Available to hire
As an Audio Lead, I’ve collaborated with every department of each team I have been a part of, coordinating and executing everything from Sound Design to onboarding contractors, specifying needs and exploring tone maps. I do so by creating a constructive dialog with my colleagues, encouraging feedback and consistent communication.
I am a self-starter who knows how to budget my time to avoid crunch, and have never missed a deadline. I’ve been a part of over a dozen shipped titles on a variety of platforms.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Audio Lead, Sound Designer at Worldwalker Games
July 15, 2016 - May 6, 2024Coordinating with team leads and composer while executing Sound Design, FMOD Implementation, Voice Acting, Voice Directing.
Audio Implementor at Polyarc
June 1, 2023 - September 1, 2025Unreal implementation via Wwise, mixing and mastering of VO and promotional materials
Audio Lead, Sound Designer at Terrible Toybox
September 24, 2025 - PresentVoice Actor, Audio Editor, Audio Implementor at Polyarc
November 24, 2017 - March 1, 2022Voice Acting (Quill), Dialog Editing, Sound Design, Unreal implementation via Wwise
Foley and Dialog Editor at ArenaNet
September 1, 2019 - January 24, 2020As-needed editing on everything from current sprint assets to backlogged field & studio recordings
Audio Lead, Sound Designer, Voice Actor at Terrible Toybox
November 27, 2016 - March 1, 2017Audio Lead, Sound Design, Voice Acting (Delores)
Education
Associate of Applied Arts in Audio Production at The Art Institute of Seattle
October 3, 2005 - June 1, 2007Associate of Applied Arts in Audio Production at The Art Institute of Seattle
January 11, 2030 - June 1, 2007Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
A turn-based lore building RPG, Polygon’s #8 Game of 2021
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