Hi! I am a Game Design and Game Development graduate with hands-on experience building and releasing a 2D platformer in early access, focusing on gameplay systems, player experience, and iterative development. I’m skilled in C# programming, technical problem-solving, and collaborative production workflows. I bring a background in communication, organization, and cross-functional teamwork, with a passion for designing accessible, engaging games and production-ready codebases.
I’ve collaborated across teams to design narratives, prototype levels, and refine gameplay mechanics, and I’m excited to contribute to production-ready codebases, with a strong interest in accessible UX and onboarding for new projects.
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