Hi, I'm Gerard Coloma, a Sydney-based artist specializing in animation backgrounds, props, and concept design. I love translating storyboards into detailed visuals, interpreting briefs such as colour scripts, prop assets and key background art to match line and colour, and developing assets from multiple angles and perspectives in a painterly, stylised vibe. With a foundation from the University of Technology Sydney and hands-on experience at Flying Bark Productions and Kapwa Studios, I blend 2D and 3D workflows, using tools like Blender, Photoshop, and Procreate, while collaborating closely with art directors and leads to deliver polished, stylised assets that fit the show's aesthetic.

Gerard Coloma

Hi, I'm Gerard Coloma, a Sydney-based artist specializing in animation backgrounds, props, and concept design. I love translating storyboards into detailed visuals, interpreting briefs such as colour scripts, prop assets and key background art to match line and colour, and developing assets from multiple angles and perspectives in a painterly, stylised vibe. With a foundation from the University of Technology Sydney and hands-on experience at Flying Bark Productions and Kapwa Studios, I blend 2D and 3D workflows, using tools like Blender, Photoshop, and Procreate, while collaborating closely with art directors and leads to deliver polished, stylised assets that fit the show's aesthetic.

Available to hire

Hi, I’m Gerard Coloma, a Sydney-based artist specializing in animation backgrounds, props, and concept design. I love translating storyboards into detailed visuals, interpreting briefs such as colour scripts, prop assets and key background art to match line and colour, and developing assets from multiple angles and perspectives in a painterly, stylised vibe.

With a foundation from the University of Technology Sydney and hands-on experience at Flying Bark Productions and Kapwa Studios, I blend 2D and 3D workflows, using tools like Blender, Photoshop, and Procreate, while collaborating closely with art directors and leads to deliver polished, stylised assets that fit the show’s aesthetic.

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Language

English
Fluent
Tagalog
Advanced
Korean
Advanced

Work Experience

Background Artist at Flying Bark Productions
January 1, 2021 - December 31, 2022
Drew detailed backgrounds from storyboards; interpreted visual briefs such as color scripts, props and key background art to match line and color; drew assets in a variety of angles and perspectives; expert use of Photoshop and its library, creating brushes and cutting out assets for extensive reuse; knowledge of production tracking and review tools – Shotgun; blocked out and presented concepts to leads and supervisors while addressing feedback and notes; color design for key background shots, maintaining style with saturated color palettes.
Prop Designer at Flying Bark Productions
January 1, 2023 - December 31, 2025
Designed props in multiple angles, hyper-real with stylised hints, accurate enough for the 3D department to model after; drew a range of extremely detailed props, such as vehicles from trucks to bikes, appliances and organic items; texture callouts for texturing department, using abstract shapes to match the show's stylised realism; used Blender to model objects roughly, to be used as a guide for paint-over; contributed to base layout design, placing props in a scene as a guide for the Layout team.
Background Artist at Brikk Animation
January 1, 2023 - December 31, 2023
Contributed key backgrounds for La Marzocco, recreating set pieces under different lighting conditions; incorporating production and drawing with accurate detail in multiple angles, ensuring it belongs in the scene.
Background Artist at Sun Creature Animation
January 1, 2024 - December 31, 2024
Styled layout design in a painterly style; provided graffiti work to be placed around key backgrounds.
Concept Artist at Kapwa Studios
January 1, 2025 - December 31, 2025
Designed backgrounds in multiple angles, using photo-bashing for quick generation of assets; prop and vehicle callouts based on 3D models; character designs.
Background Painter / Paint Artist at Flying Bark Productions
January 1, 2021 - June 1, 2022
Drawing detailed backgrounds from storyboards; interpreting visual briefs such as colour scripts, prop assets and key background art to match line and colour. Drawing assets in a variety of angles and perspectives. Expert use of Photoshop and its library, creating brushes and cutting out assets for extensive reuse. Knowledge of production tracking and review tools – Shotgun. Block out and present concepts to leads and supervisors while addressing feedback and notes. Colour design key background shots, keep in style with saturated colour palettes.

Education

Bachelor of Design in Animation at University of Technology Sydney
January 1, 2016 - January 1, 2019
Bachelor of Design in Animation at University of Technology Sydney
January 1, 2016 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services
    paper Moon Girl and Devil Dinosaur

    • Drawing detailed backgrounds from storyboards
    • Interpreting visual briefs such as colour scripts, prop assets and key
    background art
    • Drawing assets in a variety of angles and perspectives
    • Expert use of Photoshop and its library, creating brushes and cutting out
    assets for extensive reuse
    • Knowledge of production tracking and review tools – Shotgrid and RV
    • Adjusting camera shots for prepping of key layout art
    • Block out and present concepts to leads and supervisors while addressing
    feedback and notes

    paper Stranger Things: Tales From '85

    ● Designed Props in multiple angles, hyper-real with stylised hints, accurate enough for 3D department to model after, with careful and precise use of perspective, shape and colour.
    ● Able to draw a range of extremely detailed props, such as vehicles from trucks to bikes, to appliances and organic items.
    ● Texture Callouts for texturing department, using abstract shapes to match the show’s stylised reality.
    ● Used Blender to model objects roughly, to be used as a guide for accurate paint-over. Also contributed to base layout design, placing props in a scene as a guide for the Layout team.