I am a motivated and collaborative 3D Animator with experience in AAA game development and cinematic storytelling. I specialize in hand-key character and facial animation, mocap cleanup, and Unreal implementation, with a proven track record of delivering high-quality animations on tight deadlines. I thrive in cross-functional teams and enjoy mentoring others to help elevate the whole pipeline. I'm always excited to learn new tools and push the boundaries of what's possible in both games and film. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Eliza Albert

I am a motivated and collaborative 3D Animator with experience in AAA game development and cinematic storytelling. I specialize in hand-key character and facial animation, mocap cleanup, and Unreal implementation, with a proven track record of delivering high-quality animations on tight deadlines. I thrive in cross-functional teams and enjoy mentoring others to help elevate the whole pipeline. I'm always excited to learn new tools and push the boundaries of what's possible in both games and film. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a motivated and collaborative 3D Animator with experience in AAA game development and cinematic storytelling. I specialize in hand-key character and facial animation, mocap cleanup, and Unreal implementation, with a proven track record of delivering high-quality animations on tight deadlines. I thrive in cross-functional teams and enjoy mentoring others to help elevate the whole pipeline. I’m always excited to learn new tools and push the boundaries of what’s possible in both games and film.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Alumni Tutor at Animation Mentor
October 1, 2025 - November 20, 2025
Work 1-on-1 with current students weekly to help improve animation skills and understand mentor’s feedback
Associate Animator at NetherRealm Studios (WB Games)
August 2, 2021 - August 6, 2024
Contributed to the Cinematics Team for Mortal Kombat 1; Created hand-key facial animation in Maya for in-game cinematics, animating 40+ characters and 100+ shots; Cleaned up facial motion capture for 100+ lines of dialogue; Managed a team of outsourcers, reviewing facial animation and providing feedback on 200+ shots; Quality checked 30+ internal and outsourced facial rigs, providing feedback to senior artists; Implemented assets from Maya into Unreal; Addressed technical bugs in Maya and Unreal; Assembled Maya scenes for facial animation; Assisted with facial motion capture shoots
Freelance 3D Animator at Freelance
January 19, 2019 - May 29, 2021
Delivered character animation on multiple student short films; Translated creative direction and storyboards to polished animation; Coordinated and collaborated with director daily during production

Education

Bachelor of Fine Arts at Rochester Institute of Technology
August 15, 2016 - May 15, 2020
Major: Film and Animation, 3D Animation; Minor: Music
Certificate at Animation Mentor
January 11, 2021 - June 26, 2022
3D character animation core curriculum, as well as courses in cartoony animation, creature locomotion, and creature flight.

Qualifications

Feature Animation Acting and Polish Certificate
January 11, 2021 - July 29, 2022
From Animation Mentor

Industry Experience

Media & Entertainment, Gaming
    paper Mortal Kombat 1

    At NetherRealm Studios, I worked as an animator for the Cinematics division. I created facial animation for character fatalities, fatal blows, victories, and player selects. My other responsibilities included helping to clean up motion-capture, implementing assets into Unreal, and QA’ing facial rigs.
    Mortal Kombat 1 Facial Reel: