I'm Daniel Pokladek, a UK-based developer passionate about building web-based and embedded games with a focus on performance, visuals, and solid user experience. I have four years of professional experience delivering regulated, optimized titles for PC, Android, and iOS in the iGaming sector, using custom shaders and particle systems to elevate visuals while maintaining reliability and compliance. I enjoy collaborating with designers, artists, and QA to ship polished releases on time and to push the boundaries of what’s possible on diverse devices. I thrive on mentoring teammates, creating in-house tooling, and refining workflows to speed up delivery without compromising quality. I value clear communication, code quality, and thoughtful iteration, and I love translating art concepts into performant, maintainable implementations that players notice and enjoy.

Daniel Pokladek

I'm Daniel Pokladek, a UK-based developer passionate about building web-based and embedded games with a focus on performance, visuals, and solid user experience. I have four years of professional experience delivering regulated, optimized titles for PC, Android, and iOS in the iGaming sector, using custom shaders and particle systems to elevate visuals while maintaining reliability and compliance. I enjoy collaborating with designers, artists, and QA to ship polished releases on time and to push the boundaries of what’s possible on diverse devices. I thrive on mentoring teammates, creating in-house tooling, and refining workflows to speed up delivery without compromising quality. I value clear communication, code quality, and thoughtful iteration, and I love translating art concepts into performant, maintainable implementations that players notice and enjoy.

Available to hire

I’m Daniel Pokladek, a UK-based developer passionate about building web-based and embedded games with a focus on performance, visuals, and solid user experience. I have four years of professional experience delivering regulated, optimized titles for PC, Android, and iOS in the iGaming sector, using custom shaders and particle systems to elevate visuals while maintaining reliability and compliance. I enjoy collaborating with designers, artists, and QA to ship polished releases on time and to push the boundaries of what’s possible on diverse devices.

I thrive on mentoring teammates, creating in-house tooling, and refining workflows to speed up delivery without compromising quality. I value clear communication, code quality, and thoughtful iteration, and I love translating art concepts into performant, maintainable implementations that players notice and enjoy.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

L1 Developer at Switch Studios / Games Global
March 1, 2022 - December 1, 2025
Delivered game features, core interaction loops, mechanics, sequencing, and animations in-depth and in small teams, adhering to best practices to ship stable and polished game releases on time. Owned design, development and maintenance of an in-house proprietary particle system, including emitter logic, world/local velocity calculations, and lifecycle management, used across multiple titles. Led adaptation of custom shaders to improve visuals and performance on low-end mobile CPUs, enabling more creative freedom for artists while maintaining clear game state and win conditions. Worked closely with designers and artists on art concepts, asset ownership, and optimization opportunities, identifying areas for shader, 3D model, and canvas-based UI asset improvements. Collaborated with QA to identify choke points during testing and developed custom tooling to accelerate delivery velocity. Mentored junior developers through regular pair programming.

Education

BSc (Hons) in Computer Games Programming at University of Suffolk
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet