_Website not available. Sign in: https://www.twine.net/signup_ over-caffeinated developer, designer, and technical artist from Auckland, NZ working on some cool stuff in Godot, background primarily in Unity & C# with some C++ on the side currently lecturing at MDS open to any opportunities to make cool things with cool people

Alexa O'Brien

_Website not available. Sign in: https://www.twine.net/signup_ over-caffeinated developer, designer, and technical artist from Auckland, NZ working on some cool stuff in Godot, background primarily in Unity & C# with some C++ on the side currently lecturing at MDS open to any opportunities to make cool things with cool people

Available to hire

Website not available. Sign in: https://www.twine.net/signup

over-caffeinated developer, designer, and technical artist from Auckland, NZ

working on some cool stuff in Godot, background primarily in Unity & C# with some C++ on the side

currently lecturing at MDS

open to any opportunities to make cool things with cool people

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Senior Unity Developer at Fisher & Paykel Technologies
January 1, 2023 - October 19, 2025
Designed, iterated, and implemented a full fitness product in Unity for mobile, with a novel experience driven by custom hardware; coordinated a remote team and collaborated with international partners.
CEO, Designer & Developer at Deltalock Studios
January 1, 2020 - October 19, 2025
Led design and development on a novel indie title; secured commercial contracts for CES demonstrations with international partners; managed a remote team.
Lecturer at Media Design School
January 1, 2021 - October 19, 2025
Developed course content and assessments for a variety of papers; lectured and directed workshops with large groups of students across theoretical and practical fields.
Lecturer at Media Design School
January 1, 2025 - October 19, 2025
Developed course content and assessments; final project GyroMag selected for the MDS Accelerator; lectured and supervised students in advanced game development.

Education

Bachelor of Software Engineering in Game Programming at Media Design School
January 1, 2015 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper CART

    https://www.twine.net/signin

    CART is a small puzzle game proof-of-concept all about moving carts. Of course, moving them won’t be just as simple as drawing in the tracks. You’ll need to space them, time them, merge them, split them, dupe them, and much much more.

    The majority of the project was made over the course of a week as a proof-of-concept for a puzzle game grant, and I did all of the design, development, and art within Godot and Aseprite.

    This was my first time using Godot to make a complete game from end-to-end, so was a great learning experience - and the puzzle space was a really interesting one to explore both conceptually and in practice in implementation!