I’m Gaelle Berton, a 3D WebGL front-end software developer with a Creative Technologist background. I blend art and code across front-end, 3D, game engines (Unity, Unreal, Three.js) and shaders to build engaging experiences for advertising, entertainment, events and arts.
With 15+ years in 3D engines and immersive technology, I have built proprietary tools and custom experiences for Warner Bros, NASA, Google and Amazon, collaborating across the UK, France, Japan, Canada and beyond. I’m fluent in English and French, passionate about sharing knowledge through STEAM workshops and community volunteering.
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Embedded Cesium Environment in React

Custom animations, sea shaders and level for an AR in situ overlay for ipad display of the Aardvardk Dam for Autodesk.
Custom React application displaying the trees types for the Ontario Place for All campaign lead by Toronto municipality
https://ontarioplaceforall.com/adoptatree
Cesium Layer of southern New Zealand

MapBox, Deck.gl, Cesium, Unreal and Unity, as well as front end (threeJS) 3D and webGL layers.
Kluane National Park Unity app

Custom React application displaying the trees types for the Ontario Place for All campaign lead by Toronto municipality
https://ontarioplaceforall.com/adoptatree
Homescool react site interactive mapbox map
interactive deck.gl map with threeJS landmark and shaders
https://analemagroup.com/kima-noise-at-tate-exchange
https://kima-noise.vercel.app/
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