Interactive Scoring For Video Games Demo

Ed Varga
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This was a demo project to demonstrate a casual game (Tetris) and how the game could be scored with interactive music. The music was inspired by Guy Whitmore’s scores for the Peggle games which are casual puzzle games that feature big orchestral scores. I did more of a hybrid score blending orchestral instruments with stylized vocals, synthesizers and drum machines. Rotating the puzzle pieces trigger short, random melodies that blend with the main score. This makes the music interactive for the player and is also a nod to experimental/chance music. These melodies and other musical stingers, along with the main score were implemented into an actual game. The game engine is Unity and the audio middleware that I used to implement the music is Wwise. This video in two parts is a demonstration of the game play and I discuss how I used Wwise to work with Unity to implement the music.