Hi, I’m Ginyang Chia, a 3D artist focused on character, environment, and prop creation. I enjoy shaping believable characters, crafting tight UVs, and bringing assets to life in Unity and Unreal Engine. My toolkit includes Maya, ZBrush, Substance Painter, and Marvelous Designer, and I value collaborating with art and animation teams to keep production smooth and assets consistent. Over the years I’ve delivered realistic skin textures, stylized robots and environments, and reusable assets for XR and game projects. I’m always eager to learn new workflows and software to broaden my skills and bring creative ideas to life.

Ginyang Chia

Hi, I’m Ginyang Chia, a 3D artist focused on character, environment, and prop creation. I enjoy shaping believable characters, crafting tight UVs, and bringing assets to life in Unity and Unreal Engine. My toolkit includes Maya, ZBrush, Substance Painter, and Marvelous Designer, and I value collaborating with art and animation teams to keep production smooth and assets consistent. Over the years I’ve delivered realistic skin textures, stylized robots and environments, and reusable assets for XR and game projects. I’m always eager to learn new workflows and software to broaden my skills and bring creative ideas to life.

Available to hire

Hi, I’m Ginyang Chia, a 3D artist focused on character, environment, and prop creation. I enjoy shaping believable characters, crafting tight UVs, and bringing assets to life in Unity and Unreal Engine. My toolkit includes Maya, ZBrush, Substance Painter, and Marvelous Designer, and I value collaborating with art and animation teams to keep production smooth and assets consistent.

Over the years I’ve delivered realistic skin textures, stylized robots and environments, and reusable assets for XR and game projects. I’m always eager to learn new workflows and software to broaden my skills and bring creative ideas to life.

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Language

English
Advanced

Work Experience

Character Artist at World Overlay Studio
April 1, 2023 - October 31, 2023
Assigned to facial likeness/body sculpting, UV, retopology and texturing of customizable game character. Collaborated with 3D artists and animators to ensure asset accuracy throughout production pipeline. Managed assets across departments to maintain version consistency. Produced realistic skin textures with Substance Painter to achieve the intended look and feel. Imported assets into Unity and integrated them into the game.
3D Artist / Character Artist at POPLAB Inc (POPPER ASIA)
April 1, 2022 - December 1, 2022
Created stylized 3D robots and character assets (hair and clothing) for randomized character creation. Collaborated with art director and teammates to ensure asset consistency. Conceptualized and created stylized buildings for environment projects. Rendered final products in Blender.
3D Artist / Freelance at Split Second Studio
July 1, 2024 - September 1, 2024
Created realistic likeness sculpts for VR game characters based on references. Used Character Creator 4 workflow, importing/exporting models between ZBrush and CC4 to maintain likeness under various lighting. Conceptualized different alien heads for creature variations.
3D Artist at Mascot Enterprise
March 3, 2025 - Present
Working in teams to handle projects, communicating with salespersons, turning a concept design into a real world mascot Creating 3d stylized characters from concept artwork based on client’s needs Rendering and presenting concept designs for clients Conceptualizing and producing 3d-print ready assets for events Matching digital concepts to real world pantone/print colors, for fabric selection

Education

Diploma in Visual Graphics at 3D Sense Media School
January 1, 2021 - December 31, 2022
Specialist Diploma in Digital Film Production at 3D Sense Media School
January 1, 2021 - December 31, 2022
Diploma in Visual Graphics at 3D Sense Media School
January 1, 2021 - December 31, 2022
Specialist Diploma in Digital Film Production at 3D Sense Media School
January 1, 2021 - December 31, 2022
Games Art & Advanced Character Modelling courses at 3D Sense Media School
January 1, 2021 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet