Available to hire
As an Audio Lead, I’ve collaborated with every department of each team I have been a part of, coordinating and executing everything from Sound Design to onboarding contractors, specifying needs and exploring tone maps. I do so by creating a constructive dialog with my colleagues, encouraging feedback and consistent communication.
I am a self-starter who knows how to budget my time to avoid crunch, and have never missed a deadline. I’ve been a part of over a dozen shipped titles on a variety of platforms.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Audio Lead, Sound Designer at Terrible Toybox
September 24, 2025 - PresentAudio Implementor at Polyarc
June 1, 2023 - September 1, 2025Unreal implementation via Wwise, mixing and mastering of VO and promotional materials
Foley and Dialog Editor at ArenaNet
September 1, 2019 - January 24, 2020As-needed editing on everything from current sprint assets to backlogged field & studio recordings
Voice Actor, Audio Editor, Audio Implementor at Polyarc
November 24, 2017 - March 1, 2022Voice Acting (Quill), Dialog Editing, Sound Design, Unreal implementation via Wwise
Audio Lead, Sound Designer, Voice Actor at Terrible Toybox
November 27, 2016 - March 1, 2017Audio Lead, Sound Design, Voice Acting (Delores)
Audio Lead, Sound Designer at Worldwalker Games
July 15, 2016 - May 6, 2024Coordinating with team leads and composer while executing Sound Design, FMOD Implementation, Voice Acting, Voice Directing.
Education
Associate of Applied Arts in Audio Production at The Art Institute of Seattle
October 3, 2005 - June 1, 2007Associate of Applied Arts in Audio Production at The Art Institute of Seattle
January 11, 2030 - June 1, 2007Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
A turn-based lore building RPG, Polygon’s #8 Game of 2021
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