I’m Daniel Pokladek, a UK-based developer passionate about building web-based and embedded games with a focus on performance, visuals, and solid user experience. I have four years of professional experience delivering regulated, optimized titles for PC, Android, and iOS in the iGaming sector, using custom shaders and particle systems to elevate visuals while maintaining reliability and compliance. I enjoy collaborating with designers, artists, and QA to ship polished releases on time and to push the boundaries of what’s possible on diverse devices.
I thrive on mentoring teammates, creating in-house tooling, and refining workflows to speed up delivery without compromising quality. I value clear communication, code quality, and thoughtful iteration, and I love translating art concepts into performant, maintainable implementations that players notice and enjoy.
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