Iain McClosky

Available to hire

I am a sound designer and audio editor with a solid foundation in audio engineering, interactive audio, and middleware implementation.

About

I am a sound designer and audio editor with a solid foundation in audio engineering, interactive audio, and middleware implementation. I am proficient with Wwise, Unreal Engine, and Unity, with hands-on experience designing and implementing audio for indie game projects and game jams.

I hold a BSc (Hons) Degree in Audio Engineering, with Wwise certifications (101, 201, and 301) and additional training in Unreal Engine audio, Unity Essentials, and the Junior Programmer Pathway. I am dedicated to creating immersive, dynamic audio experiences and pursuing a career in game audio.

On top of game audio experience I am credited on IMDB in a film called The Sands of Redemption, in which I was involved in the audio editing, sound design, mixing and mastering of it. This film has won an award for Best International Film in Dubai.

I have the experience, and I have the skills and knowledge. You can hire me in the comfort of knowing that I am dedicated to giving your project the best sound!

  • Joined May 2026

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 3

A game audio reel demonstrating my sound design and implementation work in Unreal Engine, using Wwise and engine-based audio systems.

This project includes custom sound design for gameplay elements, weapon audio, environmental ambience, interactive audio behaviour, and implementation work inside Unreal Engine. The reel shows both creative sound design and practical game audio integration, including how audio responds to player actions and in-game events.

All sound design, editing, implementation, and final audio presentation were completed by me.

  • Game Developer
  • Sound Designer
  • Sound Editor

A focused sound design demo reel showcasing my work across cinematic/gameplay resounds, weapon design, creature/impact effects, ambience, foley, and final audio editing.

All audio was designed, edited, layered, processed, and mixed by me. The reel demonstrates my approach to building sounds from multiple layers, shaping transients and tails, using synthesis and processing where appropriate, and mixing the final result for clear portfolio presentation.

Film credit for The Sands of Redemption, an adventure film directed by Antoni McMillan.

I contributed audio work to the project, supporting the film’s final sound presentation through editing, sound design, and/or post-production audio work.

IMDb credit:
https://www.twine.net/signin

This credit demonstrates my experience working on screen-based audio outside of game audio, including collaboration on a credited film production.

  • Audio Mixer
  • Post Production Supervisor
  • Sound Designer
  • +1

Work experience

Sound Designer / Technical Sound Designer · Blooming Bats (Willow Paper House, Video Game)Dec 2025 – Present · 1 yr

Created and implemented all SFX including UI, ambiences, Foley, and abilities. Integrated audio into Unity using C# scripting to ensure responsive triggers and polished gameplay presentation. Managed audio assets and project files with GitHub, maintaining consistent naming conventions and organized repositories. Collaborated with developers, artists, and programmers via Discord, participating in weekly meetings to align audio direction with gameplay mechanics. Delivered flexible audio systems enabling rapid iteration during testing and play sessions.

Audio Editor / Sound Mixer · Blu FilmSep 2025 – Nov 2026 · 1 yr 3 mos

Antoni the director reached out to me regarding issues he was having with the audio of his film. The film was all shot and complete, and was in the post-production stage. There were notable audio issues in regards to dialogue being hidden, noise, and sudden volume drops. I assisted with ensuring the dialogue was at the front and mixed correctly. Then removed noise via EQ and other mastering plugins I have at my disposal. I fixed the volume, and also implemented some ambiences and foley that I discovered were missing from the scene. Overall I polished this film with professional audio to ensure it culminated in a smooth watching experience. The final master stem was mixed and the final product hit the correct LUFS for film/tv. Antoni, the director of the film, was grateful for my work, and I am credited for it on IMDB.

Education· 5

BSc (Hons) in Audio Engineering · UHI Perth2025 – 2026
BSc in Audio Engineering · UHI Perth2025 – 2026
HND in Multimedia Audio Production · Riverside Music College2022 – 2024
HNC in Multimedia Audio Production · Riverside Music College2022 – 2023

Certifications and awards· 7

Wwise 201 Certification2025

Interactive Audio on the Wwise Middleware

Wwise 301 Certification2025

Wwise/Unity Integration with audio implementation via C#

Unreal Engine Audio Course (SoVGA)2025

Unreal Engine audio implementation with Blueprints and Metasounds. C++ and DaVinci Resolve also used.

Unity Essentials2025

Foundational skills in the Unity engine and development.

Hire Iain McClosky today

Post a job and invite Iain, or contact them directly. No hidden commission.

Post a job