I am a senior software developer with over a decade of experience building live mobile titles and real-time multiplayer games using Unity and Unreal Engine. I design scalable architectures, implement AI opponents, integrate social and backend services, and optimize performance across devices. I thrive in cross-functional teams, bridging designers, engineers, and art across the full development lifecycle. I enjoy delivering robust features with clean code, strong testing, and maintainable architectures while continuously learning new technologies.

Farhad Poorsolaymani

I am a senior software developer with over a decade of experience building live mobile titles and real-time multiplayer games using Unity and Unreal Engine. I design scalable architectures, implement AI opponents, integrate social and backend services, and optimize performance across devices. I thrive in cross-functional teams, bridging designers, engineers, and art across the full development lifecycle. I enjoy delivering robust features with clean code, strong testing, and maintainable architectures while continuously learning new technologies.

Available to hire

I am a senior software developer with over a decade of experience building live mobile titles and real-time multiplayer games using Unity and Unreal Engine. I design scalable architectures, implement AI opponents, integrate social and backend services, and optimize performance across devices.

I thrive in cross-functional teams, bridging designers, engineers, and art across the full development lifecycle. I enjoy delivering robust features with clean code, strong testing, and maintainable architectures while continuously learning new technologies.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Intermediate
Persian
Fluent

Work Experience

Senior Frontend Developer (Unity) at MegaZebra GmbH
June 1, 2015 - Present
Led Unity development for live mobile titles on Android and iOS; designed and implemented scalable multi-layer real-time game systems; integrated Photon networking for real-time multiplayer; integrated Firebase backend services (Authentication, Real-time Database, Analytics); developed social features including real-time leaderboards, clans and social grouping and player progression with competitive rankings; implemented backend communication and data synchronization strategies; built AI modules and real-time opponent systems; optimized runtime performance and network stability across device tiers; refactored large production codebases for scalability and maintainability; collaborated with backend engineers, designers, and art teams; conducted code reviews and automated tests.
Game Engine Programmer at BeefJack
March 1, 2012 - April 1, 2015
Developed cross-platform games using Unity and Unreal Engine; built gameplay systems across Shooter, VR, Racing, Strategy, Puzzle, and RPG genres; implemented gameplay mechanics, AI systems, and platform integrations; worked with browser and mobile technologies (Flash, Adobe AIR, HTML5).
Web Developer at Bahamin Gostar Pars
July 1, 2009 - December 1, 2010
Developed and maintained a high-traffic blog and social networking platform; improved performance, SEO, and scalability; designed and implemented new features and themes.
Senior Frontend Developer (Unity) at MegaZebra
June 1, 2015 - Present
Led Unity development for live mobile titles on Android and iOS; designed and implemented scalable multiplayer real-time game systems; integrated Photon networking and Firebase realtime database for backend services; developed social features including real-time leaderboards, clans and player progression with competitive ranking; implemented backend communication and data synchronization strategies; built AI modules and real-time opponents; optimized runtime performance and network stability across device tiers; refactored large production codebases for scalability and maintainability; collaborated with backend, design and art teams; conducted code reviews and automated testing; notable titles include Brick Heroes Clash and Solitaire Chronicles.
Game Programmer at BeefJack
March 1, 2012 - April 1, 2015
Developed cross-platform games using Unity and Unreal Engine; built gameplay systems across shooter, VR, racing, strategy, puzzle and RPG genres; implemented game mechanics, AI systems, and platform integrations; worked with browser and mobile technologies (Flash, Adobe AIR, HTML5).
Web Developer at Bahamin Gostare Pars
July 1, 2009 - December 1, 2010
Developed and maintained a high-traffic blog and social networking platform; improved performance, SEO, and scalability; designed and implemented new features and themes.

Education

MSc in Computing and Information Systems (Distinction) at Liverpool John Moores University
January 1, 2011 - January 1, 2012
MSc in Computing and Information Systems (Distinction) at Liverpool John Moores University
January 1, 2011 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services