Creative and technically accomplished Motion Graphics Designer with over 20 years of experience in broadcast design, AR/VR environments, and real-time graphics across major media networks.
Recently transitioned into a Product Manager role at Vizrt, elevating my career by leading product roadmaps, delivering feature releases, and improving user experience across design applications and virtual graphics solutions. I enjoy solving customer challenges, aligning cross-functional teams, and driving innovation for both broadcast and corporate markets.
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Using Autodesk 3ds Max for modeling and Unwrapping , Adobe Substance Painter for texturing and materials and Unreal Engine for lighting, animation snd rendering, compositing the output camera cuts to create an explainer video for a Tech Industrial product.
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