I'm Brad Garneau, a lead artist with extensive experience creating 2D/3D art for the video game industry. I’ve contributed assets for PC, mobile, and consoles such as Xbox, Xbox 360, PS1, PS2, PS3, and Wii, and I’ve helped shape production pipelines to ensure high-quality content across multiple platforms. I’m skilled at mentoring junior artists and coordinating outsourced teams, and I relish collaborating with peers to turn ambitious IP concepts into polished visuals. I pride myself on relationship-building, clear communication, and delivering assets on schedule while maintaining a cohesive visual style.

Brad Garneau

I'm Brad Garneau, a lead artist with extensive experience creating 2D/3D art for the video game industry. I’ve contributed assets for PC, mobile, and consoles such as Xbox, Xbox 360, PS1, PS2, PS3, and Wii, and I’ve helped shape production pipelines to ensure high-quality content across multiple platforms. I’m skilled at mentoring junior artists and coordinating outsourced teams, and I relish collaborating with peers to turn ambitious IP concepts into polished visuals. I pride myself on relationship-building, clear communication, and delivering assets on schedule while maintaining a cohesive visual style.

Available to hire

I’m Brad Garneau, a lead artist with extensive experience creating 2D/3D art for the video game industry. I’ve contributed assets for PC, mobile, and consoles such as Xbox, Xbox 360, PS1, PS2, PS3, and Wii, and I’ve helped shape production pipelines to ensure high-quality content across multiple platforms.

I’m skilled at mentoring junior artists and coordinating outsourced teams, and I relish collaborating with peers to turn ambitious IP concepts into polished visuals. I pride myself on relationship-building, clear communication, and delivering assets on schedule while maintaining a cohesive visual style.

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Language

English
Fluent

Work Experience

Art Lead at Hit Factor Games
January 1, 2022 - January 1, 2023
Research, develop, and create art assets for in-game production. Provide a production pipeline for a small Art team of 8–10 members. Mentor four Junior Artists in Production on Hitfactor original IP. Contribute to IP development design and planning meetings. Set up and oversee daily stand-ups and weekly art meetings. Manage Jira tickets, both creation and monitoring progress. Conduct art reviews for in-house and outsourced artists. Provide feedback, including paint-overs and written notes, and participate in budgeting and planning meetings.
Art Lead at Limited Slip Studios
January 1, 2008 - Present
Drove the research, development, and creation of art assets for in-game production. Mentored up to 5 Junior artists in Production Department. Participated in design team meetings for IP development.
Senior Artist at Military Contracting
January 1, 2010 - January 1, 2015
Developed hundreds of character and environmental assets for training modules for military troops. Created characters, environmental props, buildings, and vehicles.
Senior Environment Artist at Disney Interactive
January 1, 2010 - January 1, 2010
Led the polish push to finalize open-world environment levels for Epic Mikey.
Senior Artist at Panic Button Studios
January 1, 2009 - January 1, 2010
Created 12 characters and 8 arenas for the Wii title Swords, from concept to completion. Provided critical feedback on arena levels and characters to outsourced studios, resulting in higher-quality assets. Produced comic-book pages artwork for load screens and mini-games. Polished characters, weapons, and arenas for in-game production.
Senior Character Artist at Planet Moon Studios
January 1, 2008 - January 1, 2009
Researched, developed, and created in-game and cinematic character assets for unreleased Microsoft title 'My Amazing Story.' Collaborated with the Art Director, Art Lead, and Animation Director to ensure top-quality content.
Senior Environmental & Character Artist at Edge of Reality
January 1, 2007 - January 1, 2008
Researched, developed, and created environmental assets for the action-adventure title The Incredible Hulk for Xbox 360, PS3, PS2, Wii, and PC.

Education

Associate's Degree at Lansing Community College
January 11, 2030 - December 26, 2025
Associates Degree in Illustration at Lansing Community College
January 11, 2030 - December 26, 2025
Associates Degree in Illustration at Lansing Community College
January 11, 2030 - December 26, 2025
Associate's Degree in Illustration at Lansing Community College
January 11, 2030 - December 26, 2025
Associate Degree at Lansing Community College
January 11, 2030 - December 26, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other