Hello, I hope you are doing great.
Well, I have professional game development experience of around 6+ years in Unity & Unreal Engine and I am a Top Rated Seller on Upwork (Website not available. Sign in: https://www.twine.net/signup so being an expert I used to developed multiple games over the past years and would like to share few top notch games with you for your review so that you can have a look into it.
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Addionally, I also have created my portfolio for the demo projects I used to developed,
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I would be really happy to know the game idea you are working on and needed a help in.
See you soon!
Best Regards,
Muhammad Toheed
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I have developed this whole game from scratch and then I added new features in it and also convert the Engine from Unreal Engine 4.4 to Unreal Engine 5.5.
It’s amazing to work with him, and now I can easily make a clone of this game.
Developed a realistic drone-based search and rescue simulation using AirSim integrated with Unreal Engine 4.27, featuring flood scenarios, real-world maps via Cesium, and PX4/QGroundControl integration. Users can run custom Python algorithms, control environmental parameters, and test drone operations in interactive disaster scenarios. Expanded functionalities include custom map uploads, Unity web interface integration, and advanced simulation parameters for immersive training and research.
Executed a Blender-to-Unreal Engine 5 workflow for a dynamic door scene, integrating pre-made environments and image sequences to create a seamless transition between rooms. Implemented frame-by-frame blending, ensured accurate door animation, and maintained visual consistency. Optimized the scene for real-time playback and rendering while coordinating closely with the client to meet tight deadlines.
Developed a Space Invader-style game MVP in Unreal Engine 5 featuring real-time online 1v1 multiplayer. Implemented smooth player controls, responsive shooting mechanics, and dynamic enemy waves. Integrated Unreal Networking for online matchmaking, session management, and replication of game states. Focused on performance optimization, low-latency multiplayer, and scalable architecture for future expansion.
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