Technical Game Designer | Programmer | 3D Artist _Email not available. Sign in: https://www.twine.net/signup_ PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_ ARTSTATION: _Website not available. Sign in: https://www.twine.net/signup_ LINKEDIN: _Website not available. Sign in: https://www.twine.net/signup_ ● Rapid Prototyping ● Cross-Disciplinary Collaboration ● Team Player/Large Group Communication ● Level Design Maps & Blockouts ● Programming: Unity C# and Unreal Blueprints ● Git Version Control Management ● Audodesk Maya, Substance Designer, Substance Painter Dedicated and innovative Simulation Artist with a robust background in game development, specializing in Technical Game Design. With extensive experience in Unity (C#), Unreal Engine (Blueprints), and the 3D art pipeline, I excel in rapid prototyping and cross-functional collaboration. My passion for simulation is driven by a deep understanding of user engagement and a commitment to crafting fun and engaging experiences. Ready to bring my technical expertise and creative problem-solving skills to a dynamic team environment. University of Texas at Dallas Arts, Technology, & Emerging Communications: Games & Animation August 2021 -May 2024 Summa Cum Laude & Dean’s List with a 4.0 GPA. Classes focused on Game & Level Design, C# Scripting, Unreal Blueprints, Managing Teams as a Creative Lead, 3D Modeling & Texturing

Ian Guglielmi-White

Technical Game Designer | Programmer | 3D Artist _Email not available. Sign in: https://www.twine.net/signup_ PORTFOLIO: _Website not available. Sign in: https://www.twine.net/signup_ ARTSTATION: _Website not available. Sign in: https://www.twine.net/signup_ LINKEDIN: _Website not available. Sign in: https://www.twine.net/signup_ ● Rapid Prototyping ● Cross-Disciplinary Collaboration ● Team Player/Large Group Communication ● Level Design Maps & Blockouts ● Programming: Unity C# and Unreal Blueprints ● Git Version Control Management ● Audodesk Maya, Substance Designer, Substance Painter Dedicated and innovative Simulation Artist with a robust background in game development, specializing in Technical Game Design. With extensive experience in Unity (C#), Unreal Engine (Blueprints), and the 3D art pipeline, I excel in rapid prototyping and cross-functional collaboration. My passion for simulation is driven by a deep understanding of user engagement and a commitment to crafting fun and engaging experiences. Ready to bring my technical expertise and creative problem-solving skills to a dynamic team environment. University of Texas at Dallas Arts, Technology, & Emerging Communications: Games & Animation August 2021 -May 2024 Summa Cum Laude & Dean’s List with a 4.0 GPA. Classes focused on Game & Level Design, C# Scripting, Unreal Blueprints, Managing Teams as a Creative Lead, 3D Modeling & Texturing

Available to hire

Technical Game Designer | Programmer | 3D Artist

Email not available. Sign in: https://www.twine.net/signup

PORTFOLIO: Website not available. Sign in: https://www.twine.net/signup
ARTSTATION: Website not available. Sign in: https://www.twine.net/signup
LINKEDIN: Website not available. Sign in: https://www.twine.net/signup

● Rapid Prototyping
● Cross-Disciplinary Collaboration
● Team Player/Large Group Communication
● Level Design Maps & Blockouts
● Programming: Unity C# and Unreal Blueprints
● Git Version Control Management
● Audodesk Maya, Substance Designer, Substance Painter

Dedicated and innovative Simulation Artist with a robust background
in game development, specializing in Technical Game Design. With
extensive experience in Unity (C#), Unreal Engine (Blueprints), and the
3D art pipeline, I excel in rapid prototyping and cross-functional
collaboration. My passion for simulation is driven by a deep
understanding of user engagement and a commitment to crafting fun
and engaging experiences. Ready to bring my technical expertise and
creative problem-solving skills to a dynamic team environment.

University of Texas at Dallas
Arts, Technology, & Emerging Communications: Games & Animation
August 2021 -May 2024
Summa Cum Laude & Dean’s List with a 4.0 GPA.
Classes focused on Game & Level Design, C# Scripting, Unreal Blueprints, Managing
Teams as a Creative Lead, 3D Modeling & Texturing

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Data Imagery Editor (2D Environment) at Apple (via Mindlance)
July 1, 2024 - Present
Efficiently identify and correct issues by annotating 2D imagery. Communicate effectively in a team environment to increase productivity. Use comparative analysis to establish conformity across assets and scenes, ensuring consistent quality across projects.
3D Modeler / CAD CAM Technician at Quest Dental Lab
March 1, 2020 - September 8, 2025
Designed 3D models of crowns, bridges, and implants. Utilized Dental CAM machinery to fabricate dental restorations, including optimizing model placement on pucks and sprues for efficient printing. Consulted with dentists, patients, and vendors regarding project scope and milestone dates; worked with teams to resolve planning and manufacturing issues.
3D Modeler / CAD Technician at A+G Dental Ceramics
May 1, 2018 - September 8, 2025
Designed 3D models of crowns, bridges, and implants. Consulted with dentists, patients, and vendors regarding project scope and milestone dates. Worked with dentists, techs, and patients to efficiently resolve planning and manufacturing issues.
Lead Game Designer at UTD GameLab
December 1, 2023 - September 8, 2025
Managed multiple teams of designers, spearheaded the development of a multiplayer party game. Worked closely with the programming department to ensure that the vision is clear and the implementation is as seamless as possible. Worked closely with the art department to keep a close watch on the scope of the project, ensuring that team member workload was balanced to help them create the quality portfolio pieces they need to succeed.
Level Designer at UTD GameLab
May 1, 2023 - September 8, 2025
Paper mapping and White-boxing for the final level of a first-person horror puzzle game. Designed a unique puzzle system. Worked closely with art and programming departments to create a unified and player-emotion-driven experience.
Lead Sound Designer at UTD GameLab
December 1, 2022 - September 8, 2025
Led a team of 15 Sound Designers to create the sound effects and music for a time-trial style single-player racing game. Designed sound effects for the main character. Guided the composer to help him create music that captures the proper feeling for the title.

Education

Bachelor's degree at University of Texas at Dallas
August 1, 2021 - May 1, 2024
EMT-B Certification at Navarro College
December 1, 2015 - September 8, 2025
Bachelor's degree at University of Texas at Dallas
August 1, 2021 - May 1, 2024
Bachelor of Arts in Arts, Technology, & Emerging Communications (Games & Animation) at University of Texas at Dallas
August 1, 2021 - May 1, 2024
EMT-B Certification at Navarro College
January 11, 2030 - December 1, 2015

Qualifications

EMT-B Certification
December 1, 2015 - September 8, 2025
EMT-B Certification
December 1, 2015 - September 8, 2025
EMT-B Certification
January 11, 2030 - December 1, 2015

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education