I am a senior game development leader with over 15 years of experience in Unity development, gameplay systems design, and cross-functional team leadership. I have a proven track record delivering multi-platform titles, establishing efficient pipelines, and collaborating with external studios. I excel in mobile games, live ops, performance optimization, AI adoption, and engine upgrades. I am fluent in English and Spanish, with German at a good level, and I enjoy mentoring teams to reach ambitious goals.

Germán Pablo Wachnitz

I am a senior game development leader with over 15 years of experience in Unity development, gameplay systems design, and cross-functional team leadership. I have a proven track record delivering multi-platform titles, establishing efficient pipelines, and collaborating with external studios. I excel in mobile games, live ops, performance optimization, AI adoption, and engine upgrades. I am fluent in English and Spanish, with German at a good level, and I enjoy mentoring teams to reach ambitious goals.

Available to hire

I am a senior game development leader with over 15 years of experience in Unity development, gameplay systems design, and cross-functional team leadership. I have a proven track record delivering multi-platform titles, establishing efficient pipelines, and collaborating with external studios.

I excel in mobile games, live ops, performance optimization, AI adoption, and engine upgrades. I am fluent in English and Spanish, with German at a good level, and I enjoy mentoring teams to reach ambitious goals.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent
German
Advanced

Work Experience

Lead Engineer at Terrabot Games
March 1, 2024 - Present
Lead Engineer responsible for building a Mobile Games Factory from concept to release, collaborating with a six-person team and company owners. Currently working on the second title. Tools: Unity and C#; CI/CD with PlayFab, Unity Cloud CDN, and Unity Cloud Build; integrated PlayFab, Google Analytics, Adjust, and Firebase; set up Live Ops; collaborated with operations and design teams to ship high-quality titles; leveraged AI-powered tools such as Copilot and Cloud Code.
Lead Engineer at Tic Toc Games
September 1, 2023 - October 6, 2025
Led technical development for a draw-to-match game with a 10-person team. Collaborated with the game director to plan and execute the development roadmap, worked directly on critical game systems and contributed to the game's architecture. Led the technical development of the Writer’s Block demo and presented at Pax East 2022. Conducted research and development for integrating Unity multiplayer, helped with technical recruiting, developed a RAG methodology, created tools for cross-project use, and built game prototypes using ECS/DOTs architecture.
Game Developer - Founder at Portal Entertainment
July 1, 2021 - October 6, 2025
Founded and led Portal Entertainment: conceptualized, designed, developed, and launched Rogue Empire on multiple platforms, including Steam; achieved 25k+ sales and an 85% positive review rating. Used Unity and C# for gameplay, level design, AI, FX, and UI; contributed to art and sound design and editing; implemented full game design using player data, metrics, and closed testing; managed community engagement and communications.
Startup CTO at I wantDev
June 1, 2016 - October 6, 2025
Oversaw several small agile teams delivering software primarily in gaming. Collaborated with team leads on roadmapping. Hands-on programming tasks in Java, C#, and JavaScript. Managed the company's technological and architectural structure and ensured product KPIs were met.
Lead Engineer at PlayT
December 1, 2012 - October 6, 2025
Led a small development team building a sports social network using Scrum methodology. Contributed to back-end development with Java, Spring, Hibernate, and Amazon AWS. Implemented canvas product design.
Senior Engineer at Vostu
August 1, 2011 - October 6, 2025
Led a team responsible for developing common tools for social gaming development (VGN). Designed and developed scalable tools to support hundreds of thousands of concurrent users. Contributed to long-term planning for core company tools. Mentored and supervised professional development of team members. Backend Java development for the VGN platform with Spring, SQL, AWS, and REST. Worked with agile methodologies.
Software Developer at Hexacta
November 30, 2009 - October 6, 2025
Contributed to various web-based projects for third-party companies. Used Spring and Hibernate.
Lead Engineer at Terrabot Games
March 1, 2024 - Present
Lead a 6-person team to build a Mobile Games Factory from concept to release; currently working on the second title. Primary tools: Unity and C#. Integrated PlayFab, Unity Cloud CDN, and Unity Cloud Builds for CI. Leveraged AI-powered tools (Cloud Code, Copilot) and industry frameworks such as Google Analytics, AppLovin, Adjust, and Firebase. Established and managed LiveOps; collaborated closely with operations and design teams.
Lead Engineer at Tic Toc Games
September 1, 2023 - October 6, 2025
Led technical development for a 10-person team on a draw-to-match title. Planned and executed development roadmap, contributed to core systems and architecture. Led the Writer’s Block demo development and presented at Pax East 2022. Researched and developed Unity multiplayer integration strategies; assisted with technical recruiting and developed cross-project tooling; created prototypes using ECS/DOTS.
Game Developer - Founder at Portal Entertainment
July 1, 2021 - October 6, 2025
Founded and managed a 3-person team to conceptualize, design, develop, and launch Rogue Empire on multiple platforms including Steam, achieving ~25K sales and an 85% positive rating. Implemented gameplay, AI, FX, and UI systems in Unity/C#. Involved in art and sound design, and managed community engagement and metrics-driven closed testing.
IwantDev: Startup CTO at IwantDev
June 1, 2016 - October 6, 2025
Headed several small agile teams delivering software, primarily for gaming. Collaborated on roadmap planning and performed hands-on programming in Java, C#, and JavaScript. Managed the company’s tech stack and architecture to ensure product KPIs were met.
Lead Engineer at PlayT
December 1, 2012 - October 6, 2025
Led a small development team in building a sports social network using Scrum; contributed significantly to backend development with Java, Spring, Hibernate, and AWS; contributed to canvas-based product design.
Senior Engineer at Vostu
August 1, 2011 - October 6, 2025
Led a team responsible for developing common tools for social gaming (VGN); designed and built scalable tools to support hundreds of thousands of concurrent users; mentored team members and contributed to backend Java development with AWS, REST, Spring, and SQL.
Software Developer at Hexacta
November 1, 2009 - October 6, 2025
Contributed to multiple web-based projects for third-party clients; worked with Spring and Hibernate.
Lead Engineer at TerraBot Games
March 1, 2024 - November 6, 2025
Led a 6-person team and company owners to build a Mobile Games Factory from concept to release; currently working on the second title. Used Unity and C# as main development tools, with PlayFab, Unity Cloud CDN, and Unity Cloud Builds for CI, leveraging AI-powered tools such as Cloud Code and Copilot. Integrated PlayFab, Google Analytics, AppLovin, Adjust, and Firebase; Set up and managed Live Ops; collaborated closely with operations and design teams.
Lead Engineer at Tic Toc Games
September 30, 2023 - September 30, 2023
Worked with a 10-person team during the development of a draw-to-match game. Collaborated with the game director to plan and execute the development road map, directly contributing to critical game systems and the game’s architecture. Led the technical development of the Writer’s Block demo and presented it at Pax East 2022. Researched and developed for integrating Unity multiplayer into company products. Assisted with technical recruiting; developed a RAG methodology. Created tools for cross-project use and prototyped games using ECS/DOTS architecture.
Game Developer - Founder at Portal Entertainment
July 1, 2021 - July 1, 2021
Managed a 3-person team. Conceptualized, designed, developed, and launched Rogue Empire on multiple platforms, including Steam, achieving 25K+ sales and an 85% review rating. Used Unity and C# for gameplay, level design, AI, FX, and UI systems. Engaged in art and sound design and editing. Implemented whole game design using user data, metrics, and closed tests. Managed community engagement and social media.
Startup CTO at I wantDev
June 1, 2016 - June 1, 2016
Oversaw several small agile teams to deliver software, primarily focused on gaming. Collaborated with team leaders on road map planning. Engaged hands-on in critical programming tasks using Java, C#, and JavaScript. Managed the company’s technological and architectural structure and ensured product KPIs were met.
Lead Engineer at PlayT
December 1, 2012 - December 1, 2012
Led a small development team in building a sports social network using Scrum methodology. Contributed significantly to backend development using Java, Spring, Hibernate, and AWS. Employed canvas product design.
Senior Engineer at Vos tu
August 1, 2011 - August 1, 2011
Led a team responsible for developing common tools for social gaming development (VGN). Designed and developed scalable tools to support hundreds of thousands of concurrent users. Contributed to long-term planning for key company tools. Mentored and monitored the professional development of team members. Conducted backend Java development for the VGN platform. Used Spring, SQL, AWS, and secure REST protocols. Worked with agile methodologies, CI, and TDD.
Software Developer at Hexata
November 1, 2009 - November 1, 2009
Contributed to various web-based projects for third-party companies. Used Spring and Hibernate.

Education

Master in Finance at Universidad Torcuato di Tella
January 1, 2011 - October 6, 2025
Bachelor's degree in Software Engineering at Technological Institute of Buenos Aires
January 1, 2003 - December 31, 2009
Google Project Management Certificate at Google
January 1, 2023 - October 6, 2025
Design and Programming of Video Games at National University of Technology
January 11, 2030 - October 6, 2025
Certified Scrum Master (CSM) at Scrum Alliance
January 11, 2030 - October 6, 2025
Master in Finance at University Torcuato Di Tella
January 11, 2030 - January 1, 2011
Bachelor's degree in Software Engineering at Technological Institute of Buenos Aires
January 1, 2003 - January 1, 2009
Design and Programming of Video Games at National University of Technology
January 11, 2030 - October 6, 2025
Master in Finance at University Torcuato di Tella
January 1, 2011 - November 6, 2025
Bachelor degree in Software Engineering at Technological Institute of Buenos Aires
January 1, 2003 - January 1, 2009
Google Project Management Certificate at Google
January 1, 2023 - November 6, 2025
Design and Programming of Video Games at National University of Technology
January 11, 2030 - November 6, 2025
Certified Scrum Master (CSM) at Scrum Alliance
January 11, 2030 - November 6, 2025

Qualifications

Google Project Management Certificate
January 1, 2023 - October 6, 2025
Certified Scrum Master (CSM)
January 11, 2030 - October 6, 2025
Google Project Management Certificate
January 1, 2023 - January 1, 2023
Certified Scrum Master (CSM)
January 11, 2030 - October 6, 2025
Google Project Management Certificate
January 1, 2023 - November 6, 2025
Certified Scrum Master (CSM)
January 11, 2030 - November 6, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more