I'm Francesca, a passionate and versatile artist that loves video games and comic books. I bring over four years of experience as a generalist and senior concept artist and illustrator, with a focus on every aspect: characters, props, environments, comic-books, splash pages and story-boards. I'm Italian, but I'm a very competent English speaker at C1 level. My schedule is very flexible and I'm used to working remotely, I have worked on multiple projects as Concept Artist and Illustrator in both lead and junior roles, delivering everything from initial quick sketches to detailed key art. You can view my portfolio here: artstation.com/oorione. I belive my work demonstrates my proficiency in composition, perspective, color, lighting, and mood. I am competent in anatomical, mechanical, and architectural rendering. I know how often detailed and unbound artistic ideas can clash with gameplay and technical constraints and I have had to balance and recalibrate without losing the initial spirit, with satisfactory results. The settings for the projects I've worked in have spanned multiple genres, including fantasy, sci-fi and modern times. I am proficient in Blender to build base models, block-ins, and lighting reference sketches; I can apply photobashing techniques seamlessly to enhance realism. I can use Z-Brush to model faces and bodies as well. I have taught Digital Painting and Concept Art to adult students for BigRock Institute of Magical Technologies - my responsibilities included adapting lessons to diverse learning and painting styles, delivering constructive critiques, and teaching how to use Photoshop and Procreate in a professional setting. Nevertheless, I know I can still learn so much and I'm eager to further develop my craft in a supportive environment and contribute to new projects. I actually love working in a team and I feel driven by this kind of work environment!

Francesca Lecter

I'm Francesca, a passionate and versatile artist that loves video games and comic books. I bring over four years of experience as a generalist and senior concept artist and illustrator, with a focus on every aspect: characters, props, environments, comic-books, splash pages and story-boards. I'm Italian, but I'm a very competent English speaker at C1 level. My schedule is very flexible and I'm used to working remotely, I have worked on multiple projects as Concept Artist and Illustrator in both lead and junior roles, delivering everything from initial quick sketches to detailed key art. You can view my portfolio here: artstation.com/oorione. I belive my work demonstrates my proficiency in composition, perspective, color, lighting, and mood. I am competent in anatomical, mechanical, and architectural rendering. I know how often detailed and unbound artistic ideas can clash with gameplay and technical constraints and I have had to balance and recalibrate without losing the initial spirit, with satisfactory results. The settings for the projects I've worked in have spanned multiple genres, including fantasy, sci-fi and modern times. I am proficient in Blender to build base models, block-ins, and lighting reference sketches; I can apply photobashing techniques seamlessly to enhance realism. I can use Z-Brush to model faces and bodies as well. I have taught Digital Painting and Concept Art to adult students for BigRock Institute of Magical Technologies - my responsibilities included adapting lessons to diverse learning and painting styles, delivering constructive critiques, and teaching how to use Photoshop and Procreate in a professional setting. Nevertheless, I know I can still learn so much and I'm eager to further develop my craft in a supportive environment and contribute to new projects. I actually love working in a team and I feel driven by this kind of work environment!

Available to hire

I’m Francesca, a passionate and versatile artist that loves video games and comic books. I bring over four years of experience as a generalist and senior concept artist and illustrator, with a focus on every aspect: characters, props, environments, comic-books, splash pages and story-boards.

I’m Italian, but I’m a very competent English speaker at C1 level. My schedule is very flexible and I’m used to working remotely,

I have worked on multiple projects as Concept Artist and Illustrator in both lead and junior roles, delivering everything from initial quick sketches to detailed key art. You can view my portfolio here: artstation.com/oorione.

I belive my work demonstrates my proficiency in composition, perspective, color, lighting, and mood. I am competent in anatomical, mechanical, and architectural rendering. I know how often detailed and unbound artistic ideas can clash with gameplay and technical constraints and I have had to balance and recalibrate without losing the initial spirit, with satisfactory results. The settings for the projects I’ve worked in have spanned multiple genres, including fantasy, sci-fi and modern times.

I am proficient in Blender to build base models, block-ins, and lighting reference sketches; I can apply photobashing techniques seamlessly to enhance realism. I can use Z-Brush to model faces and bodies as well.

I have taught Digital Painting and Concept Art to adult students for BigRock Institute of Magical Technologies - my responsibilities included adapting lessons to diverse learning and painting styles, delivering constructive critiques, and teaching how to use Photoshop and Procreate in a professional setting. Nevertheless, I know I can still learn so much and I’m eager to further develop my craft in a supportive environment and contribute to new projects. I actually love working in a team and I feel driven by this kind of work environment!

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Language

Italian
Fluent
English
Advanced
Chinese
Intermediate

Work Experience

Lead Concept Artist at Digital Factory SRL
January 1, 2023 - June 7, 2024
Leading concept artistry, crafting visual designs and concepts for various projects.
Generalist Concept Artist and Illustrator at Fleshcraft Studio
January 1, 2022 - December 31, 2023
Generalist concept artist and illustrator working on multiple projects.
Character Concept Artist at Bigrock Institute of Magic Technologies
January 1, 2021 - December 31, 2022
Worked on character concepts for various projects including Mean Gears Bigrock in 2021.
Generalist Concept Artist at Bigrock R&D Team
January 1, 2021 - December 31, 2022
Worked on general concept art including Redrum Bigrock in 2021 and the 11 Years Ago Bigrock project in 2022.
Illustrator at Need Games
January 1, 2023 - December 31, 2025
Illustrator for the 7th Sea TTRPG books “Navigavia” and “Navigavia - I Misteri della Tela”, based on the webseries “Inntale”.
Lead concept artist at Digital Factory SRL
January 1, 2023 - December 31, 2024
Served as lead concept artist, overseeing concept creation and visual development from 2023 to 2024.
Generalist concept artist and illustrator at Fleshcraft Studio
January 1, 2022 - December 31, 2023
Worked as generalist concept artist and illustrator for various projects, contributing to character and environment designs between 2022 and 2023.
Character concept artist at Bigrock Institute of Magic Technologies
January 1, 2021 - December 31, 2022
Created character concepts as part of the R&D team internship during 2021-2022.
Generalist concept artist at Redrum Bigrock R&D team
January 1, 2021 - December 31, 2022
Contributed as generalist concept artist on multiple projects in 2021 and 2022.
Illustrator at Need Games
January 1, 2023 - December 31, 2025
Illustrated 7th Sea TTRPG books “Navigavia” and “Navigavia - I Misteri della Tela”, based on the webseries “Inntale” during 2023 and 2025.
Main Illustrator at Need Games
January 1, 2023 - December 31, 2025
Main Illustrator for the 7th Sea ttrpg books “Navigavia” and “Navigavia- I Misteri della Tela”, based on the webseries “Inntale”.
Lead Concept Artist at Digital Factory SRL
January 1, 2023 - December 31, 2024
Lead concept artist role involving leading the artistic design and conceptualization for various projects.
Generalist Concept Artist and Illustrator at Fleshcraft Studio
January 1, 2022 - December 31, 2023
Generalist concept artist and illustrator delivering versatile artwork across projects.
Character Concept Artist at Bigrock Institute of Magic Technologies
January 1, 2021 - December 31, 2021
Created character concepts for the project Mean Gears in 2021.
Generalist Concept Artist at Bigrock Institute of Magic Technologies
January 1, 2021 - December 31, 2022
Worked on Redrum - R&D team and 11 Years Ago - R&D team projects during 2021 and 2022 respectively.

Education

Master's Degree at Bigrock Institute of Magic Technologies
January 1, 2021 - December 31, 2022
Bachelor's Degree at Ca' Foscari University of Venice
January 1, 2013 - December 31, 2013
MAJOR at Ca' Foscari University of Venice
January 1, 2013 - July 1, 2025
MASTER at Bigrock Institute of Magic Technologies
January 1, 2021 - December 31, 2022
Master at Bigrock Institute of Magic Technologies
January 1, 2021 - December 31, 2022
Bachelor at Ca' Foscari University of Venice
January 1, 2013 - December 31, 2016

Qualifications

Course in Graphic, Photography and Video Editing
January 1, 2021 - December 31, 2021
Course in Comic Book Art and Illustration
January 1, 2018 - December 31, 2019
Course in Comic Book Art and Illustration
January 1, 2018 - December 31, 2019
Course in Graphic, Photography and Video Editing
January 1, 2021 - December 31, 2021
R&D Team Internship (Master in Concept Art)
January 1, 2021 - December 31, 2022
Course in Comic Book Art and Illustration
January 1, 2018 - December 31, 2019
Course in Graphic, Photography and Video Editing
January 1, 2021 - December 31, 2021
Research & Development Internship, Master in Concept Art
January 1, 2021 - December 31, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    uniE621 Remember Me
    In-game illustration/splash page I made for the project "Subcon" by Digital Factory, which includes characters that I conceptualized.
    uniE621 Stalker in the Desert - Navigavia "I Misteri della Tela" for 7th Sea
    The second of 4 artworks I made for the new Navigavia themed book expansion of the ttrpg 7th Sea: "I Misteri Della Tela", adapted from the awesome Italian DnD streaming series Inntale. The brief changed from a jungle to a desert, and it was a very fun challenge. illustrator
    uniE621 Underwater Landscape - Navigavia "I Misteri della Tela" for 7th Sea
    The first of 4 artworks I made for the new Navigavia themed book expansion of the ttrpg 7th Sea: "I Misteri Della Tela", adapted from the awesome Italian DnD streaming series Inntale. Had to work a lot on underwater landscapes in this one, I loved it. illustrator

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