I’m a game and software developer with 10+ years of experience building interactive systems and real-time applications across web, mobile, and desktop. I enjoy creating smooth, low-abstraction solutions—from rendering and custom shaders to multiplayer networking, backend services, and native mobile experiences—so the final product stays clean, fast, and maintainable. I’ve worked end-to-end on multiplayer browser games, canvas simulations, and real-time video/text applications, and I also build game features across engines like Godot, Unity, and Unreal Engine. Whether I’m shipping a self-hosted Go and backend platform or developing client-side multiplayer sync and persistent player stats, I focus on practical engineering and reliable delivery.

habuky.dev

I’m a game and software developer with 10+ years of experience building interactive systems and real-time applications across web, mobile, and desktop. I enjoy creating smooth, low-abstraction solutions—from rendering and custom shaders to multiplayer networking, backend services, and native mobile experiences—so the final product stays clean, fast, and maintainable. I’ve worked end-to-end on multiplayer browser games, canvas simulations, and real-time video/text applications, and I also build game features across engines like Godot, Unity, and Unreal Engine. Whether I’m shipping a self-hosted Go and backend platform or developing client-side multiplayer sync and persistent player stats, I focus on practical engineering and reliable delivery.

Available to hire

I’m a game and software developer with 10+ years of experience building interactive systems and real-time applications across web, mobile, and desktop. I enjoy creating smooth, low-abstraction solutions—from rendering and custom shaders to multiplayer networking, backend services, and native mobile experiences—so the final product stays clean, fast, and maintainable.

I’ve worked end-to-end on multiplayer browser games, canvas simulations, and real-time video/text applications, and I also build game features across engines like Godot, Unity, and Unreal Engine. Whether I’m shipping a self-hosted Go and backend platform or developing client-side multiplayer sync and persistent player stats, I focus on practical engineering and reliable delivery.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Work Experience

Independent Software Developer at habuky.dev
January 1, 2026 - Present
Built and deployed a zero-framework web platform and games running on a self-hosted Linux stack using Go and a PocketBase backend. Engineered real-time multiplayer browser games and canvas simulations using Server-Sent Events (SSE) for state synchronization. Implemented lightweight build tooling with Deno/ESBuild, custom client-side routing, and persistent player stats and authentication.
Independent Software Developer at habukyd ev
January 1, 2026 - Present
Built and deployed a zero-framework web platform and games running on self-hosted Linux using Go and PocketBase backends. Engineered real-time multiplayer browser games and canvas simulations using Server-Sent Events (SSE) for state synchronization. Implemented lightweight build tooling using Deno/ESBuild, custom client-side routing, and persistent player stats and authentication.
Freelance Game Developer at Self-employed
January 1, 2015 - January 1, 2025
Built gameplay systems, character controllers, physics, and UI across Godot, Unity, and Unreal Engine for diverse client projects. Created custom shaders, 3D environment assets, and animations in Blender, optimizing draw calls and memory usage across PC and mobile. Collaborated with clients from concept to release, integrating backend services and third-party APIs to deliver complete interactive products.
Freelance Game Developer (Self-employed) at Self-employed
January 1, 2015 - January 1, 2025
Built gameplay systems, character controllers, physics, and UI across Godot, Unity, and Unreal Engine for diverse client projects. Created custom shaders, 3D environment assets, and animations in Blender, optimizing draw calls and memory usage across PC and mobile. Collaborated with clients to deliver complete interactive products from concept to release, integrating backend services and third-party APIs.

Education

Bachelor of Technology (Information Technology) at Mahatma Gandhi Institute of Technology
January 1, 2011 - January 1, 2015
Bachelor of Technology (Information Technology) at Mahatma Gandhi Institute of Technology
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment