Available to hire
Hi, I’m Giancarlo Tomasello, a gameplay developer with over 2 years of experience in traditional full-stack development and gameplay programming for mobile and PC platforms. I enjoy using my programming and design skills to create engaging and dynamic gaming experiences.
I’m passionate about growing my technical knowledge and contributing to the gaming industry by building immersive games and interactive experiences. I look forward to new challenges and opportunities to collaborate with like-minded professionals.
Skills
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Language
English
Fluent
Work Experience
Junior Game Developer at PlayDreamWorld
December 31, 2022 - July 25, 2025Aided in the development and deployment of an early access version of an MMO survival crafting game by redesigning the new user flow that saw a 15% conversion rate. Implemented a dynamic asset creation system, which helped add 30+ new game assets resulting in a 10% increase in new players. Facilitated over 20 test sessions and organized active feedback from over 100 core players to create bug reports and iterate on features weekly.
Associate at Infosys
February 28, 2022 - July 25, 2025Performed high-level production support on level 4 to level 2 tickets for Verizon on an application deployed globally to over 100,000 customers. Found and fixed data discrepancies and access control issues in a multi-service-based database application. Met directly with Fortune 500 clients to create deployable solutions within 3 months. Part of a 50-person team that reduced ticket resolution time by over 20 hours.
Full Stack Software Developer at Revature
August 31, 2021 - July 25, 2025Upskilled in front-end and back-end software such as Spring, JS React, and PostgreSQL in preparation for Infosys employment. Created 4 projects in collaborative teams utilizing AWS RDS to store product data. Implemented CD/CI and Agile practices on 2 large-scale group projects in a team of 21.
Swift and Java Game Developer at Theramigo
January 31, 2021 - July 25, 2025Designed 4-5 new micro games for iOS devices with Swift and Java that utilized custom wearable technology. Planned interactive experiences targeting a wide demographic, while adhering to the limitations of physical therapy patients' range of motion. Created bug reports and organized weekly fixes.
Education
B.S. at University of California, Santa Cruz
January 1, 2016 - June 30, 2020Qualifications
AWS Certified Cloud Practitioner
August 1, 2024 - August 31, 2024Industry Experience
Gaming, Software & Internet, Computers & Electronics, Telecommunications
Skills
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