I am a highly experienced 3D & 2D Designer with over 7 years of professional experience in the creative industry. I specialize in character design, product design, animation, CGI, VFX, and both interior and exterior visualization. My expertise covers the full creative pipeline—from concept development to final execution—ensuring high-quality, visually compelling results tailored to client needs.

HAMMAD ZAHID

5.0 (1 review)

I am a highly experienced 3D & 2D Designer with over 7 years of professional experience in the creative industry. I specialize in character design, product design, animation, CGI, VFX, and both interior and exterior visualization. My expertise covers the full creative pipeline—from concept development to final execution—ensuring high-quality, visually compelling results tailored to client needs.

Available to hire

I am a highly experienced 3D & 2D Designer with over 7 years of professional experience in the creative industry. I specialize in character design, product design, animation, CGI, VFX, and both interior and exterior visualization. My expertise covers the full creative pipeline—from concept development to final execution—ensuring high-quality, visually compelling results tailored to client needs.

See more

Language

English
Fluent
Urdu
Fluent
German
Fluent

Work Experience

3d & 2d (Artist & animator ) at avenger studio
April 24, 2019 - Present
Sernior Artist
Senior 3D & 2D Designer (Freelance)
January 1, 2021 - Present
Working with international clients on character design, product visualization, animation, CGI, and VFX. I focus on delivering high-quality visuals for games, ads, and digital media.
3D Artist / Animator
January 1, 2019 - January 1, 2021
Created 3D models, animations, and VFX for commercial and creative projects. Developed design assets, product renders, and motion graphics.
Junior 3D Artist
January 1, 2017 - January 1, 2019
Assisted in modeling, texturing, lighting, and rendering. Supported senior designers on CGI and animation pipelines.

Education

BACHOLER IN DESIGN AND ARTS at UCP
April 24, 2015 - April 24, 2019

Qualifications

BACHOLER IN DESIGN AND ARTS
April 24, 2015 - April 24, 2019

Industry Experience

Gaming, Professional Services, Software & Internet, Other
    uniE621 GAMES UI DESIGN
    HUD (Heads-Up Display) – health bars, score, maps Menus – main menu, settings, inventory screens Buttons & Icons – interactive elements User Flow – smooth navigation and experience Visual Style – matching UI with the game theme
    uniE608 INTERIOR AND EXTERIOR DESIGN AND ANIMATION
    3D Modeling – houses, buildings, rooms, landscapes Interior Design – furniture, lighting, textures, décor Exterior Design – structure, environment, landscaping Lighting & Rendering – realistic day/night scenes Animation – walkthroughs, flythroughs, camera motion Architectural walkthroughs – smooth camera inside spaces Exterior flythroughs – showcasing buildings from outside Real estate visualization – for property marketing Cinematic CGI – high-end presentation visuals
    uniE608 PRODUCT ANIMATION
    3D Modeling – building the product shape (bottles, gadgets, packaging, etc.) Texturing & Materials – adding colors, labels, and realistic surfaces Lighting & Rendering – making the product look premium and real Animation – rotating, exploding views, transitions, and cinematic shots Product showcase – clean rotations & highlights Commercial ads – cinematic, high-end visuals Exploded view animation – showing parts separately CGI ads – creative scenes floating, breaking, transforming products
    uniE608 MOTION GRAPHIC
    Typography animation – moving and styling text creatively Shape animation – animating icons, logos, and abstract elements Transitions & effects – smooth, eye-catching scene changes Sound sync – matching visuals with music or voiceover Explainer videos – simple animated visuals for concepts Social media ads – short, high-impact animations Logo animation – bringing brand identity to life UI/UX animation – app and website interactions
    uniE608 2D Character Animation
    Character Design – creating the look (style, colors, personality) Rigging (for digital tools) – adding controls to move parts easily Keyframes – main poses (start & end of movement) In-between frames – smooth motion between keyframes Expressions & lip-sync – making characters feel alive
    uniE608 3D Character Animation
    Modeling – creating the 3D character (body, face, clothes) Rigging – adding a skeleton so the character can move Animation – moving the character (walking, talking, jumping) Rendering – producing the final visuals