I am a 3D WebGL Front-end Software Developer with a Creative Technologist background and I am bilingual. I have 15+ years of experience working with 3D engines, shaders, front-end development, and real-time visualisations across Advertising, Entertainment, Defense, Events & Arts industries in the UK, France, Japan, Canada, including 5 years in Canada. I’ve built proprietary tools and custom experiences for clients such as Warner Bros, NASA, Google & Amazon. I’m passionate about art and technology, love mentoring and sharing knowledge through STEAM workshops, and enjoy exploring new ways to bring immersive ideas to life with code. In my free time I keep exploring new tools, diving into photography, and I’m a freediving enthusiast who believes in giving back to the community through creative tech volunteering.

Gaelle Berton

PRO

I am a 3D WebGL Front-end Software Developer with a Creative Technologist background and I am bilingual. I have 15+ years of experience working with 3D engines, shaders, front-end development, and real-time visualisations across Advertising, Entertainment, Defense, Events & Arts industries in the UK, France, Japan, Canada, including 5 years in Canada. I’ve built proprietary tools and custom experiences for clients such as Warner Bros, NASA, Google & Amazon. I’m passionate about art and technology, love mentoring and sharing knowledge through STEAM workshops, and enjoy exploring new ways to bring immersive ideas to life with code. In my free time I keep exploring new tools, diving into photography, and I’m a freediving enthusiast who believes in giving back to the community through creative tech volunteering.

Available to hire

I am a 3D WebGL Front-end Software Developer with a Creative Technologist background and I am bilingual. I have 15+ years of experience working with 3D engines, shaders, front-end development, and real-time visualisations across Advertising, Entertainment, Defense, Events & Arts industries in the UK, France, Japan, Canada, including 5 years in Canada. I’ve built proprietary tools and custom experiences for clients such as Warner Bros, NASA, Google & Amazon.

I’m passionate about art and technology, love mentoring and sharing knowledge through STEAM workshops, and enjoy exploring new ways to bring immersive ideas to life with code. In my free time I keep exploring new tools, diving into photography, and I’m a freediving enthusiast who believes in giving back to the community through creative tech volunteering.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate
Japanese
Intermediate

Work Experience

Software Engineer - WebGL threeJS / Angular / React / Unity at Cognitive3D
June 30, 2025 - August 18, 2025
Developed and maintained 3D spatial VR data visualization platforms using threeJS, shaders, Angular, and React. Optimized and migrated products to current versions of three.js and Angular. Maintained Node Microservices, optimized 3D assets and environments (GLTF, USDZ, shaders, threeJS, AWS). Built demo Unity scenes to test and maintain the SDK in Vancouver.
WebGL Developer / Creative Technologist at KIMA
September 30, 2023 - August 18, 2025
Built a real-time sound reactive webGL application using deck.gl, threeJS, nextJS; integrated interactive maps with deck.gl, arcGIS, and mapBox; developed real-time 3D visualizations for sound-based interactions with threeJS and Vue in London.
Unity Developer / Technical Artist at Strawberry Fields / Aeksia
April 30, 2023 - August 18, 2025
Created post-processing effects, VFX, shaders, and materials for a VR multiplayer game using Unity XR and AI. Built UI and interactivity components and integrated AI tools to build user-driven environments in Vancouver.
Multimedia Developer at CAE
December 31, 2022 - August 18, 2025
Developed HTML5 content using Animate and migrated existing e-learning courses to HTML5 for aviation training; built data management tools and maintained LMS content in Vancouver.
React Unity | Unreal Developer at Thinkwell
November 30, 2021 - August 18, 2025
Designed levels and interactivity for Warner Bros installations using Unity 3D, Unreal, Touch Designer, and GIS technologies. Developed production-standard VFX, shaders, and particle systems. Created solutions for physical interfaces using Kinect, Lidar, realSense, and built native apps and plugins in Montreal.
Software Engineer - WebGL threeJS / Angular / React / Unity at Cognitive3D
June 30, 2025 - August 18, 2025
Extended and maintained 3D spatial (VR) custom data visualization platforms using threeJS, shader programming, Angular, and React. Developed new data visualization products in JavaScript and TypeScript. Optimized and migrated existing products to current versions of the frameworks. Maintained and extended Node.js microservices involving Express and GLTF libraries. Optimized 3D assets and environments in GLTF and USDZ formats, including shaders and utilizing AWS services. Built demo Unity scenes to support testing and maintenance of the SDK.
WebGL Developer / Creative Technologist at KIMA
September 30, 2023 - August 18, 2025
Built a realtime sound reactive application incorporating a WebGL map layer and 3D visualizations utilizing deck.gl, threeJS, and Next.js. Integrated interactive maps using deck.gl, ArcGIS, and MapBox. Implemented realtime 3D visualizations in sound-based interactive applications with threeJS and Vue.
Unity Developer / Technical Artist at Strawberry Fields / Aeksia
April 30, 2023 - August 18, 2025
Created post-processing effects, VFX, materials, and UI interactivity for a VR multiplayer game using Unity, XR, AI, shaders, and C#. Integrated AI tools to enable user-driven environmental creation.
Multimedia Developer at CAE
December 31, 2022 - August 18, 2025
Developed HTML5 content using Animate and migrated existing courses towards HTML5. Built data management tools for the team using React.
Unity | Unreal Developer at Thinkwell
November 30, 2021 - August 18, 2025
Designed levels and interactivity for Warner Bros. in situ installations using Unity 3D, Unreal Engine, and Touch Designer. Created VFX, shaders, particle systems, and optimized materials to production standards. Developed physical interface solutions based on Kinect, Lidar, and Intel RealSense computer vision technologies including native apps and plugins.
Software Engineer - WebGL at Cognitive3D
December 31, 2023 - December 31, 2023
Extend & maintain 3D Spatial (VR) custom data visualisation platforms: threeJS, shader / Angular / React. Develop new data visualisation products (threeJS, Javascript, Typescript). Maintain & extend Node Microservices (Express & GLTF libraries). Optimise 3D assets & environments (GLTF, USDZ, shaders, threeJS, AWS). Build demo Unity scenes for testing & maintenance of the current SDK (Unity).
WebGL Developer / Creative Technologist at KIMA
September 1, 2023 - September 1, 2023
Build a realtime sound reactive application implementing a WebGL map layer & 3D visualisation (deck.gl, threeJS, nextJS). Integrate an interactive map: deck.gl, ArcGIS, MapBox. Integrate realtime 3D visualisation in an interactive sound-based application (threeJS, Vue).
Unity Developer / Technical Artist at Strawberry Fields / Aeksia
April 1, 2023 - April 1, 2023
Post processing effects, VFX, materials for a VR multiplayer game: Unity / XR / AI / Shaders, VFX, C#. Build UI & Interactivity. Integrating AI tool to build user driven environments.
Multimedia Developer at CAE
December 1, 2022 - December 1, 2022
Building HTML5 content using Animate & Migrating existing courses towards HTML5. Building data management tools for the team. React Unity | Unreal Developer.
Unity | Unreal Developer at Thinkwell Montreal, Creative studio part of TAIT Group
November 1, 2021 - November 1, 2021
Level Design & Interactivity for Warner Bros. in situ Installations using Unity 3D, Unreal, Touch Designer, Windows Native, ArcGIS / Cesium. Design VFX / shaders / particle systems / materials to Production standard, build & performance optimisation. Develop solutions for physical interfaces (Kinect, Lidar, RealSense Computer Vision), building native apps & plug-ins.
Software Engineer - WebGL threeJS / Angular / React / Unity at Cognitive3D
September 1, 2023 - June 30, 2025
Extend & maintain 3D Spatial (VR) custom data visualisation platforms: threeJS, shader; Angular / React; develop new data visualisation products; optimise and migrate to current three.js and Angular versions; maintain & extend Node microservices (Express & GLTF libraries); optimise 3D assets & environments (GLTF, USDZ, shaders, threeJS, AWS); build demo Unity scenes for testing & maintenance of the current SDK.
Multimedia Developer at CAE
December 1, 2021 - December 31, 2022
Building HTML5 content using Animate & Migrating existing courses towards HTML5; building data management tools for the team.
Web Developer / Webmaster at Thinkwell Montreal (TAIT Group)
October 1, 2020 - November 30, 2021
Level Design & Interactivity for Warner Bros. in situ Installations using Unity 3D, Unreal, Touch Designer, Windows Native, arcGIS / Cesium; Design VFX / shaders / particle systems / materials to Production standard; build & performance optimisation; develop solutions for physical interfaces (Kinect, Lidar, RealSense Computer Vision), building native apps & plug-ins.
Software Engineer - WebGL / Front-end at Freelance (Tripura Breath app, Homescool.ca, leclubelectro.ca)
September 1, 2025 - Present
Freelance roles focusing on React mobile-first sites with marketing integration and data visualization using WebGL/Three.js.
3D Spatial Visualization Developer at Cognitive3D
September 1, 2023 - June 1, 2025
Extend & maintain 3D Spatial (VR) custom data visualization platforms using Three.js, shaders, Angular/React; develop new data visualization products; migrate assets; maintain Node microservices; build Unity demo scenes for SDK testing.
Level Designer / Technical Artist at Thinkwell Montreal (TAIT Group)
October 1, 2020 - November 1, 2021
Level design & interactivity for Warner Bros. in situ installations using Unity 3D, Unreal, Touch Designer; shader/VFX work; performance optimizations; hardware interface integration (Kinect, Lidar, RealSense).

Education

Add your educational history here.

Qualifications

BA Arts & Design
January 11, 2030 - August 18, 2025
TEF C2
January 11, 2030 - August 18, 2025
IELTS C2
January 11, 2030 - August 18, 2025
BA Arts & Design
January 11, 2030 - August 18, 2025
TEF C2
January 11, 2030 - August 18, 2025
IELTS C2
January 11, 2030 - August 18, 2025
BA Applied Arts
January 11, 2030 - November 24, 2025
TEF C2
January 11, 2030 - November 24, 2025
IELTS C2
January 11, 2030 - November 24, 2025
BA Arts & Design
January 11, 2030 - December 5, 2025
BA Hons Design
January 11, 2030 - April 7, 2026
ESRI ArcGIS certificate
January 11, 2030 - April 7, 2026
TEF C2
January 11, 2030 - April 7, 2026
IELTS C2
January 11, 2030 - April 7, 2026

Industry Experience

Software & Internet, Media & Entertainment, Government, Education, Professional Services, Other
    paper Urban development GeoData, 3D

    Embedded Cesium Environment in React

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    Custom animations, sea shaders and level for an AR in situ overlay for ipad display of the Aardvardk Dam for Autodesk.


     

    Custom React application displaying the trees types for the Ontario Place for All campaign lead by Toronto municipality

    imagehttps://ontarioplaceforall.com/adoptatree
     

    Cesium Layer of southern New Zealand

    image