Available to hire
Senior Technical Artist currently at Axiom VFX, with a solid history in high-caliber game productions. My toolkit includes Unreal Engine 5, Unity, C++, C#, HLSL, as well as deep proficiency in real-time VFX and shader development
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Senior Technical Artist at Mayhem Studios
July 1, 2025 - September 17, 2025VFX creation and optimization; plugins and tools development to improve the pipeline; mentored a team of 5 on VFX best practices and asset creation for mobile; research and development to optimize VFX for limited mobile resources; profiling, debugging and resolving VFX issues in the game.
Senior Technical Artist at Wilder World
August 1, 2023 - September 17, 2025Led Houdini-based procedural content creation; updated the pipeline with Houdini Engine to improve workflow; built large-scale world systems (32km x 32km) including materials, Houdini-driven workflows and collisions; mentored UE workflows for World Partition; delivered VFX for bosses and improved overall VFX performance.
Senior Technical Artist at Illuvium
May 1, 2022 - September 17, 2025VFX creation and optimization; profiling and debugging VFX bottlenecks; created VFX for boss encounters and improved performance on several effects.
Tech Artist at Aspyr
July 1, 2021 - September 17, 2025Technical art responsibilities including VFX integration, asset pipelines and cross-team collaboration to optimize workflows.
Senior Technical Artist at Kevuru Games
August 1, 2023 - September 17, 2025VFX creation and optimization; pipeline creation and tooling to improve world creation; mentored a team of about 5 on good VFX practices and asset creation for mobile; R&D to use limited resources of a mobile phone efficiently; profile, debugging and bug resolution in the game.
Technical Artist at Moonstar
November 1, 2018 - September 17, 2025VFX creation and optimization; mentoring a team on good VFX practices for mobile and PC pipelines; lookDev and Lighting; pipeline improvements to streamline workflow.
Technical Artist at Feels Good
November 1, 2017 - September 17, 2025VFX creation and optimization; contributing to pipeline improvements and asset optimization; collaboration with art and engineering teams to streamline workflows.
Senior Technical Artist at Axion VFX
September 1, 2023 - PresentVFX creation and optimization; shader and material expertise; procedural content tool proficiency (Houdini, Blender, Substance Designer); developing plugins and tools to improve workflows for game production; profiling, debugging and resolving in-game issues.
Senior Technical Artist at Mayhem Studios
July 1, 2025 - October 20, 2025Technical artistry for world creation in Unreal Engine; mentoring team on VFX best practices; R&D to optimize mobile pipelines and world assets; development of tools to manage and import large-scale worlds (approx. 32km x 32km) with minimal performance impact.
Senior Technical Artist / VFX at CI Games
August 1, 2023 - October 20, 2025VFX creation and optimization; pipeline tooling for world creation; mentoring team; R&D to utilize limited mobile device resources; debugging and resolving game bugs to improve stability and performance.
Senior Technical Artist / VFX at Illuvium
May 1, 2022 - October 20, 2025VFX creation and optimization; tooling to improve pipeline; mentoring team on good VFX practices; R&D to optimize mobile performance for world assets; asset creation for PC/VFX pipelines.
Technical Artist at Paras 8x
November 1, 2019 - October 20, 2025World creation, asset integration and optimization; workflow improvements; debugging and asset pipeline enhancements.
Technical Artist at Moonstar
November 1, 2018 - October 20, 2025Star Wars: Knights of the Old Republic Remake (PS5) work including VFX, lighting and asset integration; optimization of assets.
Technical Artist at Feels Good
November 1, 2017 - October 20, 2025VFX creation and optimization; mentoring; asset pipeline improvements.
Education
Software Engineer at ESPE
February 1, 2007 - October 1, 2013Software Engineering at ESPE (Escuela Superior Politécnica del Ejército) / ESPE
February 1, 2007 - October 1, 2013Qualifications
Software Engineer
February 1, 2007 - October 1, 2013Software Engineer
February 1, 2007 - October 1, 2013Software Engineer
February 1, 2007 - October 1, 2013Software Engineer
February 1, 2007 - October 1, 2013Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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