I’m Ulrich Eoforhild, a seasoned game designer with a broad skill set and a deep passion for video games. I’m driven by systems thinking, balancing economies, and crafting engaging player experiences across mobile and multiplayer titles.
I value mentorship, clear documentation, and data-driven design, and I enjoy leading design efforts from concept to live ops. I’m excited to continue shaping compelling games and mentor teams toward ambitious system and gameplay goals.
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I worked on the 4X strategy title Star Trek Infinite, alongside Paradox Interactive and Paramount Pictures, as a game designer. Handling core gameplay and economic systems for a PvP and PvE strategy game, ensuring both balanced and engaging gameplay interactions.
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