I’m a Game Developer with a strong technical foundation and hands-on experience shipping and maintaining live games using Unity and Unreal Engine 5. I currently work as a Game Programmer at Ghost Interactive Limited, where I collaborate closely with designers, artists, and animators to implement and optimize gameplay systems for a long-term Unity title with over 1 million downloads. My work has directly improved performance and stability, including eliminating crash issues and significantly boosting FPS on target devices, while also contributing to feature development and live backend systems using Firebase.
Previously, I’ve worked as a Game Developer Intern at Vidribute, where I rapidly prototyped gameplay mechanics in Unity and helped build foundational systems in Unreal Engine 5 for mobile projects. Alongside this, I’ve contributed to full-stack and systems-level development through a Software Engineer Internship at Spectrum Software & Consulting, strengthening my ability to build scalable, production-ready systems beyond gameplay code.
I’ve led and contributed to multiple game projects across different genres and purposes, including Project Stinger, an asymmetric multiplayer serious game focused on dengue awareness that was later published at an IEEE international conference. As project lead and game programmer, I designed core gameplay loops, implemented multiplayer and character systems, and coordinated version control, workflows, and sprint-like schedules. Earlier projects such as Panic Titanic—which won awards at Game On Conference 2021—helped shape my approach to iterative design, playtesting, and player-focused development.
What sets me apart is my ability to bridge gameplay engineering, team coordination, and player perspective. I bring a strong understanding of performance, systems design, and production constraints, while also having deep roots in esports and player communities through my leadership roles with BYDESA and university clubs. This combination allows me to think beyond isolated features and focus on how systems come together to create engaging, scalable, and player-first experiences.
I’m driven by building games that feel good to play, are technically solid, and are developed through clear communication and collaboration across disciplines.
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