Hi, I'm David! I'm a Senior 3D Artist and Game Developer. My passion for video games led me to pursue the path of technical art. I specialize in hard surface modeling and enjoy technical processes like rigging and Blueprint programming in Unreal Engine. I especially love rigging and animating creatures, as well as modeling and texturing robots and machines. I've worked as a Senior 3D Artist, developing a world-building tool alongside engineers. I’ve also collaborated with brands like Coca-Cola and Nescafé, and received awards for my trajectory in private companies. Additionally, I was nominated for Best Animation Movie for a project where I worked as a creature rigger.

David Zamora

Hi, I'm David! I'm a Senior 3D Artist and Game Developer. My passion for video games led me to pursue the path of technical art. I specialize in hard surface modeling and enjoy technical processes like rigging and Blueprint programming in Unreal Engine. I especially love rigging and animating creatures, as well as modeling and texturing robots and machines. I've worked as a Senior 3D Artist, developing a world-building tool alongside engineers. I’ve also collaborated with brands like Coca-Cola and Nescafé, and received awards for my trajectory in private companies. Additionally, I was nominated for Best Animation Movie for a project where I worked as a creature rigger.

Available to hire

Hi, I’m David! I’m a Senior 3D Artist and Game Developer. My passion for video games led me to pursue the path of technical art. I specialize in hard surface modeling and enjoy technical processes like rigging and Blueprint programming in Unreal Engine. I especially love rigging and animating creatures, as well as modeling and texturing robots and machines.

I’ve worked as a Senior 3D Artist, developing a world-building tool alongside engineers. I’ve also collaborated with brands like Coca-Cola and Nescafé, and received awards for my trajectory in private companies. Additionally, I was nominated for Best Animation Movie for a project where I worked as a creature rigger.

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Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Advanced

Work Experience

Senior 3D Artist at Irreverent Labs U.S.A.
October 1, 2024 - February 28, 2025
In charge of the 3D modular system for an AI world-building model.
3D Technical Artist / 3D Generalist at Irreverent Labs U.A.E.
March 1, 2022 - September 30, 2024
Modeler, Animator, and Unreal Engine Developer for a generative NFT game.
Art Director / 3D Generalist at We Are Slimes
October 1, 2021 - March 31, 2022
In charge of a team of four illustrators and two 3D artists.
3D Generalist / Unreal Engine Developer at Freelance
May 1, 2018 - March 31, 2022
Worked on video games, apps, VR/AR, advertisement, short films, and web3 projects. Collaborated with brands like Coca-Cola, Comic Con Ecuador, Pikcenter, Essity and companies including Impact Theory, Ecuadorian Ministry of Culture and Heritage, San Francisco de Quito University, Central University of Ecuador, PIXDEA, Creahcom, Metatek Games, OdontoBb, AenimaStudios. Roles included 3D Generalist, Character and Creature Rigger, 3D Modeler, Texture Artist, Character Animator, Director, Co-Director, and Unreal Engine Developer.
Senior 3D Artist at Irreverent Labs U.S.A.
October 1, 2024 - March 1, 2025
In charge of the 3D modular system for an AI world-building model.
3D Technical Artist / 3D Generalist at Irreverent Labs U.A.E.
March 1, 2022 - September 30, 2024
Modeler / Animator / Unreal Engine Developer for a generative NFT game.
Art Director / 3D Generalist at We Are Slimes
October 1, 2021 - March 31, 2022
In charge of a team of four illustrators and two 3D artists.
3D Generalist / Unreal Engine Developer at Freelance
May 1, 2018 - March 31, 2022
Worked on video games, apps, VR/AR, advertisement, short films and web3 projects for brands including Coca-Cola, Comic Con Ecuador, and Pikcenter. Partnered with companies like Impact Theory and the Ecuadorian Ministry of Culture and Heritage. Roles included Character Rigger, 3D Modeler, Texture Artist, Character Animator, Director, Co-Director, and Unreal Engine Developer.

Education

B.A. Computer Animation at San Francisco de Quito University
January 1, 2014 - December 31, 2018
B.A. Computer Animation at San Francisco de Quito University
January 1, 2014 - December 31, 2018

Qualifications

Agile Methodologies
January 1, 2024 - January 31, 2024
Consultative Group 2023
October 1, 2023 - October 31, 2023
Solana Hacker House (Project Pitcher)
February 1, 2022 - February 28, 2022
NFT NYC
November 1, 2021 - November 30, 2021
Teaching Management
September 1, 2021 - September 30, 2021
Master in Rigging
August 1, 2020 - August 31, 2020
Game Developer’s Conference, GDC19
March 1, 2019 - March 31, 2019
Andean Call, Animation du Monde
January 1, 2018 - January 31, 2018
Production Design and Visual Development
November 1, 2015 - November 30, 2015
Agile Methodologies
January 1, 2024 - January 31, 2024
Consultative Group 2023
October 1, 2023 - October 31, 2023
Solana Hacker House (Project Pitcher)
February 1, 2022 - February 28, 2022
NFT NYC
November 1, 2021 - November 30, 2021
Teaching Management
September 1, 2021 - September 30, 2021
Master in Rigging
August 1, 2020 - August 31, 2020
Game Developer’s Conference
March 1, 2019 - March 31, 2019
Andean Call, Animation du Monde
January 1, 2018 - January 31, 2018
Production Design and Visual Development
November 1, 2015 - November 30, 2015

Industry Experience

Gaming, Media & Entertainment, Education, Government, Software & Internet