I am a dynamic senior software developer with over a decade of experience in using game engines and web technologies to create VR and AR experiences, significantly enhancing user engagement and accessibility. I excel at leading cross-functional teams, implementing streamlined processes, and delivering high-quality applications on schedule and within budget. I enjoy mentoring junior developers and guiding projects from concept to publication, while exploring innovative cloud solutions and hardware opportunities.

Elliot Diebold

I am a dynamic senior software developer with over a decade of experience in using game engines and web technologies to create VR and AR experiences, significantly enhancing user engagement and accessibility. I excel at leading cross-functional teams, implementing streamlined processes, and delivering high-quality applications on schedule and within budget. I enjoy mentoring junior developers and guiding projects from concept to publication, while exploring innovative cloud solutions and hardware opportunities.

Available to hire

I am a dynamic senior software developer with over a decade of experience in using game engines and web technologies to create VR and AR experiences, significantly enhancing user engagement and accessibility.

I excel at leading cross-functional teams, implementing streamlined processes, and delivering high-quality applications on schedule and within budget. I enjoy mentoring junior developers and guiding projects from concept to publication, while exploring innovative cloud solutions and hardware opportunities.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Mixed Reality at TAFE NSW
December 1, 2023 - October 1, 2024
• Led development of two VR applications, from initial writing of project briefs through to acting as SCRUM master during production and submission of the final artifacts and deliverables for publication on the Meta Quest Store. • Leadership of a collaborative cross-functional team made of developers, audio engineers, and technical artists building multiple projects simultaneously, which were all delivered on schedule and on budget. • Provided mentorship and guidance to help junior developers grow, via regular one-on- one meetings, code reviews, and an open door policy, contributing to a culture of continuous learning and growth. • Refactored and overhauled the analytics and logging system used by VR experiences to a containerised microservice architecture in AWS and later Azure, increasing scalability and reliability of metrics collected. • Ran project to implement systems for improving the accessibility of VR experiences in accordance with W3C standards. • Coordinated with multiple external teams to manage the hardware rollout of 1,000 VR headsets within the organisation.
Senior AR/VR Developer at TAFE NSW
March 1, 2019 - December 1, 2023
• Worked with technical artists, audio engineers, and junior programmers to identify development bottlenecks and prioritise development of tools and in-engine systems to streamline processes, resulting in a threefold increase in app development speed. • Led development of a core internal platform for VR UI/UX that was used in five experiences that were released on the Meta Quest Store. • Supervised the development of multiple mobile AR applications for iOS and Android devices, providing optimisation and architectural guidance to junior developers to ensure good user experience. • Spearheaded design and implementation of team’s coding guidelines and documentation standards, streamlining code reviews and allowing for static code analysis tool usage. • Provided supervision and assistance to junior developers creating VR experiences, via code reviews and one-on-one design discussions. • Performed investigative research into the feasibility of using innovative hardware and software systems such as brain-computer interface devices for novel experiences.
Freelance Software Engineer at Self-Employed
December 1, 2016 - March 1, 2019
• Consulted directly with various clients to ascertain their requirements and define project goal and scope, ensuring deliverables met needs as well as expectations - leading to 75% rate of contracts being extended or renewed for subsequent projects. • Performed solo full stack development of a GIS based web platform built on Node.js, Python, and Cesium3D that led to two rounds of funding for a small startup. • Integrated C++ and Web APIs and SDKs into Unity to allow usage by teams working exclusively in C#.
Software Engineer at Meta
November 1, 2013 - August 1, 2016
• Managed the team responsible for design and development of prototype applications used for demonstrating the new experiences made possible by innovations in company's hardware devices. This involved leading and mentoring new interns and junior developers. • Presentation of these demonstration experiences to investors, leading to a $23M USD Series A funding round. • Led the design, construction and maintenance of Continuous Integration and DevOps infrastructure - including an improved version control and Jira tracking - which led to a 200% drop in regressions.

Education

Bachelor of Information Technology (Honours)/Bachelor of Medical Science at The University of Sydney
January 1, 2010 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Professional Services