I am Brent Knight, a concept artist based in Brea, California, specializing in fantasy worlds, crafting evocative characters, immersive environments, and lore-rich props. I have a strong background in developing visual assets for indie game projects and a passion for translating narrative themes into compelling concept art that supports gameplay and storytelling. I enjoy collaborating with creative teams and adapting to production pipelines from AAA to indie studios. Proficient in Photoshop and Blender, I bring a versatile toolkit and a world-building mindset to craft evocative visuals that deepen gameplay and storytelling.

Brent Knight

I am Brent Knight, a concept artist based in Brea, California, specializing in fantasy worlds, crafting evocative characters, immersive environments, and lore-rich props. I have a strong background in developing visual assets for indie game projects and a passion for translating narrative themes into compelling concept art that supports gameplay and storytelling. I enjoy collaborating with creative teams and adapting to production pipelines from AAA to indie studios. Proficient in Photoshop and Blender, I bring a versatile toolkit and a world-building mindset to craft evocative visuals that deepen gameplay and storytelling.

Available to hire

I am Brent Knight, a concept artist based in Brea, California, specializing in fantasy worlds, crafting evocative characters, immersive environments, and lore-rich props. I have a strong background in developing visual assets for indie game projects and a passion for translating narrative themes into compelling concept art that supports gameplay and storytelling.

I enjoy collaborating with creative teams and adapting to production pipelines from AAA to indie studios. Proficient in Photoshop and Blender, I bring a versatile toolkit and a world-building mindset to craft evocative visuals that deepen gameplay and storytelling.

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Language

English
Fluent

Work Experience

Environment Design Mentor (Mentee) at Ubisoft
December 31, 2024 - December 31, 2024
Mentored in 3D modeling, texturing, photo-bashing, and level design. Collaborated on team projects, strengthening communication and creative problem-solving skills. Adapted to AAA workflows for environment concepting. Gained insight into game development pipelines, trends, and strategies for ongoing skill growth.
Environment Artist (Freelance) at CrazyLabs
January 1, 2022 - January 1, 2022
Designed stylized environment backgrounds for 'Once Upon a Match' with attention to visual appeal and gameplay intention. Collaborated closely with the lead art director to align output with project vision and goals.
Concept Artist (Freelance) at Late Knight Studios
January 1, 2019 - January 1, 2019
Managed developing logos with Adobe Photoshop for in-game props and banners for an independent game development studio.
Environment Design Mentee at Raymond T. Tan (Senior Concept Artist at Ubisoft)
January 1, 2023 - January 1, 2024
Mentee in a virtual environment design mentorship, focused on 3D modeling, texturing, photo-bashing, and level design; collaborated on team projects; adapted to AAA workflows for environment concepting; gained insight into game development pipelines and trends.
Environment Artist at CrazyLabs
January 1, 2022 - January 1, 2022
Remote freelance environment artist who designed stylized environment backgrounds for 'Once Upon a Match', emphasizing visual appeal and gameplay intent; collaborated closely with the lead art director to align output with project vision and goals.
Concept Artist at Late Knight Studios
January 1, 2018 - January 1, 2019
Remote freelance concept artist who managed developing logos with Adobe Photoshop for in-game props and banners for an independent game development studio.
Recognition at ArtStation Magazine
January 1, 2021 - January 1, 2021
Highlight feature in ArtStation Magazine recognizing outstanding work in 2021.
Contest Award at ACU Icon Contest
January 1, 2021 - January 1, 2021
3rd place in CSU F (ACU Icon Contest) in 2021.
2nd Place Painting at Fullerton College
January 1, 2017 - January 1, 2017
Awarded 2nd place in painting in 2017.

Education

Bachelor of Fine Arts in Illustration with Concentration in Digital Art at California State University of Fullerton
January 11, 2030 - December 1, 2020
Bachelor of Fine Arts in Illustration with Concentration in Digital Art at California State University of Fullerton
January 11, 2030 - December 1, 2020

Qualifications

ASI Design Students ACUI Contest - 3rd Place
January 1, 2021 - November 17, 2025
ArtStation Learning Artwork Highlight - ArtStation Magazine
January 1, 2021 - November 17, 2025
2nd Place Painting – Fullerton College
January 1, 2017 - November 17, 2025
Dean’s Honor List (Spring 2016)
January 1, 2016 - November 17, 2025
Dean’s Honor List (Spring 2018)
January 1, 2018 - November 17, 2025
Dean's Honor List
January 1, 2016 - December 31, 2016
Dean's Honor List
January 1, 2018 - December 31, 2018
ACU Icon Contest - CSU F, 2021
January 1, 2021 - January 1, 2021
2nd Place Painting, Fullerton College
January 1, 2017 - January 1, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    uniE621 The Forager’s Refuge
    “The Forager’s Refuge” Inspired by an old YouTube video of a bushcraft build and further influenced by Grady Frederick’s “Greywood.” It’s part of The Little Knight developing personal IP and was created after building a block out scene in Blender.