Creative and technical animation artist with experience in 3D animation, shading, and asset creation for real-time and cinematic projects. Strong understanding of visual storytelling, lighting, and stylized rendering, combined with efficient pipeline and problem-solving skills.

EMMANUEL BEN -EBOH

Creative and technical animation artist with experience in 3D animation, shading, and asset creation for real-time and cinematic projects. Strong understanding of visual storytelling, lighting, and stylized rendering, combined with efficient pipeline and problem-solving skills.

Available to hire

Creative and technical animation artist with experience in 3D animation, shading, and asset creation for real-time and cinematic projects. Strong understanding of visual storytelling, lighting, and stylized rendering, combined with efficient pipeline and problem-solving skills.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Entertainment Tech Intern at Sesame Place Philadelphia
March 1, 2025 - September 1, 2025
Designed and produced attraction visuals and graphics for amusement rides using Figma and Adobe Creative Suite. Created graphics and mockups for amusement ride signs and supported hosted live performances including stage audio system management. Implemented audio-visual and interactive media features like park maps and gallery on the park’s website, improving visitor engagement by 25%. Collaborated with a team of interns in Figma to prototype ride interface layouts and attraction visuals, reducing revision time by 30%.
3D Modeler at Steal the Moon Studios
June 1, 2024 - January 1, 2025
Created optimized 3D assets including statues, rocks, and trees, and procedural foliage models in Unreal Engine for a short film trailer. Developed visual mockups and concept art for initial character designs and iterated on concepts with supervisor instruction. Assisted with real-time VFX textures and lily pads for pond environments to match the stylized feel of the film using provided concept art. Applied 2D comic style VFX shaders, outlines, and decals with 3D modeled assets, creating a rich visual look for the film.

Education

B.S in Animation and Visual Effects at Drexel University
January 11, 2030 - December 1, 2025

Qualifications

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Industry Experience

Media & Entertainment, Gaming