Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
German
Beginner
Persian
Fluent
Work Experience
Senior Frontend Developer (Unity) at MegaZebra GmbH
June 1, 2015 - PresentLed Unity development for live mobile titles on Android and iOS; designed and implemented scalable multi-layer real-time game systems; integrated Photon networking for real-time multiplayer; integrated Firebase backend services (Authentication, Real-time Database, Analytics); developed social features including real-time leaderboards, clans and social grouping and player progression with competitive rankings; implemented backend communication and data synchronization strategies; built AI modules and real-time opponent systems; optimized runtime performance and network stability across device tiers; refactored large production codebases for scalability and maintainability; collaborated with backend engineers, designers, and art teams; conducted code reviews and automated tests.
Game Engine Programmer at BeefJack
March 1, 2012 - April 1, 2015Developed cross-platform games using Unity and Unreal Engine; built gameplay systems across Shooter, VR, Racing, Strategy, Puzzle, and RPG genres; implemented gameplay mechanics, AI systems, and platform integrations; worked with browser and mobile technologies (Flash, Adobe AIR, HTML5).
Web Developer at Bahamin Gostar Pars
July 1, 2009 - December 1, 2010Developed and maintained a high-traffic blog and social networking platform; improved performance, SEO, and scalability; designed and implemented new features and themes.
Senior Frontend Developer (Unity) at MegaZebra
June 1, 2015 - PresentLed Unity development for live mobile titles on Android and iOS; designed and implemented scalable multiplayer real-time game systems; integrated Photon networking and Firebase realtime database for backend services; developed social features including real-time leaderboards, clans and player progression with competitive ranking; implemented backend communication and data synchronization strategies; built AI modules and real-time opponents; optimized runtime performance and network stability across device tiers; refactored large production codebases for scalability and maintainability; collaborated with backend, design and art teams; conducted code reviews and automated testing; notable titles include Brick Heroes Clash and Solitaire Chronicles.
Game Programmer at BeefJack
March 1, 2012 - April 1, 2015Developed cross-platform games using Unity and Unreal Engine; built gameplay systems across shooter, VR, racing, strategy, puzzle and RPG genres; implemented game mechanics, AI systems, and platform integrations; worked with browser and mobile technologies (Flash, Adobe AIR, HTML5).
Web Developer at Bahamin Gostare Pars
July 1, 2009 - December 1, 2010Developed and maintained a high-traffic blog and social networking platform; improved performance, SEO, and scalability; designed and implemented new features and themes.
Game Engineer at BeefJack
March 1, 2012 - April 1, 2015Developed cross-platform games using Unity and Unreal Engine; built gameplay systems across Shooter, VR, Racing, Strategy, Puzzle, and RPG genres; implemented game mechanics, AI systems, and platform integrations; worked with browser and mobile technologies (Flash, Adobe Air, HTML5).
Senior Frontend Developer (Unity) at Mega Zebra
June 1, 2015 - PresentLead Unity-based frontend development for live mobile titles on Android and iOS. Designed and implemented scalable, multi-player game systems and integrated Photon network for real-time multiplayer. Implemented Firebase-based authentication, real-time database, and analytics for backend services. Developed social features including real-time leaderboards, clans, player progression and competitive rankings. Implemented backend communications and data synchronization strategies. Built AI modules and real-time opponent systems. Optimized runtime performance and network stability across device tiers. Refactored large production codebases for scalability and maintainability. Worked closely with backend engineers, designers, and art teams. Conducted code reviews and ensured quality via automated testing. Key titles include Boom Blocks, Desperate Housewives, Solitaire Chronicles.
Programmer at BeefJack
March 1, 2012 - April 1, 2015Developed cross-platform games using Unity and Unreal Engine. Built gameplay systems across shooter, VR, racing, strategy, puzzle, and RPG genres. Implemented game mechanics, AI systems, and platform integrations. Worked with browser and mobile technologies (Flash, Adobe AIR, HTML5). Collaborated with design and art teams; contributed to tooling and pipelines to improve iteration speed.
Education
MSc in Computing and Information Systems (Distinction) at Liverpool John Moores University
January 1, 2011 - January 1, 2012MSc in Computing and Information Systems (Distinction) at Liverpool John Moores University
January 1, 2011 - January 1, 2012MSc Computing and Information Systems at Liverpool John Moore's University
January 1, 2011 - January 1, 2012MSc Computing and Information Systems at Liverpool John Moores University
January 1, 2011 - January 1, 2012Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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