality experiences.

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Work Experience

Head Coach at Hatch Canada
January 1, 2017 - October 1, 2017
Lead after-school programs for kids in a variety of fun and educational JavaScript challenges and problems.
Unity 3D Developer at Propze
January 1, 2017 - October 1, 2017
Created a virtual-tour / interior design experience of apartments / pre-construction using Unity 3D. Created custom in-engine tools focusing on uploading art assets / meta-information to AWS server.
Unity 3D Developer at Dibs Studio
May 1, 2019 - September 1, 2021
Developed a mobile, location-based AR game with Unity 3D (Wild Sanctuary). Part of a two-dev team that placed 2nd in Niantic's international Beyond Reality contest. Responsible for the technical design and implementation of many game features (Quest System, Animal AI, Minigames, Player Inventory, etc.).
Unity 3D Developer at Kinetisense
May 1, 2019 - September 1, 2021
Built /maintained a desktop app using computer vision ML to display/analyze biometric patient information in Unity 3D. Use of Intel RealSense 3D cameras, Google LightBuzz SDK.
Senior XR Developer at CGS
September 1, 2024 - Present
Built XR prototypes and business solutions for top brands (Red Bull, Universal Studios, Walmart, McDonald's, etc.) using Unity 3D. Focus on Oculus 2, HoloLens, and multiplayer (Photon).

Education

B.A.Sc. (Math & Physics) at Queen's University
January 11, 2030 - January 1, 2015
Video Game Development Education at Trios College
January 1, 2018 - May 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

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