Germán Pablo Wachnitz
I am a senior game development leader with over 15 years of experience in Unity development, gameplay systems design, and cross-functional team leadership.
About
I am a senior game development leader with over 15 years of experience in Unity development, gameplay systems design, and cross-functional team leadership. I have a proven track record delivering multi-platform titles, establishing efficient pipelines, and collaborating with external studios.
I excel in mobile games, live ops, performance optimization, AI adoption, and engine upgrades. I am fluent in English and Spanish, with German at a good level, and I enjoy mentoring teams to reach ambitious goals.
- 17 years' experience
- Joined October 2025
Skills· 27
Languages
- EnglishFluent
- Spanish; CastilianFluent
- GermanAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
Work experience· 21 roles
Led a 6-person team and company owners to build a Mobile Games Factory from concept to release; currently working on the second title. Used Unity and C# as main development tools, with PlayFab, Unity Cloud CDN, and Unity Cloud Builds for CI, leveraging AI-powered tools such as Cloud Code and Copilot. Integrated PlayFab, Google Analytics, AppLovin, Adjust, and Firebase; Set up and managed Live Ops; collaborated closely with operations and design teams.
Lead a 6-person team to build a Mobile Games Factory from concept to release; currently working on the second title. Primary tools: Unity and C#. Integrated PlayFab, Unity Cloud CDN, and Unity Cloud Builds for CI. Leveraged AI-powered tools (Cloud Code, Copilot) and industry frameworks such as Google Analytics, AppLovin, Adjust, and Firebase. Established and managed LiveOps; collaborated closely with operations and design teams.
Lead Engineer responsible for building a Mobile Games Factory from concept to release, collaborating with a six-person team and company owners. Currently working on the second title. Tools: Unity and C#; CI/CD with PlayFab, Unity Cloud CDN, and Unity Cloud Build; integrated PlayFab, Google Analytics, Adjust, and Firebase; set up Live Ops; collaborated with operations and design teams to ship high-quality titles; leveraged AI-powered tools such as Copilot and Cloud Code.
Education· 13
Certifications and awards· 6
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