I’m Eli N. Collins, a game designer and general Unity/Unreal developer with over 10 years of experience designing and developing interactive entertainment across multiple engines and platforms. I specialize in UI/UX design, game design, programming, and project management, and I love turning abstract ideas into playable features quickly while communicating fun mechanics to both developers and management.
I’m adept at prototyping, rapid iteration, and collaborating with diverse teams. I actively contribute to mobile, console, and PC titles, working on physics-based gameplay, narrative-driven experiences, and monetization features. I value clear communication, continuous improvement, and keeping the team aligned toward a shared creative vision.
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