I am a 3D artist with over six years of experience creating assets for games, mobile applications, and interactive platforms. I enjoy the full process, from modelling and sculpting to texturing and rendering, and I always look for ways to improve both the final result and the workflow behind it. I have worked on a wide range of projects, from photoreal interiors to stylized characters, adapting easily to different styles and technical setups. Leading teams, meeting deadlines, and solving creative challenges are all part of what I enjoy. I take pride in being reliable, flexible, and focused on visual quality.

Yarden Vin

I am a 3D artist with over six years of experience creating assets for games, mobile applications, and interactive platforms. I enjoy the full process, from modelling and sculpting to texturing and rendering, and I always look for ways to improve both the final result and the workflow behind it. I have worked on a wide range of projects, from photoreal interiors to stylized characters, adapting easily to different styles and technical setups. Leading teams, meeting deadlines, and solving creative challenges are all part of what I enjoy. I take pride in being reliable, flexible, and focused on visual quality.

Available to hire

I am a 3D artist with over six years of experience creating assets for games, mobile applications, and interactive platforms. I enjoy the full process, from modelling and sculpting to texturing and rendering, and I always look for ways to improve both the final result and the workflow behind it. I have worked on a wide range of projects, from photoreal interiors to stylized characters, adapting easily to different styles and technical setups. Leading teams, meeting deadlines, and solving creative challenges are all part of what I enjoy. I take pride in being reliable, flexible, and focused on visual quality.

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Language

Hebrew (modern)
Fluent
English
Fluent

Work Experience

Lead 3D Generalist at Giraffe Invest
January 1, 2024 - June 5, 2024
Created stylized characters and interactive environments for a mobile learning app focused on user engagement and visual clarity. Built a custom motion capture workflow designed specifically for exaggerated cartoon-style rigs, improving animation quality and production speed. Maintained consistent visual language across all assets through close collaboration with the art director and content teams. Balanced quality with performance by applying advanced PBR workflows and optimisation techniques suitable for mobile platforms. Played a key role in shaping the visual identity of the product by aligning design decisions with educational goals.
Lead 3D Generalist and Team Lead at Hexa 3D
January 1, 2021 - December 31, 2023
Delivered high-volume 3D assets for leading global brands including Amazon, Swarovski, and Logitech. Collaborated directly with Amazon to develop a proprietary workflow for standardising and embedding 3D models into eCommerce systems. Managed a team of eight artists, ensuring consistent quality control, artistic direction, and delivery timelines. Optimised models and textures for real-time use across web and AR platforms, improving performance and maintaining high visual quality. Created detailed documentation and training materials to support internal scaling and onboarding of new artists.
Lead 3D Artist and Motion Designer (Freelance) at Igloo Creative House
January 1, 2023 - December 31, 2023
Produced all 3D assets, environments, and animated elements for a national ad campaign under the “Holiday Finder” brand. Blended stylized 3D visuals with motion graphics to create a cohesive and memorable brand message across several commercials. Worked closely with the art director to refine creative direction and visual tone across deliverables. Delivered all final renders and assets under a strict broadcast schedule, ensuring high visual quality and compliance. Enhanced the project pipeline by suggesting animation and rendering optimisations that cut turnaround time.
3D Generalist at 4Cast Solutions
January 1, 2020 - December 31, 2021
Created 3D training simulations and visual aids for military use, designed to meet strict operational and visual standards. Worked under a high-security environment, ensuring all assets adhered to confidentiality and compliance protocols. Created clean, performance-optimised models with accurate scale and topology for use in realistic training environments. Created internal visual presentations used across multiple IDF branches for instructional and training purposes. Supported video post-production through compositing and editing of classified source material.
Lead 3D Artist at Hiway Design
January 1, 2023 - June 5, 2024
Directed the creation of realistic 3D interiors and architectural assets for visualisation projects, using Maya, ZBrush, and Substance workflows. Led a team of four artists, reviewing work and guiding improvements in both technique and efficiency. Integrated clean, performance-friendly models into interactive spaces without compromising on detail or realism. Improved team output by refining internal file structures and rendering templates to speed up delivery cycles.
Lead 3D Generalist at Giraffe Invest
January 1, 2024 - June 12, 2024
Created stylized characters and interactive environments for a mobile learning app focused on user engagement and visual clarity. Built a custom motion capture workflow designed specifically for exaggerated cartoon-style rigs, improving animation quality and production speed. Maintained consistent visual language across all assets through close collaboration with the art director and content teams. Balanced quality with performance by applying advanced PBR workflows and optimisation techniques suitable for mobile platforms. Played a key role in shaping the visual identity of the product by aligning design decisions with educational goals.
Lead 3D Generalist and Team Lead at Hexa 3D
January 1, 2021 - December 31, 2023
Delivered high-volume 3D assets for leading global brands including Amazon, Swarovski, and Logitech. Collaborated directly with Amazon to develop a proprietary workflow for standardising and embedding 3D models into eCommerce systems. Managed a team of eight artists, ensuring consistent quality control, artistic direction, and delivery timelines. Optimised models and textures for real-time use across web and AR platforms, improving performance and maintaining high visual quality. Created detailed documentation and training materials to support internal scaling and onboarding of new artists.
Lead 3D Artist and Motion Designer (Freelance) at Igloo Creative House
January 1, 2023 - December 31, 2023
Produced all 3D assets, environments, and animated elements for a national ad campaign under the “Holiday Finder” brand. Blended stylized 3D visuals with motion graphics to create a cohesive and memorable brand message across several commercials. Worked closely with the art director to refine creative direction and visual tone across deliverables. Delivered all final renders and assets under a strict broadcast schedule, ensuring high visual quality and compliance. Enhanced the project pipeline by suggesting animation and rendering optimisations that cut turnaround time.
3D Generalist at 4Cast Solutions
January 1, 2020 - December 31, 2021
Created 3D training simulations and visual aids for military use, designed to meet strict operational and visual standards. Worked under a high-security environment, ensuring all assets adhered to confidentiality and compliance protocols. Created clean, performance-optimised models with accurate scale and topology for use in realistic training environments. Created internal visual presentations used across multiple IDF branches for instructional and training purposes. Supported video post-production through compositing and editing of classified source material.
Lead 3D Artist at Hiway Design
January 1, 2023 - June 12, 2024
Directed the creation of realistic 3D interiors and architectural assets for visualisation projects using Maya, ZBrush, and Substance workflows. Led a team of four artists, reviewing work and guiding improvements in both technique and efficiency. Integrated clean, performance-friendly models into interactive spaces without compromising on detail or realism. Improved team output by refining internal file structures and rendering templates to speed up delivery cycles.
Lead 3D Generalist at Giraffe Invest
January 1, 2024 - June 10, 2024
Created stylized characters and interactive environments for a mobile learning app focused on user engagement and visual clarity. Built a custom motion capture workflow designed specifically for exaggerated cartoon-style rigs, improving animation quality and production speed. Maintained consistent visual language across all assets through close collaboration with the art director and content teams. Balanced quality with performance by applying advanced PBR workflows and optimisation techniques suitable for mobile platforms. Played a key role in shaping the visual identity of the product by aligning design decisions with educational goals.
Lead 3D Generalist and Team Lead at Hexa 3D
January 1, 2021 - December 31, 2023
Delivered high-volume 3D assets for leading global brands including Amazon, Swarovski, and Logitech. Collaborated directly with Amazon to develop a proprietary workflow for standardising and embedding 3D models into eCommerce systems. Managed a team of eight artists, ensuring consistent quality control, artistic direction, and delivery timelines. Optimised models and textures for real-time use across web and AR platforms, improving performance and maintaining high visual quality. Created detailed documentation and training materials to support internal scaling and onboarding of new artists.
Lead 3D Artist and Motion Designer (Freelance) at Igloo Creative House
January 1, 2023 - December 31, 2023
Produced all 3D assets, environments, and animated elements for a national ad campaign under the “Holiday Finder” brand. Blended stylized 3D visuals with motion graphics to create a cohesive and memorable brand message across several commercials. Worked closely with the art director to refine creative direction and visual tone across deliverables. Delivered all final renders and assets under a strict broadcast schedule, ensuring high visual quality and compliance. Enhanced the project pipeline by suggesting animation and rendering optimisations that cut turnaround time.
3D Generalist at 4Cast Solutions
January 1, 2020 - December 31, 2021
Created 3D training simulations and visual aids for military use, designed to meet strict operational and visual standards. Worked under a high-security environment, ensuring all assets adhered to confidentiality and compliance protocols. Created clean, performance-optimised models with accurate scale and topology for realistic training environments. Created internal visual presentations used across multiple IDF branches for instructional and training purposes. Supported video post-production through compositing and editing of classified source material.
Lead 3D Artist at Hiway Design
January 1, 2023 - June 10, 2024
Directed the creation of realistic 3D interiors and architectural assets for visualisation projects, using Maya, ZBrush, and Substance workflows. Led a team of four artists, reviewing work and guiding improvements in both technique and efficiency. Integrated clean, performance-friendly models into interactive spaces without compromising on detail or realism. Improved team output by refining internal file structures and rendering templates to speed up delivery cycles.

Education

Diploma at Israeli Animation College
January 1, 2016 - December 31, 2019
Diploma at Israeli Animation College
January 1, 2016 - December 31, 2019
Diploma at Israeli Animation College
January 1, 2016 - December 31, 2019

Qualifications

Professional Certificate in Full Stack Development
January 1, 2023 - December 31, 2024
Professional Certificate in Full Stack Development
January 1, 2023 - December 31, 2024
Professional Certificate in Full Stack Development
January 1, 2023 - December 31, 2024

Industry Experience

Media & Entertainment, Gaming, Retail, Government, Software & Internet, Consumer Goods, Education
    uniE608 PizzaBoi
    Hey everyone. I'm excited to share with you my project, which I've called PizzaBoi. In this project, I stepped out of my comfort zone and tested my skills as a 3D generalist. I found this concept on a t-shirt and decided to bring it into reality. This character model consists of a full rig and is optimized for production purposes. I hope you guys enjoy it!