I am a sound designer and audio editor with a solid foundation in audio engineering, interactive audio, and middleware implementation. I am proficient with Wwise, Unreal Engine, and Unity, with hands-on experience designing and implementing audio for indie game projects and game jams.
I hold a BSc (Hons) Degree in Audio Engineering, with Wwise certifications (101, 201, and 301) and additional training in Unreal Engine audio, Unity Essentials, and the Junior Programmer Pathway. I am dedicated to creating immersive, dynamic audio experiences and pursuing a career in game audio.
On top of game audio experience I am credited on IMDB in a film called The Sands of Redemption, in which I was involved in the audio editing, sound design, mixing and mastering of it. This film has won an award for Best International Film in Dubai.
I have the experience, and I have the skills and knowledge. You can hire me in the comfort of knowing that I am dedicated to giving your project the best sound!
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A game audio reel demonstrating my sound design and implementation work in Unreal Engine, using Wwise and engine-based audio systems.
This project includes custom sound design for gameplay elements, weapon audio, environmental ambience, interactive audio behaviour, and implementation work inside Unreal Engine. The reel shows both creative sound design and practical game audio integration, including how audio responds to player actions and in-game events.
All sound design, editing, implementation, and final audio presentation were completed by me.
A focused sound design demo reel showcasing my work across cinematic/gameplay resounds, weapon design, creature/impact effects, ambience, foley, and final audio editing.
All audio was designed, edited, layered, processed, and mixed by me. The reel demonstrates my approach to building sounds from multiple layers, shaping transients and tails, using synthesis and processing where appropriate, and mixing the final result for clear portfolio presentation.
Film credit for The Sands of Redemption, an adventure film directed by Antoni McMillan.
I contributed audio work to the project, supporting the film’s final sound presentation through editing, sound design, and/or post-production audio work.
IMDb credit:
https://www.twine.net/signin
This credit demonstrates my experience working on screen-based audio outside of game audio, including collaboration on a credited film production.
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