I am a sound designer and audio editor with a solid foundation in audio engineering, interactive audio, and middleware implementation. I am proficient with Wwise, Unreal Engine, and Unity, with hands-on experience designing and implementing audio for indie game projects and game jams. I hold a BSc (Hons) Degree in Audio Engineering, with Wwise certifications (101, 201, and 301) and additional training in Unreal Engine audio, Unity Essentials, and the Junior Programmer Pathway. I am dedicated to creating immersive, dynamic audio experiences and pursuing a career in game audio. On top of game audio experience I am credited on IMDB in a film called The Sands of Redemption, in which I was involved in the audio editing, sound design, mixing and mastering of it. This film has won an award for Best International Film in Dubai. I have the experience, and I have the skills and knowledge. You can hire me in the comfort of knowing that I am dedicated to giving your project the best sound!

Iain McClosky

I am a sound designer and audio editor with a solid foundation in audio engineering, interactive audio, and middleware implementation. I am proficient with Wwise, Unreal Engine, and Unity, with hands-on experience designing and implementing audio for indie game projects and game jams. I hold a BSc (Hons) Degree in Audio Engineering, with Wwise certifications (101, 201, and 301) and additional training in Unreal Engine audio, Unity Essentials, and the Junior Programmer Pathway. I am dedicated to creating immersive, dynamic audio experiences and pursuing a career in game audio. On top of game audio experience I am credited on IMDB in a film called The Sands of Redemption, in which I was involved in the audio editing, sound design, mixing and mastering of it. This film has won an award for Best International Film in Dubai. I have the experience, and I have the skills and knowledge. You can hire me in the comfort of knowing that I am dedicated to giving your project the best sound!

Available to hire

I am a sound designer and audio editor with a solid foundation in audio engineering, interactive audio, and middleware implementation. I am proficient with Wwise, Unreal Engine, and Unity, with hands-on experience designing and implementing audio for indie game projects and game jams.

I hold a BSc (Hons) Degree in Audio Engineering, with Wwise certifications (101, 201, and 301) and additional training in Unreal Engine audio, Unity Essentials, and the Junior Programmer Pathway. I am dedicated to creating immersive, dynamic audio experiences and pursuing a career in game audio.

On top of game audio experience I am credited on IMDB in a film called The Sands of Redemption, in which I was involved in the audio editing, sound design, mixing and mastering of it. This film has won an award for Best International Film in Dubai.

I have the experience, and I have the skills and knowledge. You can hire me in the comfort of knowing that I am dedicated to giving your project the best sound!

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Sound Designer / Technical Sound Designer at Blooming Bats (Willow Paper House, Video Game)
December 1, 2025 - Present
Created and implemented all SFX including UI, ambiences, Foley, and abilities. Integrated audio into Unity using C# scripting to ensure responsive triggers and polished gameplay presentation. Managed audio assets and project files with GitHub, maintaining consistent naming conventions and organized repositories. Collaborated with developers, artists, and programmers via Discord, participating in weekly meetings to align audio direction with gameplay mechanics. Delivered flexible audio systems enabling rapid iteration during testing and play sessions.
Audio Editor / Sound Mixer at Blu Film
September 1, 2025 - November 9, 2026
Antoni the director reached out to me regarding issues he was having with the audio of his film. The film was all shot and complete, and was in the post-production stage. There were notable audio issues in regards to dialogue being hidden, noise, and sudden volume drops. I assisted with ensuring the dialogue was at the front and mixed correctly. Then removed noise via EQ and other mastering plugins I have at my disposal. I fixed the volume, and also implemented some ambiences and foley that I discovered were missing from the scene. Overall I polished this film with professional audio to ensure it culminated in a smooth watching experience. The final master stem was mixed and the final product hit the correct LUFS for film/tv. Antoni, the director of the film, was grateful for my work, and I am credited for it on IMDB.

Education

BSc (Hons) in Audio Engineering at UHI Perth
August 25, 2025 - June 1, 2026
BSc in Audio Engineering at UHI Perth
August 1, 2025 - June 1, 2026
HND in Multimedia Audio Production at Riverside Music College
August 1, 2022 - June 1, 2024
HNC in Multimedia Audio Production at Riverside Music College
August 1, 2022 - June 1, 2023
Scottish Highers at Vale of Leven Academy
August 1, 2010 - June 1, 2011
English, Music, History

Qualifications

Wwise 201 Certification
May 6, 2025 - May 9, 2025
Interactive Audio on the Wwise Middleware
Wwise 301 Certification
May 9, 2025 - May 20, 2025
Wwise/Unity Integration with audio implementation via C#
Unreal Engine Audio Course (SoVGA)
September 1, 2025 - November 20, 2025
Unreal Engine audio implementation with Blueprints and Metasounds. C++ and DaVinci Resolve also used.
Unity Essentials
May 20, 2025 - June 10, 2025
Foundational skills in the Unity engine and development.
Junior Programmer Pathway
June 12, 2025 - June 30, 2025
C# and Unity Intermediate Level
Master the Score: Sound Design for Media Composers
September 5, 2025 - November 2, 2025
Sound Design, Synthesiser and DAW Skills
Wwise 101
May 1, 2025 - May 6, 2025
Wwise Middleware foundational course granting me solid skills in the software.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Unreal Engine and Sound Design Reel

    A game audio reel demonstrating my sound design and implementation work in Unreal Engine, using Wwise and engine-based audio systems.

    This project includes custom sound design for gameplay elements, weapon audio, environmental ambience, interactive audio behaviour, and implementation work inside Unreal Engine. The reel shows both creative sound design and practical game audio integration, including how audio responds to player actions and in-game events.

    All sound design, editing, implementation, and final audio presentation were completed by me.

    paper Sound Design Demo Reel

    A focused sound design demo reel showcasing my work across cinematic/gameplay resounds, weapon design, creature/impact effects, ambience, foley, and final audio editing.

    All audio was designed, edited, layered, processed, and mixed by me. The reel demonstrates my approach to building sounds from multiple layers, shaping transients and tails, using synthesis and processing where appropriate, and mixing the final result for clear portfolio presentation.

    paper The Sands of Redemption

    Film credit for The Sands of Redemption, an adventure film directed by Antoni McMillan.

    I contributed audio work to the project, supporting the film’s final sound presentation through editing, sound design, and/or post-production audio work.

    IMDb credit:
    https://www.twine.net/signin

    This credit demonstrates my experience working on screen-based audio outside of game audio, including collaboration on a credited film production.