I'm an award-nominated Concept Artist and Art Director with 10 years of experience crafting visually engaging worlds, characters, and assets for AAA games and animated productions. I'm passionate about creative leadership, concept development, and visual storytelling, directing multi-disciplinary teams, managing pipelines, and delivering high-quality results across remote and in-studio environments. I strive to build cohesive artistic visions that balance creativity with production efficiency.

Luis Gomez Weyler

I'm an award-nominated Concept Artist and Art Director with 10 years of experience crafting visually engaging worlds, characters, and assets for AAA games and animated productions. I'm passionate about creative leadership, concept development, and visual storytelling, directing multi-disciplinary teams, managing pipelines, and delivering high-quality results across remote and in-studio environments. I strive to build cohesive artistic visions that balance creativity with production efficiency.

Available to hire

I’m an award-nominated Concept Artist and Art Director with 10 years of experience crafting visually engaging worlds, characters, and assets for AAA games and animated productions.

I’m passionate about creative leadership, concept development, and visual storytelling, directing multi-disciplinary teams, managing pipelines, and delivering high-quality results across remote and in-studio environments. I strive to build cohesive artistic visions that balance creativity with production efficiency.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Art Director at Chuhai Labs
November 1, 2023 - July 1, 2024
Directed overall artistic vision for a confidential project (under NDA). Established art guidelines and maintained stylistic consistency across production. Collaborated with design, narrative, and tech teams to ensure visual coherence and performance efficiency in Unreal Engine 5 environments.
Lead Concept Artist at Moonray PBC
September 1, 2023 - April 1, 2024
Led all concept design stages from ideation to production-ready assets. Developed key visuals, character and environment concepts, and defined artistic direction in alignment with gameplay tone. Partnered with directors and developers to integrate art seamlessly within the UE5 workflow.
Lead 2D / Concept Artist at Starloop Studios
April 1, 2022 - September 1, 2023
Supervised the entire 2D art department, overseeing concept, UI/UX, and visual development. Managed multiple global teams across simultaneous projects, ensuring high-quality output and deadline alignment. Provided mentorship and feedback loops for junior and mid-level artists.
Senior Concept artist at Starloop Studios
September 1, 2021 - May 1, 2022
Designed characters, environments, and props for various titles. Supported project leads with pre-production visual assets, marketing illustrations, and look development materials.

Education

Higher Technician in Web Application Development at IES Puerto de la Cruz
September 1, 2012 - July 1, 2015
(AdvancedVocational Training, EQF Level 5)
Higher Technician in Web Application Development at IES Puerto de la Cruz
January 11, 2030 - November 5, 2025
Computer Engineering (Coursework) at Universidad de La Laguna
January 11, 2030 - November 5, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Software & Internet