Hi! I’m Emily, a concept artist and illustrator with over a decade of experience spanning various creative disciplines such as concept art, 3D design, illustration, traditional and digital painting, photography and graphic design. Since 2019 I've worked professionally across the film, TV & games industries contributing to various projects including big budget movies, award winning TV shows, AAA games, indie projects and short films. In 2019 I began my career working at Industrial Light & Magic, starting as an art assistant before stepping into my first concept art role. In 2023, I transitioned into freelancing and have since contributed to projects with Intermission Film, Dream Harvest Games, Supermassive Games, Myth Studio and more. Alongside my professional work, I’m passionate about supporting aspiring artists and volunteer as an e-mentor to help guide and advise students and emerging talent. Beyond concept art, my multidisciplinary background has also led me to collaborate on illustration and design projects with authors, magazines, podcast productions and charities. I also create private commissions including digital pieces and physical oil and acrylic paintings. My skill set spans both 2D and 3D, covering digital painting, keyframe illustration, environment and character design, matte painting and general visual development; within both pre and post production. I incorporate 3D techniques such as modelling, texturing, kitbashing and rendering utilising programs such as Blender, zBrush and Marvelous Designer in my main workflow. My background in photography and graphic design further strengthens my understanding of composition, mood and storytelling. In 2016 I gained a BA in Photographic Arts from the University of Westminster and still enjoy taking photos in my spare time. Alongside arts and crafts, you’ll find me exploring the beautiful landscapes around where I currently reside in Devon, scribbling in my sketchbook, travelling, cooking or baking something delicious, roller skating or diving into a new video game. Software Expertise: Photoshop, Illustrator, InDesign, Lightroom, Blender, Keyshot, zBrush, Marvelous Designer, Maya, Akvis, FotoSketcher

Emily Harris

Hi! I’m Emily, a concept artist and illustrator with over a decade of experience spanning various creative disciplines such as concept art, 3D design, illustration, traditional and digital painting, photography and graphic design. Since 2019 I've worked professionally across the film, TV & games industries contributing to various projects including big budget movies, award winning TV shows, AAA games, indie projects and short films. In 2019 I began my career working at Industrial Light & Magic, starting as an art assistant before stepping into my first concept art role. In 2023, I transitioned into freelancing and have since contributed to projects with Intermission Film, Dream Harvest Games, Supermassive Games, Myth Studio and more. Alongside my professional work, I’m passionate about supporting aspiring artists and volunteer as an e-mentor to help guide and advise students and emerging talent. Beyond concept art, my multidisciplinary background has also led me to collaborate on illustration and design projects with authors, magazines, podcast productions and charities. I also create private commissions including digital pieces and physical oil and acrylic paintings. My skill set spans both 2D and 3D, covering digital painting, keyframe illustration, environment and character design, matte painting and general visual development; within both pre and post production. I incorporate 3D techniques such as modelling, texturing, kitbashing and rendering utilising programs such as Blender, zBrush and Marvelous Designer in my main workflow. My background in photography and graphic design further strengthens my understanding of composition, mood and storytelling. In 2016 I gained a BA in Photographic Arts from the University of Westminster and still enjoy taking photos in my spare time. Alongside arts and crafts, you’ll find me exploring the beautiful landscapes around where I currently reside in Devon, scribbling in my sketchbook, travelling, cooking or baking something delicious, roller skating or diving into a new video game. Software Expertise: Photoshop, Illustrator, InDesign, Lightroom, Blender, Keyshot, zBrush, Marvelous Designer, Maya, Akvis, FotoSketcher

Available to hire

Hi! I’m Emily, a concept artist and illustrator with over a decade of experience spanning various creative disciplines such as concept art, 3D design, illustration, traditional and digital painting, photography and graphic design. Since 2019 I’ve worked professionally across the film, TV & games industries contributing to various projects including big budget movies, award winning TV shows, AAA games, indie projects and short films.

In 2019 I began my career working at Industrial Light & Magic, starting as an art assistant before stepping into my first concept art role. In 2023, I transitioned into freelancing and have since contributed to projects with Intermission Film, Dream Harvest Games, Supermassive Games, Myth Studio and more. Alongside my professional work, I’m passionate about supporting aspiring artists and volunteer as an e-mentor to help guide and advise students and emerging talent.

Beyond concept art, my multidisciplinary background has also led me to collaborate on illustration and design projects with authors, magazines, podcast productions and charities. I also create private commissions including digital pieces and physical oil and acrylic paintings.

My skill set spans both 2D and 3D, covering digital painting, keyframe illustration, environment and character design, matte painting and general visual development; within both pre and post production. I incorporate 3D techniques such as modelling, texturing, kitbashing and rendering utilising programs such as Blender, zBrush and Marvelous Designer in my main workflow. My background in photography and graphic design further strengthens my understanding of composition, mood and storytelling.

In 2016 I gained a BA in Photographic Arts from the University of Westminster and still enjoy taking photos in my spare time. Alongside arts and crafts, you’ll find me exploring the beautiful landscapes around where I currently reside in Devon, scribbling in my sketchbook, travelling, cooking or baking something delicious, roller skating or diving into a new video game.

Software Expertise:
Photoshop, Illustrator, InDesign, Lightroom, Blender, Keyshot, zBrush, Marvelous Designer, Maya, Akvis, FotoSketcher

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English
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Media & Entertainment, Gaming, Other, Professional Services, Retail
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    Whilst working as a concept artist on Ant-Man: Quantumania I was responsible for some preliminary creature designs for Marvel Studios. conceptart artist filmandtv