Available to hire
Hi, I’m Gonzalo Castro, a multidisciplinary 3D Generalist and Character Animator with over 15 years of industry experience in game development and feature animation. I’ve built skills across modeling, texturing, lighting, and compositing, using Blender and Unreal Engine to deliver polished visuals from concept to final render.
Since 2020 I’ve specialized in character animation for AAA games and animated series with Maya, including mocap cleanup and pose-to-pose workflows. I also develop tools with Python for Blender automation and work as a versatile generalist in Unreal Engine 5, handling asset integration, environment setup, and animation polish.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
3D Character Animator - Generalist - Rigger at Dual Effect SpA
October 1, 2024 - January 1, 2025Character animator and rigger for an upcoming video game project, using Blender and Unreal Engine.
3D Character Animator at Silver Spoon
July 1, 2023 - February 1, 2024Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Character Animator at Silver Spoon
October 1, 2024 - January 1, 2025Projects: VR content, mocap cleanup, pose-to-pose animation with UE5 native tools.
3D Generalist – Video Editor at @HalfwayToWisdom
August 1, 2023 - October 1, 2024Full production workflow for YouTube channel using Blender and After Effects.
3D Character Animator at T´ermica Estudio Creativo S.A.
November 1, 2022 - June 1, 2023Worked on “Mickey Mouse Clubhouse” animated series (Seasons 1 and 2).
3D Character Animator at Alligator Virtual Experience
December 1, 2021 - July 1, 2022Quadruped character animation including body mechanics, lipsync, and acting.
3D Character Animator at Undying Games
August 1, 2020 - July 1, 2021Produced high-quality animations for AAA game “Ethereal Clash of Souls.”
3D Animator – Generalist at Freelancer – Worldwide
April 1, 2019 - November 1, 2022Broad support for engineering projects through design, technical representation, and animation.
3D Animator – Generalist at Komatsu Cummins Chile Ltda.
September 1, 2013 - April 1, 2019Member of Standardization and Continuous Improvement team. Provided visual and engineering support for truck maintenance at Rosario Collahuasi.
Education
Mechanical design at Universidad tecnica federico santa maria
April 9, 2004 - April 1, 2008Design machinery and Animation focus on mechanics.
Bachelor’s Degree in Mechanical Design at Universidad Técnica Federico Santa María
January 11, 2030 - March 11, 2026Certificate in 3D Character Animation at Keyframe Animation School
January 11, 2030 - March 11, 2026Full Stack Developer in JavaScript at Desafio LATAM
January 11, 2030 - March 11, 2026Qualifications
Keyframe Animation School Certificate in 3D Character Animation
January 11, 2030 - March 11, 2026Desafio LATAM Full Stack Developer in JavaScript
January 11, 2030 - March 11, 2026Industry Experience
Media & Entertainment, Gaming
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