I'm Eli N. Collins, a game designer and general Unity/Unreal developer with over 10 years of experience designing and developing interactive entertainment across multiple engines and platforms. I specialize in UI/UX design, game design, programming, and project management, and I love turning abstract ideas into playable features quickly while communicating fun mechanics to both developers and management. I'm adept at prototyping, rapid iteration, and collaborating with diverse teams. I actively contribute to mobile, console, and PC titles, working on physics-based gameplay, narrative-driven experiences, and monetization features. I value clear communication, continuous improvement, and keeping the team aligned toward a shared creative vision.

Eli N. Collins

I'm Eli N. Collins, a game designer and general Unity/Unreal developer with over 10 years of experience designing and developing interactive entertainment across multiple engines and platforms. I specialize in UI/UX design, game design, programming, and project management, and I love turning abstract ideas into playable features quickly while communicating fun mechanics to both developers and management. I'm adept at prototyping, rapid iteration, and collaborating with diverse teams. I actively contribute to mobile, console, and PC titles, working on physics-based gameplay, narrative-driven experiences, and monetization features. I value clear communication, continuous improvement, and keeping the team aligned toward a shared creative vision.

Available to hire

I’m Eli N. Collins, a game designer and general Unity/Unreal developer with over 10 years of experience designing and developing interactive entertainment across multiple engines and platforms. I specialize in UI/UX design, game design, programming, and project management, and I love turning abstract ideas into playable features quickly while communicating fun mechanics to both developers and management.

I’m adept at prototyping, rapid iteration, and collaborating with diverse teams. I actively contribute to mobile, console, and PC titles, working on physics-based gameplay, narrative-driven experiences, and monetization features. I value clear communication, continuous improvement, and keeping the team aligned toward a shared creative vision.

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Language

Spanish; Castilian
Beginner
Italian
Beginner
French
Beginner
English
Fluent

Work Experience

Independent Game Designer/Developer at Moosehat Cooperative
January 1, 2018 - Present
Program and design games/prototypes across many platforms. Currently working on a physics based combat game with articulated bodies and a romance brawler combining visual novel mechanics with beat em up psychic drama. Effective communication with a team, constantly adapting to better design, and frequently improving code. Unity prototyping of features be it 2D or 3D movement, physics interactions, or visual novel choice tree integration.
Level Design at Moonboi Studios
January 1, 2025 - Present
Game Developer at Boulder Games
December 31, 2023 - July 18, 2025
Developer and design gameplay features for Disney Imagineers in Unreal/Unity. Game Development in C++/Blueprints in Unreal, C#/Monoscript Unity, Animation/Locomotion development.
Prototyping Consulting at AestheticallyBadSoftware
January 1, 2015 - Present
Advise and prototype solutions for mobile projects. Building network infrastructure, turn based mechanics and monetization features.
IT Specialist at St. Therese Middle School
December 31, 2018 - July 18, 2025
Independent Game Designer/Developer
January 1, 2018 - Present
Prototype and design games and prototypes across multiple platforms. Shipped titles include The Broken Bottle, Arsenal Defense, and Snake Gun 2. Led cross-functional efforts across mobile, console, and PC projects; developed concepts quickly and iterated based on feedback.
Game Developer at Boulder Games
December 31, 2023 - October 19, 2025
Developed gameplay features for Disney Imagineers in Unreal/Unity; implemented turn-based, networked mechanics; integrated monetization features and cross-platform prototyping.
Level Designer at Moonboy Studios
January 1, 2025 - Present
Level design responsibilities; prototyping features across platforms; contributed to 2D/3D movement systems and visual novel mechanics.
IT Specialist at St. Theresa Middle School
December 31, 2018 - October 19, 2025
IT support and systems administration; general tech duties for a school environment.
Prototype Consultant / Designer at Aesthetically Bad Software
January 1, 2015 - Present
Advised on and prototyped mobile projects; built networks, turned baselines into functioning prototypes, and supported monetization features.
Independent Game Designer/Developer at Moshe at Cooperative
January 1, 2018 - Present
Independent game designer/developer focused on prototyping and shipping across multiple platforms; currently working on a physics-based combat game blending articulated bodies with romance-tinged visual novel mechanics and beat-'em-up psychic drama.
Level Designer at Moonboi Studios
January 1, 2025 - Present
Level design contributions for Moonboi Studios; responsible for prototyping and implementing gameplay features.
Game Developer at Boulder Games
December 31, 2023 - October 22, 2025
Developed gameplay features for Disney Imagineers in Unreal and Unity; created C++/Blueprints, C#/Mono scripting, and animation/locomotion prototyping.
Prototype Consultant at Aesthetically Bad Software
January 1, 2015 - Present
Advised and prototyped solutions for mobile projects; built network infrastructure, turn-based mechanics and monetization features.
IT Specialist at St. Therese Middle School
December 31, 2018 - October 22, 2025
IT support and networking tasks; maintained school systems and devices.
IT Specialist at St. Therese Middle School
December 31, 2018 - October 22, 2025
Provided IT support, network administration, and classroom technology assistance.
Independent Game Designer/Developer at Moose Hat Cooperative
January 1, 2018 - Present
Independent designer/developer responsible for level design, gameplay prototyping, cross-team collaboration, and fast iteration across multiple platforms.
Game Developer at Boulder Games
December 31, 2023 - October 22, 2025
Developed and designed gameplay features for Disney Imagineers in Unreal/Unity; prototyped features, worked on animation/localization and monetization features.
Level Designer at Moonboi Studios
January 1, 2025 - Present
Level design work on upcoming title, translating design documents into compelling gameplay spaces.
Prototype Consultant at Aesthetically Bad Software / Prototype Consulting
January 1, 2015 - Present
Provided prototyping consulting, mobile project guidance, and aesthetic solutions; built network infrastructure and monetization features for games.

Education

IT Specialist at St. Therese Middle School
January 1, 2015 - December 31, 2018

Qualifications

Game Designer Certification
January 11, 2030 - July 18, 2025
Game Designer Certification
January 11, 2030 - October 19, 2025
Game Designer Certification
January 11, 2030 - October 19, 2025
Game Designer Certification
January 11, 2030 - October 22, 2025
Game Designer Certification
January 11, 2030 - October 22, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services