Hi! I am a Game Design and Game Development graduate with hands-on experience building and releasing a 2D platformer in early access, focusing on gameplay systems, player experience, and iterative development. I’m skilled in C# programming, technical problem-solving, and collaborative production workflows. I bring a background in communication, organization, and cross-functional teamwork, with a passion for designing accessible, engaging games and production-ready codebases. I’ve collaborated across teams to design narratives, prototype levels, and refine gameplay mechanics, and I’m excited to contribute to production-ready codebases, with a strong interest in accessible UX and onboarding for new projects.

Hashem Amad

Hi! I am a Game Design and Game Development graduate with hands-on experience building and releasing a 2D platformer in early access, focusing on gameplay systems, player experience, and iterative development. I’m skilled in C# programming, technical problem-solving, and collaborative production workflows. I bring a background in communication, organization, and cross-functional teamwork, with a passion for designing accessible, engaging games and production-ready codebases. I’ve collaborated across teams to design narratives, prototype levels, and refine gameplay mechanics, and I’m excited to contribute to production-ready codebases, with a strong interest in accessible UX and onboarding for new projects.

Available to hire

Hi! I am a Game Design and Game Development graduate with hands-on experience building and releasing a 2D platformer in early access, focusing on gameplay systems, player experience, and iterative development. I’m skilled in C# programming, technical problem-solving, and collaborative production workflows. I bring a background in communication, organization, and cross-functional teamwork, with a passion for designing accessible, engaging games and production-ready codebases.

I’ve collaborated across teams to design narratives, prototype levels, and refine gameplay mechanics, and I’m excited to contribute to production-ready codebases, with a strong interest in accessible UX and onboarding for new projects.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Arabic
Advanced

Work Experience

Business Development Executive at Generis
November 30, 2023 - July 20, 2025
Achieved and maintained weekly, monthly, and overall campaign targets. Demonstrated expertise in designated products to engage potential clients effectively. Cultivated and retained robust client connections by staying informed about industry news, clients, and product propositions. Delivered compelling presentations and persuasive sales pitches to potential investors.
Field Sales Specialist at Quartermaster
March 31, 2024 - July 20, 2025
Communicated the value of Quartermaster directly to homeowners, serving as their main point of contact. Stayed updated on new releases and features, providing valuable insights to both the team and customers as a product expert. Proactively contributed innovative ideas to cross-functional teams, helping to improve the product based on customer needs.
Game Designer at Tamatem Games
January 1, 2014 - Present
Focus on creative concepts, prototyping, and documentation for multiple projects. Collaborated using Blender, Figma, Notion, and Unity to design narratives, level prototypes, and gameplay mechanics. Currently leading onboarding and UX considerations for a new project slated for early-access release.
Quartermaster – Field Sales Specialist at Generis
January 1, 2024 - March 1, 2024
Served as primary point of contact for homeowners, explaining services and resolving inquiries. Maintained detailed knowledge of product updates to assist customers and internal teams. Provided feedback based on customer needs, contributing to product and service improvements. Met and exceeded weekly and monthly performance targets through effective outreach.

Education

Bachelor of Arts at Queen's University, Kingston, Ontario
September 1, 2018 - May 31, 2022
Game Design Bootcamp at School of Continuing Studies, University of Toronto
September 24, 2024 - April 25, 2025
Bachelor of Arts (Drama) at Queen's University, Canada
September 1, 2018 - May 1, 2022
International Baccalaureate Diploma at Amman Baccalaureate School
September 1, 2006 - May 1, 2018

Qualifications

Game Design Bootcamp
September 4, 2023 - April 30, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Retail