I'm Ulrich Eoforhild, a seasoned game designer with a broad skill set and a deep passion for video games. I'm driven by systems thinking, balancing economies, and crafting engaging player experiences across mobile and multiplayer titles. I value mentorship, clear documentation, and data-driven design, and I enjoy leading design efforts from concept to live ops. I'm excited to continue shaping compelling games and mentor teams toward ambitious system and gameplay goals.

Ulrich Eoforhild

I'm Ulrich Eoforhild, a seasoned game designer with a broad skill set and a deep passion for video games. I'm driven by systems thinking, balancing economies, and crafting engaging player experiences across mobile and multiplayer titles. I value mentorship, clear documentation, and data-driven design, and I enjoy leading design efforts from concept to live ops. I'm excited to continue shaping compelling games and mentor teams toward ambitious system and gameplay goals.

Available to hire

I’m Ulrich Eoforhild, a seasoned game designer with a broad skill set and a deep passion for video games. I’m driven by systems thinking, balancing economies, and crafting engaging player experiences across mobile and multiplayer titles.

I value mentorship, clear documentation, and data-driven design, and I enjoy leading design efforts from concept to live ops. I’m excited to continue shaping compelling games and mentor teams toward ambitious system and gameplay goals.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Game Designer at Crow Bill Games
February 1, 2024 - Present
Managed and mentored junior and intermediate designers in system design for mobile titles. Organized and balanced game economy and systems balance through automated spreadsheets. Oriented game design according to notable KPIs, increasing overall player retention. Oversaw and directly contributed to level design, game economy, and meta-progression systems. Acted as scrum-master and documentation lead.
Sr./Ssr. Game Designer at Nimble Giant Entertainment
December 1, 2021 - January 1, 2024
Designed mechanics and maintained economy balance for PvP multiplayer gameplay experiences. Wrote and maintained clear, concise documentation for a cross-disciplinary team. Designed and prototyped core systems and created relevant documentation for a 4X strategy title. Led a team as a principal systems designer, setting goals and establishing expectations within the team.
Programmer and Game Designer at Eodus Studios
February 1, 2018 - December 1, 2021
Designed, prototyped and implemented unique gameplay systems for a live RPG mobile title. Worked closely with a mid-sized team, communicated goals and priorities. Prototyped and polished AI character behaviours, to improve their impact in gameplay.
Senior Game Designer at Nimble Giant Entertainment
December 1, 2021 - January 1, 2024
Designed mechanics and maintained economy balance for PvP multiplayer gameplay. Wrote and maintained clear, concise documentation for a cross-disciplinary team. Designed and prototyped core systems and created documentation for a 4X strategy title. Led a team as a principal systems designer, setting goals and expectations within the team.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Star Trek Infinite

    I worked on the 4X strategy title Star Trek Infinite, alongside Paradox Interactive and Paramount Pictures, as a game designer. Handling core gameplay and economic systems for a PvP and PvE strategy game, ensuring both balanced and engaging gameplay interactions.