My name is Emily Chen, an 2D/3D animator with 10+ years of experience in games and shorts on the side. In video games, I've been in charge of enemy characters, some cutscenes and feedback for third parties. I've also lead and produced small shorts while mentoring and organizing over 100+ artists to make sure their quality fits for their role. I've always loved animation and I will be a great addition to this team.

Emily Chen

My name is Emily Chen, an 2D/3D animator with 10+ years of experience in games and shorts on the side. In video games, I've been in charge of enemy characters, some cutscenes and feedback for third parties. I've also lead and produced small shorts while mentoring and organizing over 100+ artists to make sure their quality fits for their role. I've always loved animation and I will be a great addition to this team.

Available to hire

My name is Emily Chen, an 2D/3D animator with 10+ years of experience in games and shorts on the side. In video games, I’ve been in charge of enemy characters, some cutscenes and feedback for third parties. I’ve also lead and produced small shorts while mentoring and organizing over 100+ artists to make sure their quality fits for their role. I’ve always loved animation and I will be a great addition to this team.

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Language

English
Fluent

Work Experience

Senior Animator at Monopoly GO!
February 1, 2024 - Present
Senior animator delivering Maya-based character animation and UI/UX animation; previs and animation work in Unity; collaborating with cross-functional teams to implement animation pipelines.
Lead 3D Animator at Digital Eclipse Entertainment Partners
September 1, 2018 - October 1, 2023
Led 3D animation for multiple projects; produced Maya/Blender animation; contributed to pitch concepts across multiple styles and mediums; worked on NDA project (2019-2023) and character work for out-of-country games.
Character Animator at MediEvil
September 1, 2018 - September 1, 2019
Animated multiple characters, enemies, and cinematics; polished and critiqued work from a third-party studio.
Spine Animator at Jam City
January 1, 2018 - August 1, 2018
Rigged and animated characters in Spine; provided feedback and managed animation tasks.
Flash Animator at TinyCo
November 1, 2016 - December 1, 2017
Character and prop animation for Futurama-styled game and Family Guy-styled game; explored pre-production concepts for characters and assets; involved in voice acting in trailer.
3D Animator at Sony PlayStation
April 1, 2016 - September 1, 2016
Character and prop animation for Concrete Genie; pre-production concepts; explored character movements for various enemy types; contributed voice acting for trailer.

Education

B.F.A: Animation / Illustration at San Jose State University
January 11, 2030 - May 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet