Available to hire
I am a driven game engineer with expertise in Unreal Engine, Unity, AI, and blockchain integration. I deliver high-performance multiplayer systems and immersive gameplay experiences while building scalable tools for developers and designers.
I thrive on cross-disciplinary collaboration to turn complex ideas into polished software, and I am passionate about secure, scalable blockchain integration across platforms to empower players and studios alike.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Arabic
Intermediate
Work Experience
Integration Engineer at PlayTradeX
September 1, 2024 - PresentDeveloped custom Unity and Unreal Engine plugins to streamline blockchain marketplace features across internal and third-party games. Implemented secure, real-time blockchain connectivity, NFT trading systems, and Play-to-Earn mechanics. Built optimized back-end and front-end systems to support instant, low-latency transactions and in-game wallets for token and NFT storage.
Senior Unreal Engine Developer at Shiba Inu Inc
April 1, 2024 - August 31, 2024Engineered ERC-20 and ERC-1155 smart contracts aligned with Ethereum standards, improved NFT gameplay and security; optimized gas costs; integrated blockchain features into Unreal Engine enabling real-time smart contract interactions; built Unreal plugins and cryptographic wallet authentication with MetaMask; deployed scalable backend APIs, staking, IPFS metadata management, and full-stack integrations for mainnet/testnet launches.
Unreal Engine Library Developer at Mod.io Pty Ltd
February 1, 2023 - February 29, 2024Engineered a Common UI abstraction layer in Unreal Engine (C++/Blueprint), streamlining development pipelines and improving studio efficiency. Built cross-platform pipelines for PS4, PS5, Xbox, Linux, and Switch; optimized C++ codebase and integrated Blueprint with modules; developed custom Unreal Editor modules, UGC workflows, widgets, and AI systems with Behavior Trees, EQS, and dynamic NavMesh.
Game Engineer at Ankr
February 1, 2022 - January 31, 2023Developed an Unreal Engine inventory system for in-game items and NFTs; designed smart contracts for minting characters and wearables; implemented Binary Canonical Serialization (BCS), MetaMask wallet connectivity, cryptographic libraries, and transaction-signing tools for Aptos and Ethereum.
Software Engineer II at MyWhoosh Technology LLC
March 1, 2020 - February 28, 2022Configured Unreal Engine multiplayer servers to ensure 99.9% stability; engineered Bluetooth, ANT+, and LAN plugins for real-time device communication; developed trainer metric systems and integrated Apple iWatch support, enhancing analytics and cross-device gameplay.
Senior Game Developer at DMAX Studio
March 1, 2019 - March 31, 2020Engineered tile-based endless environment algorithms; developed intuitive UI flows, level designs, character animations, shaders, and visual effects; implemented AI systems, responsive player controllers, and navigation agents; built secure in-app purchase mechanisms and streamlined animation pipelines to boost engagement and revenue potential.
Unity Developer at The Knights Pvt Ltd
February 1, 2019 - April 30, 2019Built sprint, rope-throwing, and runtime building systems; optimized CPU/GPU performance and frame rates; collaborated with designers in agile workflows to turn concepts into functional features efficiently.
Senior Software Engineer at Strata Mixed Reality Inc
July 1, 2017 - February 28, 2019Implemented ARKit, ARCore, and Vuforia SDKs for cross-platform AR experiences; developed real-time object tracking, AR measurement tools, 3D model rendering, VR environments, and interactive triggers; optimized performance and integrated WebView for multi-platform reliability.
Senior Unity Developer at Technokeet (Pvt) Ltd
January 1, 2016 - June 30, 2017Designed immersive game levels, player controls, AI pathfinding, UI systems, and interactive physics; crafted HLSL shaders, real-time leaderboards, cross-platform optimizations, and thorough testing to ensure cohesive gameplay.
Senior Unity Developer at Zekab International Limited
January 1, 2014 - December 31, 2015Engineered character animations, attack/defense mechanics, player controls, and physics integration; developed menus, UI systems, and cross-platform optimizations for intuitive navigation and stable performance.
Unity Developer at Koggok Studio
February 1, 2010 - December 31, 2013Integrated FBX models, animations, lighting, and terrain systems; optimized assets to improve performance and frame rate stability; collaborated with designers and animators to ensure cohesive environments.
Game Engine Developer at Self-Employed
June 1, 2003 - December 31, 2010Developed 2D and 3D game engines using DirectX, Visual C#, DirectInput, DirectSound, and Farseer Physics; engineered sprite animation, grid-based level editors, multiplayer combat, and 3D model transformations for seamless real-time gameplay.
Game Engineer at DMAX Studio
March 1, 2019 - March 1, 2020Engineered tile-based endless environment algorithms and optimized gameplay; intuitive UI flows, level designs, character animations, shaders, and visual effects to boost player engagement and retention; implemented AI systems, responsive player controllers, and navigation agents for dynamic NPC behaviors; built secure in-app purchase mechanisms and streamlined animation pipelines to increase revenue potential while ensuring high-quality gameplay across devices.
Senior Game Developer at The Knights Pvt Ltd
March 1, 2019 - March 1, 2020Built immersive game levels, player controls, AI pathfinding, UI systems, and interactive physics to enhance player engagement; developed UI elements and features with performance improvements; improved overall gameplay experience.
Senior Software Engineer at Self-Employed
June 1, 2003 - December 1, 2010Developed 2D and 3D game engines using DirectX, Visual C#, DirectInput, DirectSound, and Farseer Physics; engineered sprite animation, grid-based level editors, multiplayer combat, and 3D model transformations, delivering seamless real-time interactions and optimized gameplay.
Education
Bachelor of Science in Engineering (B.Sc.) at University of Malakand
July 1, 2006 - December 1, 2009Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
Skills
See more
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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