Hi, I'm Fei Wang, a Senior Concept Artist and Digital Matte Painting (DMP) Artist with 6+ years of professional experience in game, cinematic, and trailer production. I specialize in environment concept design, cinematic keyframes, and matte painting for AAA titles and high-profile marketing campaigns. I have a strong background in Unreal Engine workflows, visual development, and cross‑department collaboration within production pipelines. My work blends practical texture creation with immersive atmospheres, focusing on visual cohesion across animation, lighting, and VFX teams. I enjoy solving design challenges, iterating quickly, and contributing to storytelling. Based in Vancouver, I’m open to collaborations in gaming, film, and marketing trailers.

Fei Wang

Hi, I'm Fei Wang, a Senior Concept Artist and Digital Matte Painting (DMP) Artist with 6+ years of professional experience in game, cinematic, and trailer production. I specialize in environment concept design, cinematic keyframes, and matte painting for AAA titles and high-profile marketing campaigns. I have a strong background in Unreal Engine workflows, visual development, and cross‑department collaboration within production pipelines. My work blends practical texture creation with immersive atmospheres, focusing on visual cohesion across animation, lighting, and VFX teams. I enjoy solving design challenges, iterating quickly, and contributing to storytelling. Based in Vancouver, I’m open to collaborations in gaming, film, and marketing trailers.

Available to hire

Hi, I’m Fei Wang, a Senior Concept Artist and Digital Matte Painting (DMP) Artist with 6+ years of professional experience in game, cinematic, and trailer production. I specialize in environment concept design, cinematic keyframes, and matte painting for AAA titles and high-profile marketing campaigns. I have a strong background in Unreal Engine workflows, visual development, and cross‑department collaboration within production pipelines.

My work blends practical texture creation with immersive atmospheres, focusing on visual cohesion across animation, lighting, and VFX teams. I enjoy solving design challenges, iterating quickly, and contributing to storytelling. Based in Vancouver, I’m open to collaborations in gaming, film, and marketing trailers.

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Language

Chinese
Fluent
English
Fluent

Work Experience

DMP / VAD Artist at Versatile Media Ltd.
October 1, 2022 - July 1, 2023
Created sky, background, and snow-mountain matte paintings for cinematic environments. Enhanced and upscaled 4K textures to 8K resolution using Photoshop and Topaz AI. Designed ice and snow decals for hero buildings and courtyard ground surfaces. Supported visual consistency and realism across multiple cinematic shots.
DMP / Concept Artist at IGG Canada
April 1, 2021 - October 1, 2022
Produced environment and asset concept designs for multiple cinematic trailers and marketing campaigns. Designed cinematic keyframes, FX visuals, and matte paintings for large-scale game trailers. Collaborated with animation, lighting, and VFX teams to ensure visual cohesion. Selected projects included The Ultimate Clash | Lords Mobile 7th Anniversary; Castle Clash x DreamWorks Kung Fu Panda – Phase 2 Trailer; Time Princess – CG Trailer; Portal and FX visual design (flying whale, portals).
Environment Concept Artist at Blackbird Interactive
February 1, 2019 - May 1, 2019
Designed core game mechanics and visual concepts. Sketched and visualized in‑game interactions. Created concept designs for two vehicles. Developed environment visuals and in-engine assets. Performed modeling and texturing in Unreal Engine. Designed game icons and UI elements.
Environment Concept Artist at Goldtooth
February 1, 2020 - March 1, 2020
Created black‑and‑white environment thumbnails. Developed keyframe environment concepts using a limited four‑color palette. Delivered one final polished concept illustration.
Assistant Producer at Ludare Games
March 1, 2020 - April 1, 2020
Collected and recorded gameplay and QA data. Managed files, bug reports, and internal documentation. Recorded meeting notes and supported QA workflows. Created branding and marketing art assets.
Concept Artist at Blackbird Interactive
February 1, 2019 - May 1, 2019
Designed core game mechanics and visual concepts. Sketched and visualized in‑game interactions. Created concept designs for two vehicles. Developed environment visuals and in-engine assets. Performed modeling and texturing in Unreal Engine. Designed game icons and UI elements.

Education

Master of Digital Media at Centre for Digital Media (SFU), Vancouver, BC
January 1, 2017 - January 1, 2019
Bachelor of Fine Arts at Otis College of Art and Design, Los Angeles, CA
January 1, 2011 - January 1, 2015
Master of Digital Media at Centre for Digital Media (SFU)
January 1, 2017 - January 1, 2019
Bachelor of Fine Arts at Otis College of Art and Design
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services