Hi, I'm Fabio Silva Ramos, a game developer with 14 years of experience building casual, educational and hardcore games across mobile, desktop, VR, and web platforms. I enjoy turning ideas into polished experiences and solving technical challenges with clean code, good architecture, and collaborative workflows. I've collaborated with Meta Horizon Worlds on large-scale projects, helped build educational games for Brazil's National Congress, and partnered with Brazilian studios to deliver engaging experiences. I value teamwork, continuous learning, and delivering high-quality games that players love.

Fabio Silva Ramos

Hi, I'm Fabio Silva Ramos, a game developer with 14 years of experience building casual, educational and hardcore games across mobile, desktop, VR, and web platforms. I enjoy turning ideas into polished experiences and solving technical challenges with clean code, good architecture, and collaborative workflows. I've collaborated with Meta Horizon Worlds on large-scale projects, helped build educational games for Brazil's National Congress, and partnered with Brazilian studios to deliver engaging experiences. I value teamwork, continuous learning, and delivering high-quality games that players love.

Available to hire

Hi, I’m Fabio Silva Ramos, a game developer with 14 years of experience building casual, educational and hardcore games across mobile, desktop, VR, and web platforms. I enjoy turning ideas into polished experiences and solving technical challenges with clean code, good architecture, and collaborative workflows.

I’ve collaborated with Meta Horizon Worlds on large-scale projects, helped build educational games for Brazil’s National Congress, and partnered with Brazilian studios to deliver engaging experiences. I value teamwork, continuous learning, and delivering high-quality games that players love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Advanced

Work Experience

VR Developer - Mid Level at Kluge Interactive
January 1, 2022 - January 1, 2024
Worked as a VR Developer and QA for Meta Horizon Worlds and Roblox platforms using Typescript, C# and LUA. Responsible for development and quality assurance of VR game projects.
Unity Engineer - Mid Level at Plan A Technologies
January 1, 2022 - December 31, 2022
Developed casino games in Unity for a client based in Las Vegas, primarily using C#.
Game Developer - Senior Level at Chamber of Deputies of Brazil
January 1, 2021 - December 31, 2022
Developed educational games and worked as a web developer for Plenarinho, a sector within the Brazilian National Congress using C#, Python, PHP, and Javascript.
Unity Game Developer - Mid Level at Seize Studios
January 1, 2021 - December 31, 2022
Created mobile games using the Unity Game Engine with primary programming in C#.
Project Manager and Lead Developer - Lead at Polis – Fibo project
January 1, 2021 - December 31, 2022
Led project management and development for an educational game and website, utilizing C#, SQL, PHP, and HTML.
Unity Game Developer - Lead at Glitch Factory
January 1, 2019 - December 31, 2021
Led development of mobile and educational games using Unity and C#. Managed databases with SQL.
Instructor and Teacher in Game Programming Courses - Senior at Various companies
January 1, 2013 - June 5, 2024
Taught professional courses in digital games programming covering pre-production, mobile device game development, project management, and final projects using multiple languages and engines including C#, C++, Python, Javascript, Construct, Scratch, Roblox, Unreal, and OpenGL.
VR Developer at Kluge Interactive
December 31, 2024 - December 31, 2024
VR Developer and QA for Meta Horizon Worlds and Roblox platforms. Languages: Typescript, C# and LUA.
Unity Engineer at Plan A Technologies
December 31, 2022 - December 31, 2022
Developer of cassino games in Unity for client in Las Vegas. Language: C#
Game Developer at Chamber of Deputies of Brazil
December 31, 2022 - December 31, 2022
Developer of educational Games and web developer for Plenarinho, sector of the Chamber of Deputies in the Brazilian National Congress.
Unity Game Developer at Seize Studios
December 31, 2022 - December 31, 2022
Developer of mobile games with Unity Game Engine.
Project Manager and Lead Developer at Polis – Fibo project
December 31, 2022 - December 31, 2022
Project Manager and Lead Developer for an educational game and website.
Unity Game Developer at Glitch Factory
December 31, 2021 - December 31, 2021
Developer of mobile and educational games with Unity Game Engine.
Instructor and Teacher in game programming courses at Various companies
January 1, 2025 - January 1, 2025
Teacher of professional courses in Digital Games Programming. Subjects: Pre-Production of Games, Development of Games for Mobile Devices, Final Project, Project Management of Games.
Lua Developer / Prompt Engineer at Turing
January 1, 2025 - Present
Mid-level role focused on training and refining LLM prompts in Lua, analyzing code data across multiple languages, and applying prompt engineering practices in collaboration with a major client.
Researcher in Data Science at Ford Motor Company
January 1, 2021 - December 31, 2022
Researcher with IEL scholarship as a data scientist at Ford South America (FSA). Led connected vehicle data analysis and contributed to data science initiatives.
Instructor and Teacher in Programming at Various Companies
January 1, 2013 - December 31, 2025
Senior instructor teaching professional software development courses. Subject areas included data structures, programming techniques, object-oriented programming, computer graphics, data science, game programming, and web development.
VR Developer at Kluge Interactive
January 1, 2022 - December 31, 2024
VR developer and QA for Meta Horizon Worlds and Roblox platforms. Worked with Typescript, C# and LUA.
Game Developer at Chamber of Deputies of Brazil
January 1, 2021 - December 31, 2022
Developer of educational Games and web developer for Plenarinho, sector of the Chamber of Deputies in the Brazilian National Congress.
Unity Game Developer at Seize Studios
January 1, 2021 - December 31, 2022
Developer of mobile games with Unity Game Engine.
Project Manager and Lead Developer at Polis – Fibo project
January 1, 2021 - December 31, 2022
Project Manager and Lead Developer for an educational game and website.
Unity Game Developer at Glitch Factory
January 1, 2019 - December 31, 2021
Developer of mobile and educational games with Unity Game Engine.
Instructor and Teacher in Game Programming Courses at Various Companies
January 1, 2013 - Present
Teacher of professional courses in Digital Games Programming. Subjects: Pre-Production of Games, Development of Games for Mobile Devices, Final Project, Project Management of Games.
Instructor / Teacher in Game Programming at Various Companies
January 1, 2013 - January 1, 2025
Teacher of professional courses in Digital Games Programming, covering Pre-Production, Mobile Game Development, Final Project, and Project Management.

Education

Postgraduation at ESAB
January 1, 2015 - December 31, 2016
Graduation at UDF
January 1, 2009 - December 31, 2011
Postgraduate in Systems Engineering / Computer Software Engineering at ESAB
January 1, 2015 - December 31, 2016
Technology in Digital Games, Game and Interactive Media Design at Universidade do Distrito Federal (UDF)
January 1, 2009 - December 31, 2011
Postgraduate in Systems Engineering / Computer Software Engineering at ESAB
January 1, 2015 - January 1, 2016
Technology in Digital Games, Game and Interactive Media Design at UDF
January 1, 2009 - January 1, 2011
Postgraduate in Systems Engineering / Computer Software Engineering at ESAB
January 1, 2015 - December 31, 2016
Technology in Digital Games, Game and Interactive Media Design at UDF
January 1, 2009 - December 31, 2011
Postgraduate in Systems Engineering / Computer Software Engineering at ESAB
January 1, 2015 - January 1, 2016
Graduation in Technology in Digital Games, Game and Interactive Media Design at UDF
January 1, 2009 - January 1, 2011

Qualifications

Postgraduate in Systems Engineering / Computer Software Engineering
January 1, 2015 - December 31, 2016
Technology in Digital Games, Game and Interactive Media Design
January 1, 2009 - December 31, 2011

Industry Experience

Gaming, Education, Government, Software & Internet, Media & Entertainment, Professional Services, Manufacturing