I’m Fabricio Zero, a music producer, composer, mixing engineer, and game audio designer from Argentina. My goal is to help artists, bands, game developers, and creative teams shape the sonic identity of their projects, from songs and full music productions to original music, sound design, and interactive audio for games. My work is rooted in songwriting, recording, production, and mixing, combined with game audio tools like FMOD, Wwise, Unity, and Unreal Engine. I’m especially drawn to projects where sound is more than a technical layer — where it becomes part of the identity, emotion, and storytelling of the work.

Fabricio Zero

I’m Fabricio Zero, a music producer, composer, mixing engineer, and game audio designer from Argentina. My goal is to help artists, bands, game developers, and creative teams shape the sonic identity of their projects, from songs and full music productions to original music, sound design, and interactive audio for games. My work is rooted in songwriting, recording, production, and mixing, combined with game audio tools like FMOD, Wwise, Unity, and Unreal Engine. I’m especially drawn to projects where sound is more than a technical layer — where it becomes part of the identity, emotion, and storytelling of the work.

Available to hire

I’m Fabricio Zero, a music producer, composer, mixing engineer, and game audio designer from Argentina. My goal is to help artists, bands, game developers, and creative teams shape the sonic identity of their projects, from songs and full music productions to original music, sound design, and interactive audio for games.

My work is rooted in songwriting, recording, production, and mixing, combined with game audio tools like FMOD, Wwise, Unity, and Unreal Engine. I’m especially drawn to projects where sound is more than a technical layer — where it becomes part of the identity, emotion, and storytelling of the work.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Independent Sound Designer / Game Audio Designer / Music Producer at Freelance & portfolio projects
January 1, 2024 - Present
Create original music, custom SFX and implementation-ready audio assets for game audio demos and independent projects. Build and document interactive audio systems in FMOD, Wwise, Unity and Unreal native audio workflows. Edit, process, organize and mix assets from original recordings and licensed/commercial libraries for portfolio-ready delivery. Use iterative listening, profiling and troubleshooting to improve balance, transitions and system behavior inside the engine.
Music Producer / Mixing Engineer / Recording Engineer at Estudio Sasha and Freelance
January 1, 2014 - Present
Produce, record, edit, mix and master music for artists and bands across indie rock, pop, electronic, punk and alternative styles. Lead recording sessions, manage arrangements, coach performances and deliver polished masters and mixes. Design production aesthetics, process guitars/vocals/drums/synths, and maintain organized DAW sessions for revision workflows. Work directly with artists and teams, translating creative references into concrete production and mix decisions.
Composer / Producer / Creative Lead at Muñecas
January 1, 2014 - Present
Composer, musician and producer for a long-running indie rock/pop project with released albums, EPs and singles. Developed the band’s sonic identity, production approach and live-performance energy across studio and stage contexts. Contributed to audiovisual production as idea creator, scriptwriter, producer and organizer for music videos, coordinating teams and creative direction. Experience with release strategy, visual identity, marketing content and audience-building around music projects.
Freelance Music Producer, Composer & Mixing Engineer at Independent / Freelance
January 1, 2014 - Present
Produced, arranged, recorded, edited, and mixed music for independent artists and bands across indie rock, pop, electronic, and guitar-based genres. Developed full productions from demos, references, or early arrangements; recorded and produced vocals, guitars, bass, keyboards, synths, and additional instruments; delivered mixes with emphasis on emotional impact, clarity, depth, balance, and artistic identity; edited audio to release-ready standards; collaborated with artists throughout pre-production to final mix.
Producer, Composer, Musician & Creative Lead - Muñecas at Muñecas
January 1, 2014 - Present
Co-created and developed the artistic identity of Muñecas, an indie rock/pop band. Worked as musician, composer, producer, and creative contributor across multiple releases; participated in production and creative direction of albums, singles, live shows, and music videos; developed arrangements and sonic concepts; helped shape the band's sound by blending indie rock with nostalgic textures and emotional songwriting; wrote original ideas and scripts for music videos; acted as producer and creative coordinator for audiovisual projects; supervised video editing and coordinated communication between creative teams, performers, directors, and collaborators; participated in live performances and tours.
Game Audio Designer / Interactive Audio Portfolio Projects at Personal Portfolio Projects
January 1, 2025 - Present
Created game audio implementation demos using FMOD, Wwise, Unity, and Unreal Engine. Designed interactive music systems, ambience transitions, footstep systems, UI sounds, and gameplay-driven audio behaviors. Integrated FMOD and Wwise into Unity projects. Created adaptive audio behaviors using events, parameters, snapshots, RTPCs, switches, and states. Designed original music and custom sound effects for game audio demos. Edited and processed sounds from commercial libraries for game audio contexts. Built Unreal Engine audio examples using native audio tools such as Sound Cues, MetaSounds, and real-time mix control. Developed implementation reels to demonstrate both technical audio workflows and creative sound design decisions.

Education

Diplomatura in Game Audio Design & Production at UTN.BA
January 11, 2030 - May 26, 2026
Game Audio specialization at Image Campus, Argentina
January 11, 2030 - May 26, 2026
Synthesis & Sampling course at UTN.BA
January 11, 2030 - May 26, 2026
Music Production studies at Tecson / Inartec
January 11, 2030 - May 26, 2026
Composition studies at Universidad Nacional de Rosario
January 11, 2030 - May 26, 2026
Film and Television studies at EPCTV, Escuela Provincial de Cine y Television
January 11, 2030 - May 26, 2026
Game Audio Specialization at Image Campus - Argentina
January 1, 2025 - May 26, 2026
Diploma in Game Audio Design and Production at UTN.BA - Argentina
January 1, 2025 - May 26, 2026
Music Production Studies at Inartec - Argentina
January 11, 2030 - May 26, 2026
Music Composition Studies at Universidad Nacional de Rosario - Argentina
January 11, 2030 - May 26, 2026
Film and Television Studies at EPCTV - Escuela Provincial de Cine y Television
January 11, 2030 - May 26, 2026
Synthesis and Sampling Course at UTN.BA - Argentina
January 11, 2030 - May 26, 2026

Qualifications

Advanced English
January 11, 2030 - May 26, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Kit & Kat — Music Video | Music Production, Composition & Video Direction

    I composed, performed, and produced the music for this video. I also directed the video.

    Dirección: Fabricio Zero y Lucas Tecce
    Cámara y Edición: Nahuel Zvinklevicius

    Elenco:
    Greta Meyer - Kat
    Aramis Ciames - Kit
    Daniel Menegozzi - el amigo fisura
    Mateo Sepúlveda - el kioskero
    Chiara Tamburri - la piba del baño
    Miguel Asencio - el seguridad del boliche
    Milton Albornoz, Alejo Espinosa y Joan Ponce - los pibes del baile

    Grabado en: Sasha Estudio
    Producción: Fabricio Zero y Lucas Tecce
    Ingeniero de Grabación: Lucas Tecce
    Drum Doctor: Adrián “Taka” Carlesso
    Mezcla: Billie Gómez
    Master: Santiago De Simmone
    Artista invitado: Manuel Camarasa en bajo

    paper Original Music - Cowboy Recoil (Image Campus Academic game project)

    I composed, performed, recorded, produced, and mixed two original music pieces for the game Cowboy Recoil. This was an academic project developed at Image Campus, a well-known institution based in Buenos Aires, Argentina, focused on training future game developers and video game industry professionals.

    I was a Game Audio student at Image Campus and collaborated with students from other disciplines on this project, which was designed to train us in a professional game audio workflow.

    For portfolio use only: This video focuses specifically on my original music composition, performance, recording, production, and mixing work for Cowboy Recoil. SFX, Wwise implementation, programming, and art were created by the credited team members listed below.

    Credits:

    Programming by Lucio Piccioni.
    Art by Santiago Ramos, Bernardo Kolton, and Valentina Negroni.

    Audio Team:

    Stage Music composed, performed, recorded, produced, and mixed by Fabricio Zero.
    Additional whistles and banjo composed and recorded by Fabrizio Smetana.

    Defeat Stinger composed and recorded by Fabrizio Smetana.

    Menu Music composed, performed, recorded, produced, and mixed entirely by Fabricio Zero.

    SFX by Luca Falchini and Enrique Paredes.
    Audio Implementation in Wwise by Ayrton Izquierdo.

    paper Wwise Audio Implementation in Unity

    I integrated Wwise into Unity and created this audio implementation using original music, custom-designed SFX, and edited/processed sounds from commercial sound libraries.

    For this demo, I used the Unity Starter Assets package and modified it slightly with some additional free assets from the Unity Asset Store.

    /// This is a personal audio implementation demo created for portfolio purposes. ///

    Features shown in this demo:

    • Wwise integration in Unity
    • Footstep system with surface detection
    • Adaptive music and ambience transitions
    • Ambience zones
    • Dynamic music transitions
    • Audio occlusion
    • RTPC-driven parameters
    • UI audio
    • Original music and custom sound design
    • Edited and processed library sounds

    Tools: Unity, Wwise, Reaper, and Ableton Live

    paper FMOD IMPLEMENTATION

    I integrated FMOD into Unity and created this audio implementation using original music, custom-designed SFX and edited/processed sounds from commercial sound libraries.

    For this demo, I used one of Unity’s 3D templates and a character from Unity’s Starter Assets Pack.

    Hope you like it!

    ///This is a personal audio implementation demo created for portfolio purposes.///

    Features shown in this demo:

    • FMOD integration in Unity
    • Footstep system with surface detection
    • Adaptive music / ambience transitions
    • Reverb zones and snapshot transitions
    • Original music and custom sound design
    • Edited and processed library sounds

    Tools: Unity, FMOD Studio, Reaper / Logic / Ableton