Technical Game Designer | Programmer | 3D Artist
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● Rapid Prototyping
● Cross-Disciplinary Collaboration
● Team Player/Large Group Communication
● Level Design Maps & Blockouts
● Programming: Unity C# and Unreal Blueprints
● Git Version Control Management
● Audodesk Maya, Substance Designer, Substance Painter
Dedicated and innovative Simulation Artist with a robust background
in game development, specializing in Technical Game Design. With
extensive experience in Unity (C#), Unreal Engine (Blueprints), and the
3D art pipeline, I excel in rapid prototyping and cross-functional
collaboration. My passion for simulation is driven by a deep
understanding of user engagement and a commitment to crafting fun
and engaging experiences. Ready to bring my technical expertise and
creative problem-solving skills to a dynamic team environment.
University of Texas at Dallas
Arts, Technology, & Emerging Communications: Games & Animation
August 2021 -May 2024
Summa Cum Laude & Dean’s List with a 4.0 GPA.
Classes focused on Game & Level Design, C# Scripting, Unreal Blueprints, Managing
Teams as a Creative Lead, 3D Modeling & Texturing
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