Available to hire
I’m a multidisciplinary illustrator and visual storyteller with over 5 years of experience creating expressive, character-driven work for digital and print media. Whether I’m developing educational visuals, textured 3D assets, or whimsical narratives, I bring strong technical skills, a collaborative mindset, and a love for thoughtful, engaging design. I’m passionate about crafting art that connects—visually, emotionally, and conceptually—and I thrive in teams that value creativity, communication, and curiosity.
I took time away to recover from a resolved thyroid-related condition; now fully healthy and excited to rejoin the workforce.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Freelance Illustrator at FF3399 (Self)
May 1, 2012 - PresentDeveloped engaging illustrations by effectively integrating line, color, space, and perspective to convey ideas, moods, and narratives. Produced character designs, concept sketches, and editorial illustrations using a combination of traditional drawing and digital tools (Photoshop, Illustrator, Procreate). Interpreted briefs and collaborated with clients, editors, and art directors to meet creative and branding goals. Delivered polished artwork on deadline, incorporating revisions based on stakeholder feedback. Created visual assets based on photographic reference, live models, and conceptual input for use in educational, editorial, and character-driven projects. Estimated project timelines and materials to align with client budgets and scope.
Texture Artist at Outward Inc.
June 30, 2020 - July 9, 2025Created high-quality texture maps (PBR and non-PBR) for materials including textiles, metals, wood, stone, and hair/fur using industry-standard tools (Substance Painter, Photoshop). Applied textures to 3D assets and ensured accurate material representation based on real-world references. Worked cross-functionally with 3D modelers, engineers, and pipeline teams to ensure visual consistency and technical compatibility. Ensured 3D assets met visual and performance standards for AR platforms, optimizing for lighting, material realism, and interactivity. Maintained detailed documentation across all project stages, including asset tracking, revisions, and QA notes. Standardized shaders, render settings, and lighting environments for consistency and streamlined workflow. Balanced independent work with team collaboration, stepping in to support tight deadlines and high-priority deliverables.
2D/3D Data & Touch-Up Artist at Apple
October 31, 2017 - July 9, 2025Created and animated 2D/3D sequences under tight deadlines for product demos and geospatial tools using Adobe After Effects and 3D modeling software. Conducted critical QA and data integrity checks on large datasets to ensure high accuracy across geospatial products. Designed 3D city flyover tours and performed geospatial analysis and data correction tasks. Collaborated with development teams to identify and report bugs using internal defect tracking tools. Maintained clear and concise documentation for all project components, ensuring transparency and reproducibility of results.
Education
Bachelor of Fine Arts at San Jose State University
August 1, 2006 - May 1, 2013Bachelor of the Fine Arts at San Jose State University
September 1, 2006 - May 31, 2013Qualifications
Industry Experience
Media & Entertainment, Education, Software & Internet, Gaming, Professional Services
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