Hi, I’m Hanqian Bao, a motion graphics and 3D generalist based in Los Angeles. I specialize in 3D motion graphic and end-to-end 3D production for commercials, short films, games, UI motion and projection mapping. I thrive in fast, collaborative workflows and enjoy iterating quickly from concept to final renders, with strong experience in real-time workflows, motion capture, and compositing. I have hands-on experience with Maya, Cinema 4D, Substance Painter, and After Effects, and I’m comfortable coordinating across teams to translate ideas into production-ready assets.

Hanqian Bao

Hi, I’m Hanqian Bao, a motion graphics and 3D generalist based in Los Angeles. I specialize in 3D motion graphic and end-to-end 3D production for commercials, short films, games, UI motion and projection mapping. I thrive in fast, collaborative workflows and enjoy iterating quickly from concept to final renders, with strong experience in real-time workflows, motion capture, and compositing. I have hands-on experience with Maya, Cinema 4D, Substance Painter, and After Effects, and I’m comfortable coordinating across teams to translate ideas into production-ready assets.

Available to hire

Hi, I’m Hanqian Bao, a motion graphics and 3D generalist based in Los Angeles. I specialize in 3D motion graphic and end-to-end 3D production for commercials, short films, games, UI motion and projection mapping. I thrive in fast, collaborative workflows and enjoy iterating quickly from concept to final renders, with strong experience in real-time workflows, motion capture, and compositing.
I have hands-on experience with Maya, Cinema 4D, Substance Painter, and After Effects, and I’m comfortable coordinating across teams to translate ideas into production-ready assets.

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Language

English
Fluent
German
Intermediate

Work Experience

3D Motion Graphic Artist at Jam's Project
December 31, 2022 - September 23, 2025
Involved in the Creative Collaborative Project focusing on design and 3D motion graphics, collaborating with a team to ideate and execute visual concepts.
CG Artist at Yellow Balloon
January 1, 2021 - Present
Worked on multiple projects, specifically in the areas of look development and lighting for animations and visual effects.
3D Motion Graphic Artist at Jam, Music Project
January 1, 2022 - September 23, 2025
Worked on visual storytelling for an interactive 3D motion project, focusing on ideation and motion graphics design.
Project Manager for Rhythm and Visual Events at Music Cube
January 1, 2021 - September 23, 2025
Managed the artistic direction for rhythm-based visual events, collaborating with a team of graphic designers and artists.
Graphic Designer at Yellow Balloon
January 1, 2019 - September 23, 2025
Developed marketing materials including brochures and social media assets while managing multiple projects simultaneously.
Lighting Artist at Jam, Music Project
January 1, 2021 - September 26, 2025
Worked on lighting and visual effects for a collaborative project that focused on dance and motion graphics. This role allowed me to blend my artistic skills with technical knowledge to produce engaging visuals.
3D Animator at Yellow Balloon, Film Project
January 1, 2022 - September 26, 2025
Responsible for creating character animations and visual effects for a short film. Collaborated with a team of artists to develop a cohesive visual style that enhanced the narrative.
Graphic Designer at Media Cube, Project Management
January 1, 2022 - Present
Designed promotional materials and visual assets for various events in the entertainment industry. Focused on branding, layout design, and interactive media.
3D Motion Intern at Roubit Studio
December 31, 2025 - October 5, 2025
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Collaborated with art direction to establish the visual language and ensured timely delivery. Explored AI-assisted ideation with Midjourney for moodboards and early concept development.
Motion Design Intern at NIO Inc.
December 31, 2024 - October 5, 2025
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Translated prototypes into developer-ready specs (tokens, timings, JSON/Lottie) and supported QA and integration. Created promotional animation assets.
Animation Intern at Seeks Studio
December 31, 2022 - October 5, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
Post-Production Intern at LAIX Inc.
December 31, 2021 - October 5, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
3D Motion Intern at Roubit Studio
January 1, 2025 - Present
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
Motion Design Intern at NIO Inc.
January 1, 2024 - Present
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Converted prototypes to developer-ready specs (tokens, timings, JSON/Lottie) and supported integration through QA and iteration. Created promotional animation assets.
Animation Intern at Seeks Studio
January 1, 2022 - October 5, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
Post-Production Intern at LAIX Inc.
January 1, 2021 - October 5, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
3D Motion Intern at Roubit Studio
January 1, 2025 - October 5, 2025
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
Motion Design Intern at NIO Inc.
January 1, 2024 - October 5, 2025
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Converted prototypes to developer-ready specs (tokens, timings, JSON/Lottie) and supported integration through QA and iteration. Created promotional animation assets.
Animation Intern at Seeks Studio
January 1, 2022 - October 5, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
Post-Production Intern at LAIX Inc.
January 1, 2021 - October 5, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
3D Motion Intern at Roubit Studio
December 31, 2025 - October 7, 2025
Led the design and 3D production of a MINISO commercial in Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
Motion Design Intern at NIO Inc.
December 31, 2024 - October 7, 2025
Designed interactive animations for in-car displays, building HMI micro-interactions and motion guidelines in After Effects, Cinema 4D, ProtoPie, and Figma. Converted prototypes to developer-ready specs (tokens, timings, JSON/Lottie) and supported integration through QA and iteration. Created promotional animation assets.
Animation Intern at Seeks Studio
December 31, 2022 - October 7, 2025
Contributed to a medical metaverse animation, assisting with scene setup, layout, and lighting/rendering in Maya and Cinema 4D.
Post‑Production Intern at LAIX Inc.
December 31, 2021 - October 7, 2025
Edited educational content in Premiere; assembled cutdowns and basic motion graphics in After Effects. Performed light color adjustments in DaVinci Resolve.
Production Intern at Infold Games
January 1, 2026 - Present
Participated in production meetings for a feature animation, documenting key discussions and takeaways. Translated scripts and art documents with a focus on localization and cultural adaptation.
Student Assistant at USC
January 1, 2025 - January 1, 2026
Supported USC's animation and film departments with administrative tasks, project coordination, and basic production workflows.
3D Generalist Intern at Roubit Studio
January 1, 2025 - Present
Led the design and 3D production of a MINISO commercial in Maya and Cinema 4D, delivering styleframes, lookdev, and final renders. Explored AI-assisted ideation (Midjourney) for early moodboards.
3D Artist at Shanghai Juanshi Culture Media Co., Ltd.
January 1, 2022 - January 1, 2022
Collaborated on promotional video projects for a provincial hospital, sports facility, and a metaverse medical-themed short film for Shulong Technology. Contributed to CG production including layout, look development, lighting, and final rendering using Maya and 3ds Max.

Education

Master of Fine Arts at University of Southern California, Los Angeles
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts at Tongji University, Shanghai
January 1, 2018 - January 1, 2022
Master of Fine Arts at University of Southern California, Los Angeles
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts at Tianjin University, Shanghai
January 1, 2018 - January 1, 2022
Master of Fine Arts at University of Southern California, Los Angeles
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts at Tongji University, Shanghai
January 1, 2018 - January 1, 2022
Master of Fine Arts (M.F.A.) in Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts (B.F.A.) in Animation (Intensive German Program) at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
Master of Fine Arts (MFA) in Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
Bachelor of Fine Arts (BFA) in Animation at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
M.F.A. Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
B.F.A. Animation (Intensive German Program) at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
M.F.A. Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
B.F.A. Animation (Intensive German Program) at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023
M.F.A. Animation & Digital Arts at University of Southern California (USC), School of Cinematic Arts
January 1, 2023 - January 1, 2026
B.F.A. Animation at Tongji University, College of Arts and Media
January 1, 2018 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Other, Gaming