Hi, I'm Hanqian Bao, a CG generalist focusing on animation, lighting and look development. I love building rich, believable worlds using Maya, Cinema 4D and Substance Painter, delivering end-to-end 3D production from concept to final render. I thrive in collaborative, fast iterative workflows and have experience with AI-assisted workflows, real-time pipelines (Unreal/Unity), and compositing (Nuke/AE).

Hanqian Bao

Hi, I'm Hanqian Bao, a CG generalist focusing on animation, lighting and look development. I love building rich, believable worlds using Maya, Cinema 4D and Substance Painter, delivering end-to-end 3D production from concept to final render. I thrive in collaborative, fast iterative workflows and have experience with AI-assisted workflows, real-time pipelines (Unreal/Unity), and compositing (Nuke/AE).

Next availability:
August 17, 2026

Hi, I’m Hanqian Bao, a CG generalist focusing on animation, lighting and look development. I love building rich, believable worlds using Maya, Cinema 4D and Substance Painter, delivering end-to-end 3D production from concept to final render.

I thrive in collaborative, fast iterative workflows and have experience with AI-assisted workflows, real-time pipelines (Unreal/Unity), and compositing (Nuke/AE).

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Language

English
Fluent
German
Intermediate

Work Experience

SIMS Intern at Sony Music Entertainment
June 1, 2026 - Present
Create visual content for immersive music experiences using AI-assisted 3D animation workflows.
Production Intern at Infold Games
January 1, 2026 - Present
Participated in production meetings for a feature animation, documenting key discussions and takeaways. Translated scripts and art documents with a focus on localization and cultural adaptation.
3D Motion Intern at Roubit Studio
December 31, 2025 - October 7, 2025
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
3D Motion Intern at Roubit Studio
December 31, 2025 - October 5, 2025
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Collaborated with art direction to establish the visual language and ensured timely delivery. Explored AI-assisted ideation with Midjourney for moodboards and early concept development.
3D Generalist Intern at Roubit Studio
January 1, 2025 - Present
Led the design and 3D production of a MINISO commercial in Maya and Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
Student Assistant at USC
January 1, 2025 - January 1, 2026
Supported USC's animation and film departments with administrative tasks, project coordination, and basic production workflows.
3D Motion Intern at Roubit Studio
January 1, 2025 - October 5, 2025
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
3D Motion Intern at Roubit Studio
January 1, 2025 - Present
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
Motion Design Intern at NIO Inc.
December 31, 2024 - October 7, 2025
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Converted prototypes to developer-ready specs (tokens, timings, JSON/Lottie) and supported integration through QA and iteration. Created promotional animation assets.
Motion Design Intern at NIO Inc.
December 31, 2024 - October 5, 2025
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Translated prototypes into developer-ready specs (tokens, timings, JSON/Lottie) and supported QA and integration. Created promotional animation assets.
Motion Design Intern at NIO Inc.
January 1, 2024 - October 5, 2025
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Converted prototypes to developer-ready specs (tokens, timings, JSON/Lottie) and supported integration through QA and iteration. Created promotional animation assets.
Motion Design Intern at NIO Inc.
January 1, 2024 - Present
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Converted prototypes to developer-ready specs (tokens, timings, JSON/Lottie) and supported integration through QA and iteration. Created promotional animation assets.
Animation Intern at Seeks Studio
December 31, 2022 - October 7, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
Animation Intern at Seeks Studio
December 31, 2022 - October 5, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
3D Motion Graphic Artist at Jam's Project
December 31, 2022 - September 23, 2025
Involved in the Creative Collaborative Project focusing on design and 3D motion graphics, collaborating with a team to ideate and execute visual concepts.
3D Artist at Shanghai Juanshi Culture Media Co., Ltd.
January 1, 2022 - January 1, 2022
Collaborated on promotional video projects for a provincial hospital, sports facility, and a metaverse medical-themed short film for Shulong Technology. Contributed to CG production including layout, look development, lighting, and final rendering using Maya and 3ds Max.
Animation Intern at Seeks Studio
January 1, 2022 - October 5, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
Animation Intern at Seeks Studio
January 1, 2022 - October 5, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
Graphic Designer at Media Cube, Project Management
January 1, 2022 - Present
Designed promotional materials and visual assets for various events in the entertainment industry. Focused on branding, layout design, and interactive media.
3D Animator at Yellow Balloon, Film Project
January 1, 2022 - September 26, 2025
Responsible for creating character animations and visual effects for a short film. Collaborated with a team of artists to develop a cohesive visual style that enhanced the narrative.
3D Motion Graphic Artist at Jam, Music Project
January 1, 2022 - September 23, 2025
Worked on visual storytelling for an interactive 3D motion project, focusing on ideation and motion graphics design.
Post‑Production Intern at LAIX Inc.
December 31, 2021 - October 7, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
Post-Production Intern at LAIX Inc.
December 31, 2021 - October 5, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
Post-Production Intern at LAIX Inc.
January 1, 2021 - October 5, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
Post-Production Intern at LAIX Inc.
January 1, 2021 - October 5, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
Lighting Artist at Jam, Music Project
January 1, 2021 - September 26, 2025
Worked on lighting and visual effects for a collaborative project that focused on dance and motion graphics. This role allowed me to blend my artistic skills with technical knowledge to produce engaging visuals.
Project Manager for Rhythm and Visual Events at Music Cube
January 1, 2021 - September 23, 2025
Managed the artistic direction for rhythm-based visual events, collaborating with a team of graphic designers and artists.
CG Artist at Yellow Balloon
January 1, 2021 - Present
Worked on multiple projects, specifically in the areas of look development and lighting for animations and visual effects.
Graphic Designer at Yellow Balloon
January 1, 2019 - September 23, 2025
Developed marketing materials including brochures and social media assets while managing multiple projects simultaneously.

Education

Master of Fine Arts at University of Southern California, Los Angeles
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts at Tongji University, Shanghai
January 1, 2018 - January 1, 2022
Master of Fine Arts at University of Southern California, Los Angeles
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts at Tianjin University, Shanghai
January 1, 2018 - January 1, 2022
Master of Fine Arts at University of Southern California, Los Angeles
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts at Tongji University, Shanghai
January 1, 2018 - January 1, 2022
Master of Fine Arts (M.F.A.) in Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts (B.F.A.) in Animation (Intensive German Program) at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
Master of Fine Arts (MFA) in Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts (BFA) in Animation at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
M.F.A. Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
B.F.A. Animation (Intensive German Program) at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
M.F.A. Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
B.F.A. Animation (Intensive German Program) at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
M.F.A. Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
B.F.A. Animation at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
MFA in Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
BFA in Animation at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
Intensive German Program at Tongji University, College of Arts and Media
January 1, 2020 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Other, Gaming