Hi, I’m Jalen Fryer, a freelance animator and Digital Animation graduate based in Atlanta, GA. I love bringing characters, environments, effects, and action to life through high-quality animation across a wide range of styles and programs. I’m motivated to grow by innovating, collaborating on diverse projects, and delivering engaging visuals. As founder of Fryer Studios, I create personal projects, take commissions, and continue to expand my craft across cartoons and anime while exploring various mediums.

Jalen Fryer

Hi, I’m Jalen Fryer, a freelance animator and Digital Animation graduate based in Atlanta, GA. I love bringing characters, environments, effects, and action to life through high-quality animation across a wide range of styles and programs. I’m motivated to grow by innovating, collaborating on diverse projects, and delivering engaging visuals. As founder of Fryer Studios, I create personal projects, take commissions, and continue to expand my craft across cartoons and anime while exploring various mediums.

Available to hire

Hi, I’m Jalen Fryer, a freelance animator and Digital Animation graduate based in Atlanta, GA. I love bringing characters, environments, effects, and action to life through high-quality animation across a wide range of styles and programs.

I’m motivated to grow by innovating, collaborating on diverse projects, and delivering engaging visuals. As founder of Fryer Studios, I create personal projects, take commissions, and continue to expand my craft across cartoons and anime while exploring various mediums.

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Language

English
Fluent

Work Experience

Kampus Konnect Internship at Kampus Konnect
June 1, 2025 - August 31, 2025
Graphic Designer, Key Animator, Script Writer, Editor, and Creative Director; Marketing of Business and Social Media
Creative Director Internship
April 1, 2025 - July 31, 2025
Graphic designer of Fraternity flyers; Illustrator for marketing materials
Storyboard Revisionist
January 1, 2025 - March 31, 2025
Collaborated with students to supervise/clean boards and animatics
Founder & Entrepreneur at Fryer.Studios
February 1, 2018 - Present
Illustrates and animates personal projects for social media platforms and takes commissions; specializes in cartoons and anime; uses various programs and keeps up with industry trends
Key Animator at Dragon Ball Nebula (Group Production)
May 1, 2022 - June 30, 2023
Key Animator for group production; contributed to multiple animation sequences
Producer at Dragon Ball Super: Vegeta VS Moro
April 1, 2020 - December 31, 2022
Animated content from the Dragon Ball Super Manga; Envisionment, Storyboard, Direction (Sound, Music, Composition), Compositing, Editing, Backgrounds
Producer at Dragon Ball Super: Vegeta VS Moro
June 1, 2025 - Present
Animated content from the Dragon Ball Super Manga; Envisionment, Storyboard, Direction (Sound, Music, Composition), Compositing, Editing, Backgrounds
Producer at Dragon Ball GD: Commission Project
July 1, 2022 - Present
Built upon new and existing characters to translate artistic vision into a visual medium for a new story; Script Revision, Storyboards, Direction (Sound, Music, Composition), Animation, Compositing, Editing, Backgrounds
Chapter Historian / Alumni Engagements Committee / Graphic Design Assistant / Website Designer at Kappa Alpha Psi Fraternity, Inc. Omicron Iota Chapter
November 1, 2024 - Present
Chapter Historian / Alumni Engagements Committee / Graphic Design Assistant / Website Designer; Provincial and National Level Chapter Website of the Year Awardee 2024-2025
Press and Publicity Committee Chair – Graphic Design + Communications at Progressive Black Men, Inc
August 1, 2023 - May 31, 2025
Created customized marketing materials used to advertise events and other announcements; Managed and facilitated meetings; Documented service and event details through photography
Children’s Book Illustrator
December 17, 2020 - Present
Illustrated a 22-page book, Dobey Rules!
Graphic Designer, Key Animator, Script Writer, Editor, and Creative Director at Kampus Konnect
June 1, 2025 - August 1, 2025
Led graphic design, key animation, script writing, editing, and creative direction; marketed business and social media content.
Graphic Designer / Illustrator at Fraternity – Creative Director Internship
April 1, 2025 - July 1, 2025
Graphic designer of fraternity flyers; Illustrator for marketing materials.
Storyboard Revisionist at Fryer.Studios
January 1, 2025 - March 1, 2025
Collaborated with students to supervise and clean boards and animatics.
Producer at Dragon Ball Nebula – Kamehameha VS Galick Gun Reanimated
August 1, 2019 - April 1, 2020
Produced reanimated scene; involved revisions and production direction.
Illustrator at Dobey Rules! (Children's Book)
December 17, 2020 - December 17, 2020
Illustrated 22-page book; written by Yazmin Oliveria.

Education

Bachelor of Fine Arts in Digital Animation at Kennesaw State University
August 15, 2021 - December 12, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education, Software & Internet
    paper Family Guy Scene Remake

    The goal of this project was to create storyboards of a scene from Family Guy Season 1, Episode 4; Mind Over Murder. I chose scene 55-56 during Act 3 where Peter and Louis are at the Supermarket. Instead of just going off the base footage from the show, I went off the audio and script set for the scene. I took full advantage of this by editing the audio to space out how I wanted the scene to be paced. I even emphasized some aspects like Peter’s unrelenting anxiety with additional shots as we’re first shown him in the store. Some art and backgrounds were made in Adobe Photoshop, the character art and pacing was done with Toon Boom Harmony, and Adobe After Effects was used for the editing and composite. Lastly, I made character designs for Peter and Louis at the beginning of this project since I was able to explore different art styles.

    https://www.twine.net/signin

    paper Insert Animatic Scene

    The goal of this project was to insert or come up with a new scene in an existing media. I chose to adapt a scene from the Attack on Titan Manga that was not included in the anime of the series. This scene would take place nearing the end of Chapter 51 / Final scene of Season 2 where a conversation is held between Pyxis, Erwin, and Levi. Majority of this and other parts of the chapter were cut, so this felt like a scene that would not only be good to adapt, but be possible within the timespan I had to work. I chose to include glimpses from cut frames that would be shown prior to this scene by incorporating them with with the exposition from Pyxis. In the manga, the dialogue is more straight forward and static while my approach aims to be more visually significant by emphasizing the themes of the series. This would even serve to fit the pacing of the show without feeling cramped or drawn out.

    https://www.twine.net/signin

    paper Dream Sequence / Hybrid Animation

    The goal of this project was to integrate animation into a live action video. In order to do this, I recorded myself grabbing a ball midair which I drew over frames by frame in Toon Boom Harmony. The following cut used the same process and the animation was mostly done with a straight forward approach. Adobe After Effects was used for the overall composition and editing.

    https://www.twine.net/signin

    paper "Form"

    Throughout this project, I wanted to explore the depths of the human figure. I studied its complexities, various shapes, 3-Dimensionality, and differing forms and delivered this by expressing a constant state of morphing. We all come in different shapes and sizes and this theme is further emphasized by having the figure vary in both poses and mediums. There’s not a single piece in this film that is meant to represent the same artistic approach. Pieces vary in complexity, angles, detail, and shape.

    This was a hybrid, multi-media piece. I used various mediums such as charcoal, red and blue ballpoint pens, black ink pens, markers, watercolor paint, colored pencils and graphite. Additionally, digital paintings were created in photoshop and compiled with the physical drawings to create a cohesive sequence / animation.

    Animation was done in Toon Boom Harmony while the storyboards and digital shots were done in Adobe Photoshop. WIP

    https://www.twine.net/signin

    paper Kamehameha VS Galick Gun

    Over the course of 8 months I sought to reimagine the iconic beam struggle of the remaining Saiyan warriors in my own vision. The action direction was meant to be synced with the OST from the Dragon Ball Super Broly Movie and was partially animated traditionally. Corrections, inbetweens, and some cuts were completed digitally on the mobile app, Animation Creator. Audio for voices was used between the Dbz original Funimation Dub and the Dub for Dbz Kai.

    https://www.twine.net/signin