I’ve always been drawn to video games, and they’ve shaped my creative sensibilities and professional goals. With a deep passion for the emotional and narrative power of games, I aim to contribute to the industry through music. Through self-directed projects, I’ve built a solid foundation as a composer and sound designer, creating multi-track, game-inspired albums that showcase my abilities in orchestration, mixing, and spatial audio design. I approach every project with a focus on enhancing player immersion and I’m eager to grow within a collaborative game audio environment. I thrive in cross-functional teams and look forward to contributing to a shared gameplay vision.

Hengye Rao

I’ve always been drawn to video games, and they’ve shaped my creative sensibilities and professional goals. With a deep passion for the emotional and narrative power of games, I aim to contribute to the industry through music. Through self-directed projects, I’ve built a solid foundation as a composer and sound designer, creating multi-track, game-inspired albums that showcase my abilities in orchestration, mixing, and spatial audio design. I approach every project with a focus on enhancing player immersion and I’m eager to grow within a collaborative game audio environment. I thrive in cross-functional teams and look forward to contributing to a shared gameplay vision.

Available to hire

I’ve always been drawn to video games, and they’ve shaped my creative sensibilities and professional goals. With a deep passion for the emotional and narrative power of games, I aim to contribute to the industry through music. Through self-directed projects, I’ve built a solid foundation as a composer and sound designer, creating multi-track, game-inspired albums that showcase my abilities in orchestration, mixing, and spatial audio design.

I approach every project with a focus on enhancing player immersion and I’m eager to grow within a collaborative game audio environment. I thrive in cross-functional teams and look forward to contributing to a shared gameplay vision.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Chinese
Fluent
English
Advanced
Japanese
Advanced

Work Experience

Chef (Part-time) at Chopstix Restaurant
August 1, 2024 - October 3, 2025
Maintained consistent performance in a high-demand kitchen environment alongside full-time academic commitments. Developed resilience, process efficiency, and collaborative execution under time-sensitive operational pressures.
Piano Teacher Assistant (Part-time) at Soyii International Academy of Arts
March 1, 2021 - October 3, 2025
Delivered targeted instruction for ABRSM Level 8 students, focusing on both performance and theoretical proficiency. Aligned lesson planning with examination standards in collaboration with senior instructors. Commended for effective communication and student-centered engagement.
Interactive Audio Designer at Supermassive Games
January 1, 2024 - Present
Created a full suite of interactive horror audio elements—including environmental SFX, ambient scoring, suspense textures, and adaptive chase music—for a 10-week Man of Medan project led by external partner Supermassive Games. Served as the sole audio contributor embedded in a student game development team, collaborating cross-functionally with game designers and developers. Responsible for end-to-end sound implementation, from conceptual design through technical delivery, to support gameplay objectives and player immersion.

Education

Bachelor of Arts (Hons) in Composition for Screen at University for the Creative Arts
January 11, 2030 - January 1, 2025
Master of Arts in Composition of Music for Film and Television at University of Bristol
January 11, 2030 - October 3, 2025
Master of Arts in Composition of Music for Film and Television at University of Bristol
January 11, 2030 - October 3, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education